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Thread: Battle mechanics - SS vs RC 1.3

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  1. #1

    Default Battle mechanics - SS vs RC 1.3

    First of all. I was impressed. Nothing happen - but my general died...It was so beautiful. I played DLV + Pikos mod and my generals never died. Correct.
    They could die but as one of last of his unit.


    Now my general died at the beggining of the fight. It was so sweat. I paused the game i take cool beer from freezer. Yuppi. What a celebration. Yes yes yes

    But qustion - what are the differences between RC 1.2 (SS) and 1,3 (last one)

    do you think that there is other system that is worth of implementation? darth? or something like that?

  2. #2
    delra's Avatar Praepositus
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    Default Re: Battle mechanics - SS vs RC 1.3

    Go to "RC 1.3 for SS" thread. There's a full list of features and a discussion on them.

  3. #3

    Default Re: Battle mechanics - SS vs RC 1.3

    I read it. But there was nothing about other possibilities.

    So we can only choose between RC 1.2 and 1.3b ?

  4. #4
    delra's Avatar Praepositus
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    Default Re: Battle mechanics - SS vs RC 1.3

    Just take the newest and tell Point Blank what you would like to have changed and why. Hard historical evidence is a must though.

  5. #5

    Default Re: Battle mechanics - SS vs RC 1.3

    Quote Originally Posted by marcius2000 View Post
    Now my general died at the beggining of the fight. It was so sweat. I paused the game i take cool beer from freezer. Yuppi. What a celebration. Yes yes yes
    are you necrophilic?
    Play "Holodance"
    The ultimate dancing game now in early access on steam!

    http://store.steampowered.com/app/42..._7_7_230_150_1

  6. #6
    delra's Avatar Praepositus
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    Default Re: Battle mechanics - SS vs RC 1.3

    Ouch.

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