Results 1 to 7 of 7

Thread: Campaign script for Kingdoms' charatcters

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Campaign script for Kingdoms' charatcters

    Hello! I noticed that also in kingdoms the characters don't grow old normally (and this is really disappointing)because the campaign in setted to 1.0 (except the crusades campaing setted to 2.0). I remember that exist a particular script for mtw2 vanilla which solves this problem introducing a script...
    Can someone make this script for kingdoms?? I unable to do it..
    The link is http://www.twcenter.net/forums/downl...do=file&id=960
    Thanks!!!!
    Last edited by imperator romanorum; September 09, 2007 at 02:39 AM.

  2. #2
    Johan217's Avatar Campidoctor
    Join Date
    Jan 2005
    Location
    Gent, Belgium
    Posts
    1,965

    Default Re: campaign script for Kingdoms' charatcters

    I haven't tried it yet, but the script by Altaris Greyhawke that you linked to should work.

    Just copy the part between
    Code:
    	;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    	;; MODIFIED AGING CODE
    	;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    and
    Code:
    	;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    	;; END MODIFIED AGING CODE
    	;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    and place it in the campaign_script.txt file of the campaign you want to change. Make sure you put it right before the 2 final lines that say "
    Code:
    wait_monitors
    
    end_script
    Note that this script seems to cause problems with devastation when an army is in enemy territory. But personally I don't mind this problem much, as long as the characters age correctly
    Last edited by Johan217; September 11, 2007 at 01:49 PM.
    Rock 'n' roll is the only religion that will never let you down

  3. #3
    The Border Reiver's Avatar Artifex
    Patrician

    Join Date
    Feb 2006
    Location
    Australia
    Posts
    3,703

    Default Re: campaign script for Kingdoms' charatcters

    Johan217..........is the problem here that the devestation no longer works, or is it increased in size?

  4. #4
    Johan217's Avatar Campidoctor
    Join Date
    Jan 2005
    Location
    Gent, Belgium
    Posts
    1,965

    Default Re: campaign script for Kingdoms' charatcters

    Quote Originally Posted by The Border Reiver View Post
    Johan217..........is the problem here that the devestation no longer works, or is it increased in size?
    The problem seems to be that the devastation is permanent. I haven't tried it in Kingdoms yet, but I assume it will be the same.

    To be honest, I never noticed this problem until I read about it on the forum So it is something I can live with.
    Rock 'n' roll is the only religion that will never let you down

  5. #5
    Johan217's Avatar Campidoctor
    Join Date
    Jan 2005
    Location
    Gent, Belgium
    Posts
    1,965

    Default Re: campaign script for Kingdoms' charatcters

    My instructions were incorrect: The script should be put right before the last TWO lines in campaign_script.txt
    Code:
    	wait_monitors
    
    end_script
    Then it should work just like it did in vanilla M2TW...
    Last edited by Johan217; September 11, 2007 at 01:51 PM.
    Rock 'n' roll is the only religion that will never let you down

  6. #6
    The Border Reiver's Avatar Artifex
    Patrician

    Join Date
    Feb 2006
    Location
    Australia
    Posts
    3,703

    Default Re: campaign script for Kingdoms' charatcters

    Thanks for the correction Johan17

  7. #7

    Default Re: Campaign script for Kingdoms' charatcters

    i finished the british campaign with galles using this script and it worked..and i made a lot of money despite the permanent devastation... how can I find it and its economic "damage"??
    Does the script interferes with other campaign script??? (i noticed them reading britain campaing script)
    thank you!!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •