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September 07, 2007, 08:52 AM
#1
Laetus
Can't find export_descr_buildings_enum.txt and adding merchants to native and meso american
Yeah, the title kind of says it all.
I have be able to get the roads to show up in the construction menu for the apache, but it just has the placeholder description and picture. Now, from reading the "How to add a pagan church" tutorial, I now have to mod ./americas/data/export_descr_buildings_enum.txt to add the location of the descriptions as they will appear in ./americas/data/text/buildings.txt
Now, I can't seem to find the buildings_enum file for the americas campaign. Yes, everything is unpacked, several times, even tried it with filters and error checking.
I have found the buildings_enum for the teutonics campaign.
does it just not exist for the americas campaign or do I have a problem?
also as a subnote I'm trying to add merchants to all of the native/meso american nations, just wondering what I would need to do exactly.
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September 07, 2007, 09:36 AM
#2
Laetus
Re: Can't find export_descr_buildings_enum.txt and adding merchants to native and meso american
Well, I seem to have found a workaround for my first question, the buildings.txt file had a placeholder for the roads for nativeindians. and I copied and renamed the mesoamerican tga files for pics, but I ran into a new problem. I need to make roads constructible by the apache at villages without making them constructible by everyone else before town, since apaches only have villages.
I'm guessing that I would have to add a new building that is exactly the same as the roads but only buildable by the apache, but if there is a way to say something like:
Dirt Roads requires { factions { originals, } and settlement_min town } or { factions { apache, } and settlement_min village }
I would love to know the syntax, since I'm assuming thats incorrect but I have to leave for work now so I don't have time to test it.
Last edited by TheUnspeakable; September 07, 2007 at 09:37 AM.
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