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  1. #1

    Default new Traditions mod

    Hey all,

    I was thinking of doing a mod for SS based on 'guilds'. There would be a "Archery Tradition", "Swordsmanship Tradition", "Armor Tradition", "Naval Tradition" and "Horsemanship Tradition".

    These Traditions will basically be guilds, but with a twist. Points will only be awarded towards the establishment of a Tradition based on the recruitment of certain units (I.E Archers for "Archery Tradition"). The points awarded per unit will be relativley low per settlement, but higher than the usual guild per other settlement. The end result being that if you want your Faction to have the "Archery Tradition", then you will have to have armies based on Archery (or spam archer units just to get the Tradition, to fix that I may limit point earning units to elites).

    The benefit recieved from the Tradition will ba a unique unit based on that factions base unit (In the Archery Tradition, Longbowmen for England, Xbow unit for Italian Faction)
    This Unique Unit will be SLIGHTLY more powerful than the base unit, just enough to make you want it, not strong enough to unbalance the game. The "Armor Tradition" may be limited to factions with a history of fine armor, such as Milan, Venice and HRE, and so on with the others.

    The reason for this mod will be for more historical accuracy and role playing elements. For RPing, I have an idea like giving a general a chance at a 'Hero' each time he ends his turn in a Tradition settlement. Maybe this hero could allow the general to recruit the Traditions unit in any settlement, but Im not sure on the mechanics of that.

    I can make the guilds and a few other changes, but I will need help with other aspects, new skins, unit cards, ideas and tweaks. If interest is high enough, Ill start putting together a team and doing more research. If interest is not high, Ill do it all in my own good time.
    Last edited by Akkaid; September 07, 2007 at 01:53 AM.

  2. #2

    Default Re: new Traditions mod

    Sounds nice,

    But I am not a texturer so I can't help you with that. Best of luck with this though!
    Artifex
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    Proud patron of y2day and yelowdogg23

  3. #3
    Inhuman One's Avatar Comes Limitis
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    Default Re: new Traditions mod

    It would be great if with an armor tradition you wouldnt get new units, but would enable some units to take one extra armor upgrade thats normally not available. Or make a more armored version of one of the factions unique units.

  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: new Traditions mod

    The one problem with doing things that give advantages to the player is to make sure the AI can do it just as easily. The AI has a hard enough time against players as it is.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5

    Default Re: new Traditions mod

    Yeah, I have been trying to think of ways to ensure the AI uses them to some extent, but again, the new units will not be much more powerful than the usual, its more of a RPing thing....having Retinue Longbows with one extra attack shouldnt unbalance the game anymore than it already is.

  6. #6
    delra's Avatar Praepositus
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    Default Re: new Traditions mod

    I remember Point Blank (RC guy) writing that +1 attack upgrades destroy the whole balance RC introduces... :-)

  7. #7
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: new Traditions mod

    Quote Originally Posted by delra View Post
    I remember Point Blank (RC guy) writing that +1 attack upgrades destroy the whole balance RC introduces... :-)
    Wow. But it does make sense. When you have lower attack values, +1 or -1 is a much bigger difference proportionally

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  8. #8
    delra's Avatar Praepositus
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    Default Re: new Traditions mod

    Yeah. Exactly.

    I think it was in RC 1.2 discussion if you want to check if I didn't make this up.

  9. #9
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: new Traditions mod

    Nah I believe you mate. *is definitely not looking at the RC1.2 thread*

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  10. #10
    delra's Avatar Praepositus
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    Default Re: new Traditions mod

    Haha. I knew that.

    Wonder if I told "the Earth is flat" and said "the proof is in RC 1.2 thread"... would anybody check. :-)

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