Sorry, I did a search, but I can't find what I'm after. I used to know how to alter the firing angle of the archers, but now I've forgotten. Can anyone remind me?
Sorry, I did a search, but I can't find what I'm after. I used to know how to alter the firing angle of the archers, but now I've forgotten. Can anyone remind me?
OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!
Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium
Modding questions belong in the Mod Workshop. Moved.
Anyone? I'm fed up with these idiots firing straight up into the air when they have a clear line of sight to target!
OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!
Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium
descr_projectile.txt
projectile arrow and projectile arrow_firey
min_angle -75
max_angle 65
velocity 20 48
20 is minimum, 48 being maximum velocity. Sometimes when you change the max angle too low, they have trouble firing over walls in seiges.
Yes all angles are specified for projectiles, not for units.