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Thread: Collision Mass?

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  1. #1

    Default Collision Mass?

    How can I edit the attribute ( I think it might be collision mass ) which determines how hard a unit can push in melee combat? What determines that a legionary cohort can plow through a peasant horde like a hot knife through butter, or that a cavalary unit can barge through almost any infantry unit?

  2. #2

    Default Re: Collision Mass?

    Code:
    soldier          unit_model, soldiers, extras, mass (,radius,height)
    The fourth entry in the 'soldier' line is collision mass. Note that the relationship is not linear. A 1.0-mass unit will push a 0.1-mass one easier than a 10.0-mass one will push a 1.0-mass one.

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