Using io_file first with nothing unpacked (to save space) I can put select files in the correct places and thus edit them (the game will first look to these modified files as they are free before checking for packed files)
This works fine for textures or models but not for text files. I can put any textfile in the correct place, but nothing will happen. the game seems to be using the packed text files instead of the modified unpacked ones first. How can I change this, so that the text files also take effect?




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