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Thread: navy

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  1. #1

    Default navy

    great mod. i've been playing for a while but i still don't understand how ship recruiting works. i'm currently playing as the danes. how do i create ships better than longboats?

  2. #2

    Default Re: navy

    you'll have to wait until you can buy a shipwright
    Roma, Acta est Fabula
    Released! version 0.9B of the mayor overhaul mod for IB2 Vandalorum

  3. #3

    Default Re: navy

    so i have to wait until a certain year or stage of development for my cities/castles?

  4. #4

    Default Re: navy

    this has been driving me as nutty as a squirrel's turd. i take acre in 1121 as the danes and when i check the building browser it says i can't build a shipwright in a city but i can in a stone castle. so i convert to a stone castle and then the browser says the exact opposite.
    Last edited by Rumpletumpskin; September 09, 2007 at 10:57 PM.

  5. #5

    Default Re: navy

    just look at the building browser and view all buildings, there you can see what you need to upgrade your buldings. This mod is called the long road although it is the worst mod name anyone could imagine on the other hand it is just a long road and you have to wait for your elite army
    Roma, Acta est Fabula
    Released! version 0.9B of the mayor overhaul mod for IB2 Vandalorum

  6. #6

    Default Re: navy

    when checking the building browser in Arhus under the city tab when "ports" is selected i see the following:

    level---------city----------castle

    town---------port----------port(<these are pictures of course)

    thanks for your help Rex but i still don't understand
    Last edited by Rumpletumpskin; September 10, 2007 at 10:27 PM.

  7. #7

    Default Re: navy

    You can only build ports until rudders are discovered. (an event)
    After that, you can build shipwrights.

  8. #8

    Default Re: navy

    Rudder event is roughly 1178... so you have some waiting to do, unfortunately.

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