Greetings,
whenever an army marches into a city, all buildings of the other religions are automatically destroyed. I can't have a muslim city with a catholic governor, for example.
Is there a way to implement this kind of behaviour for other buildings, too, and can the automated destruction be switched off for religious buildings somehow? Like, if you wanted to maintain a multicultural town...
I don't want factions being able to construct alien religious buildings, just maintain them, if present at time of conquest.
Thank you for any insight given,
-Der Ketzerfreund.




Reply With Quote









