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Thread: Culverins not firing

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  1. #1

    Default Culverins not firing

    I loaded up artillery for England in a custom battle and Culverins have the firing symbol, but nothing is happening. So I tried Culverins vs Culverins and they fire, but only when very close.

    stat_sec 65, 3, culverin_shot, 425, 30, siege_missile, artillery_gunpowder, blunt, none, 0, 1

    I change the culverin_shot to cannon_shot in the EDU and they fired fine.

    So I thought it must be the projectiles file, but I cannot see anything wrong?

    projectile culverin_shot

    effect cannon_ball_medium_set
    end_effect ground_impact_bombard_set
    end_man_effect man_impact_catapult_set
    end_package_effect wall_impact_cannons_set
    end_shatter_effect ground_impact_bombard_set
    end_shatter_man_effect man_impact_catapult_set
    end_shatter_package_effect wall_impact_cannons_set

    ;area_effect ae_cannon_shot_large
    damage 90
    damage_to_troops 20
    radius 0.1
    mass 0.5
    area 2.5
    accuracy_vs_units 0.025
    accuracy_vs_buildings 0.025
    accuracy_vs_towers 0.025
    min_angle -15
    max_angle 35
    velocity 140
    bounce 0.01 0.01 0.93 0.5
    body_piercing
    display aimed
    effect_only

    Any help appreciated.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  2. #2
    No, that isn't a banana
    Join Date
    Aug 2004
    Location
    Ontario, Canada
    Posts
    5,216

    Default Re: Culverins not firing

    Not a solution, but a suggestion - why not replace the text with that from vanilla, and then work toward the stats you want.

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