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Thread: Looking for someone who has already successfully modded the desc_unit.txt

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  1. #1
    Leaky's Avatar Foederatus
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    Default Looking for someone who has already successfully modded the desc_unit.txt

    I have tried everything suggested to me, Ive made a batch file, Ive deleted/reworded/moved text file, changed name of ui, changed names of old files,

    I am now just looking for someone who is currently playing their modded game.

    Please tell me everything you did and in the exact order you did things because I have been reading all kinds of stuff for three days now and I am currently not able to play my campaign because I cant get it to work again.

    Im curently going through the "white text" boxes. The unit_desc txt is working fine from what I have seen, but I cannot start or exit a battle because the option is whited out.

    I.E. Did you unpack M2TW as well?
    Did you do that first before expansion'
    Did you unpack everything
    What did you change?
    Did you only change in Kingdoms?
    did you change your shortcut
    Did you make a batch file
    What did you make a batch file of?

    I know this is insane, but this will make the THIRD time I will have to reinstall the game

  2. #2

    Default Re: Looking for someone who has already successfully modded the desc_unit.txt

    I.E. Did you unpack M2TW as well?
    No.
    Did you do that first before expansion'
    No.
    Did you unpack everything
    No, did one, modded, did another.
    What did you change?
    The EDU, no limit as far as I know minus GUI changes, since they are troublesome at the moment (could be wrong).
    Did you only change in Kingdoms?
    Yes.
    did you change your shortcut
    Yes, add "--io.file_first" after the mod selection. Should look like this for the britannia campaign, with your other folders in front of it.
    "../Medieval II Total War\kingdoms.exe" --features.mod=mods/british_isles --io.file_first
    Did you make a batch file
    No, I used the shortcut.
    What did you make a batch file of?
    See above.

    Now, the solution to the white box thingy, for me anyway, was that I made a Temp folder inside the mod's data folder and moved every file I didn't need inside it. That way the engine uses the original files minus whatever fits from the data folder structure. Ie, I left the fmv, sounds, world and animations folder in the "mt2w/mods/british_isles(or whatever campaign)/data/" plus whatever files I altered. In this case it was just the EDU for a quick pike fix. The rest I ctrl-x'd into the temp folder. Voila, everything works.

    Edit: Also, rename or delete the "descr_geography_new.txt" and "descr_geography_new.db" from inside the mod's /data/ folder. Some timestamp issue messing you up, but I presume you did that already since you got into the game and have the amusing "Kingdom's White Syndrome".

    There is that stop-gap solution which involved backing up the Text folder, copying the UI folder and renaming it to text. That worked in my Britannia campaign but failed to succeed in the Americas. What did work was moving the files away as described. Without testing it a lot, I presume it's the UI/Text folders which have messed up timestamps or overwriting or whatever. Bin generating issues maybe, no clue, not a "real" modder.

    Hope it works out for you, I couldn't have played any faction that used pikes if I hadn't done this, secondary weapon stats for the loss.
    Last edited by Daergar; September 06, 2007 at 01:16 AM.

  3. #3

    Default Re: Looking for someone who has already successfully modded the desc_unit.txt

    The way that I did it was to unpack the mods into a separate folder rather than the mod folder itself (you can do this by editing the batch files and changing the destination). This way you only need to copy the files you plan to edit into the mod folder and you have a complete set of unmodified files for reference or in case you mess something up.

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