Finally I have successfully created my own modified text file (EVER!!!!!!!!) and had it working thanks to everyone in here.
I edited the unit sizes and I have to say its incredible...!!!
Basically I broke them down like this...
Peasants, all light infranty, spearman, pikes, etc. = 250 men
Heavy Infantry = 200 Men
Archers = 180
Light cavalry = 120
Heavy Cavalry = 100
Bodyguard = 60
Siege Equip and artillery = doubled the amount of men and went from 2 to 4 pieces per battery
I have to say... other than the much better Epic and realism feel, I beleive the AI seems to react better and utilize the larger units better for a couple reasons...
1. with the smaller troop sizes, and when they routed.. there were usually nothing left ..so even if they did reform.. they were useless..
not so much now.. they dont rout as quickly now and when a 250 man unit routs... they have been reforming with still a significant amount of men.... for instance I attacked a rebel unit and they routed when down to 190 men.. and they reformed and came back at me with the same power.. and they did it yet again with about 120 men...meanwhile I was talking casulties...
2. secondly... the percentage that I increased the infantry units is greater (67%) then I did the archers (50%) ..this has really balanced things out better. I think the effectiveness of the archers was OK.. but what I beleive makes them unbalanced... is the fact that there were not enough infantry on the field to avoid annialating the opposing army... they took to high of a percentage of casualites (unrealistic)
3. i also noticed they made better use of formations with the larger units.. for instance. they took some of there 250 man units and stretched them in to a 3-4 rank deep long line formation ... this helped for not only realism.. but it stretched the battlefield out instead of sending all there troops into one mass clump.... and it was harder for me to flank...
siege and artillery.. 2 catapaults in a army .. no... no.. no... the earth needs to shake.... I doubled the catapaults and now actually have some siginificant noise
also.. and this may be an obvoius statment.. the battles lasted twice if not 3 times longer I am actually working to the clock now instead of wiping out the enemy... granted the AI still does some stupid things... this by no means is a night and day difference.. but so far has improved gameplay
And best of all.... I have not noticed any lag issue. I am running maxed graphics with a 2.2 ghz processer (AMD) and the NVIDIA 7600...
....Granted.. I only fought with 3/4 stacks... not full stacks yet... but I dont anticipate much lag... Well see....




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