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September 05, 2007, 06:18 PM
#1
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September 06, 2007, 01:12 AM
#2
Re: Looking for someone who has already successfully modded the desc_unit.txt
I.E. Did you unpack M2TW as well?
No.
Did you do that first before expansion'
No.
Did you unpack everything
No, did one, modded, did another.
What did you change?
The EDU, no limit as far as I know minus GUI changes, since they are troublesome at the moment (could be wrong).
Did you only change in Kingdoms?
Yes.
did you change your shortcut
Yes, add "--io.file_first" after the mod selection. Should look like this for the britannia campaign, with your other folders in front of it.
"../Medieval II Total War\kingdoms.exe" --features.mod=mods/british_isles --io.file_first
Did you make a batch file
No, I used the shortcut.
What did you make a batch file of?
See above.
Now, the solution to the white box thingy, for me anyway, was that I made a Temp folder inside the mod's data folder and moved every file I didn't need inside it. That way the engine uses the original files minus whatever fits from the data folder structure. Ie, I left the fmv, sounds, world and animations folder in the "mt2w/mods/british_isles(or whatever campaign)/data/" plus whatever files I altered. In this case it was just the EDU for a quick pike fix. The rest I ctrl-x'd into the temp folder. Voila, everything works.
Edit: Also, rename or delete the "descr_geography_new.txt" and "descr_geography_new.db" from inside the mod's /data/ folder. Some timestamp issue messing you up, but I presume you did that already since you got into the game and have the amusing "Kingdom's White Syndrome".
There is that stop-gap solution which involved backing up the Text folder, copying the UI folder and renaming it to text. That worked in my Britannia campaign but failed to succeed in the Americas. What did work was moving the files away as described. Without testing it a lot, I presume it's the UI/Text folders which have messed up timestamps or overwriting or whatever. Bin generating issues maybe, no clue, not a "real" modder.
Hope it works out for you, I couldn't have played any faction that used pikes if I hadn't done this, secondary weapon stats for the loss.
Last edited by Daergar; September 06, 2007 at 01:16 AM.
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September 06, 2007, 12:07 PM
#3
Re: Looking for someone who has already successfully modded the desc_unit.txt
The way that I did it was to unpack the mods into a separate folder rather than the mod folder itself (you can do this by editing the batch files and changing the destination). This way you only need to copy the files you plan to edit into the mod folder and you have a complete set of unmodified files for reference or in case you mess something up.
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