Hmmm...been a very long time since I last posted on TWCenter...
Well, here's the thing. I've never been able to get into M2TW, and I've played MTW: XL a lot recently, and it is just a classic mod for a classic game. Now, I've been rather disappointed with M2TW, it's so tedious to me. All those traits and retinues...the costs...just the way it is put together, really. The mods haven't done much for me, either, sadly. I thought Medieval Classic might have been a good mod to try, but it has dipped into obscurity by the looks of the forums, especially as concerns the download link for the latest version (or lack of).
I'm thinking that it'd be nice to capture the glory of MTW: XL, while exploiting the potential of the M2TW engine (and not getting far too complex either - that was a real downer for DLV for me, too much micromanagement of generals and trying to keep track of the effects of traits and retinue).
I'm currently in the process of contacting VikingHorde, who made MTW: XL, to see if I can get permission to create this mod. If I can, then it'd be good to have a team (I can't do all the work myself, even though I do have knowledge of some modding for RTW which carries over to M2TW - and I can learn quickly, too).
Basically, I'd be looking for people who could work on the 3D versions of buildings and units for the campaign map and battle map. I'm fine with creating new art for building and unit descriptions, and for events - unless I could recruit some people for that (the 3D art in the descriptions seems lacking...it needs to be more artistic). Maps of the regions that could be used would come in handy if anyone knows where I could find any.
Certain desired features would be many extra regions on the campaign map, using a large version of the map minus the Americas. The desired time span is 1087AD-1453AD. The faction slots need to be fully utilised, and I already have the list of the factions from MTW:XL. An era system is a good idea (means we can also have different factions for the different eras).
Since as I like the fact M2TW has 10 extra faction slots, bringing it to around 30/31, here is a list of the desired factions and the era they should appear in:
Early (1087-1204)
1. Papal States
2. Rebels
3. England
4. Ireland
5. Scotland
6. France
7. Holy Roman Empire
8. Denmark
9. Norway
10. Sweden
11. Castile-Leon
12. Portugal
13. Aragon
14. Almoravids
15. Genoa
16. Venice
17. Sicily
18. Hungary
19. Poland
20. Bohemia
21. Serbia
22. Novgorod
23. Kiev
24. Lithuania
25. Cumans
26. Volga-Bulgars
27. New Armenia
28. Byzantines
29. Seljuks
30. Fatimids
High (1205-1321)
1. Papal States
2. Rebels
3. England
4. Scotland
5. France
6. Holy Roman Empire
7. Denmark
8. Sweden
9. Castile-Leon
10. Portugal
11. Aragon
12. Almohads (renamed from Almoravids)
13. Genoa
14. Venice
15. Sicily
16. Hungary
17. Poland
18. Serbia
19. Bulgaria
20. Novgorod
21. Russians
22. Lithuania
23. Cumans
24. Volga-Bulgars
25. New Armenia
26. Byzantines
27. Seljuks
28. Ayubbids (renamed from Fatimids)
29. Teutonic Order
30. Crusader States
Late (1322-1453)
1. Papal States
2. Rebels
3. England
4. Scotland
5. France
6. Holy Roman Empire
7. Denmark
8. Sweden
9. Castile-Leon
10. Portugal
11. Aragon
12. Nasrids (renamed from Almohads)
13. Genoa
14. Venice
15. Hungary
16. Poland
17. Serbia
18. Bulgaria
19. Novgorod
20. Russians
21. Lithuania
22. New Armenia
23. Byzantines
24. Ottomans (renamed from Seljuks)
25. Mameluks (renamed from Ayyubids)
26. Teutonic Order
27. Crusader States
28. Burgundy
29. Golden Horde
30. Knights Hospitaller
31. Switzerland
Note: Although Bohemia did reappear for Late in XL, Switzerland might be a better choice here based on the limited faction slots.
The Timurids and Aztecs will be completely removed and replaced by other factions. The Golden Horde would appear in 1230. Certain advanced ships would only become available after the invention of the compass. Gunpowder would be discovered in the 13th Century AD (can't remember the date from MTW1...darn!). All of the other events would be desirable, such as the writing of the Magna Carta or the Alexiad (I'm not forgetting the Council at Clermont, either), each with specific effects.
The idea with the factions is that there will be different factions depending on the era you start from. So, that means essentially 3 different campaigns, each shorter than the last and with more advanced tech and built-up provinces. You wouldn't see factions like Burgundy or Bulgaria if you played from Early, and likewise if you started in Late Sicily would not be available to select. Certain units available in Early would not be available in High, and if you started from Early, you'd still be able to use them in High, but if you started from High you'd never see them (beyond starting units, at the most).
Further features would include 2 turns per year, incorporation of the AI modifications made by others (with their permission, of course), and possibly changing the tech tree so that it isn't split into cities and castles (it seems that the AI can't switch between them, so a more balanced system is required).
Hope this is a good start to this new mod. I will be waiting for VikingHorde to get back to me on The Guild forums (where I contacted him via PM). Who knows, in a matter of days this mod might have it's own sub-forum...I can dream, can't I?
EDIT: Hmmm...maybe only unit/building modders are needed. I suppose I might be getting too fussy about the art (and after reading some mod threads, I realise if I can, I might want to ask for permission to borrow art and maps for my mod rather than waste time myself - or ask someone else to waste time - creating the exact same thing someone else has created, such as a big map or the art for the scrolls that pop-up telling you things that have happened).





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