I have got the stone forts working in my crusader campaignI had to copy the files blockset and settlements into crusader/data and I have got the stone forts on the battle map instead of those little tents
I have got the stone forts working in my crusader campaignI had to copy the files blockset and settlements into crusader/data and I have got the stone forts on the battle map instead of those little tents
I have done the same thing... copying blockset and settlments folder from british_isles to retrofit... but nothing at all...the forts are always composed by tents... i'm getting crazy....
"All the beasts that live in Italy have a cave, a lair, a shelter. Instead the men that fight and die for Italy just have only sky and light. They move with their women an their children without shelter and without home. The generals lie whene they say to the soldiers to fight against enemy for the tombs of their ancestors and for the other gods of the family, because none of these Romans now have altars or tombs in their home. No, they fight and die for the eagerness and the wealth of other persons. They called themselves Lords of the World, but the own nothing at all"
Tiberius Graccus, from "Vita Tiberii et Caii Gracci", Plutarch
That is true unfortunately it does not work at the moment in either vanilla or the retrofit mod but I am sure that someone will figure it out soon
That's very impressive, Gaius! Do all of the cultures (like the Islamic ones) have their particular cultural architecture for their stone forts on the battle map, as well as the strategic map?
Also, have you had any luck getting stone forts in the Teutonic campaign?
Is it possible to:
1. Make them stone on the map
2. Make them permanent on the strategy map, once they're built
3. Make them stone forts on the battle map
I'm a little confused. I've always had stone forts in the Crusades campaign, at least while playing Kingdom of Jerusalem. When I add the "stone_fort_a culture northern_european" to the regions section of the descr_strat it appears on the campaign map as a stone fort and the battle map as a stone fort.
I haven't tried placing the other ones because I just assumed they needed to be modded specifically for the crusades campaign map as Reiksmarshal is attempting in this thread.
http://www.twcenter.net/forums/showthread.php?t=118953
I have placed a few stone forts around the map to test them out but don't know if the placeable forts are stone but judging by the cost I would have to assume they are. I just got tired of the crappy AI pathfinding and overall battle AI in the vanilla version so I stopped my campaign after like 2 turns.
GrandViz, Xeryx, Lusted and all those who have modded the base AI have spoiled me I guess.
.... heh .. just noticed you were wondering about the Teutonic campaign. DOH !!
Last edited by Raum ul Amon; October 07, 2007 at 09:38 AM. Reason: ummm ..cause I"m stupid
I am running my own map mod through kingdom. I am borrowing heavily from the ccrusader campaign. a dame good northern border. each fort is permanent.
they are stone forts.
Ok.. now i'm really getting crazy
... i have bought Kingdoms: Total War only for the stone forts' feature and now i'm very tired to try everything to make the stone forts be in Grand Campaign
i think we can make a petition post in some other sections of the Forum asking CA how to get these damned stone forts in all the campaigns (including Grand Campaign)
it's my opinion...
anyway i'm continuing to try
Good Research to everyone !
"All the beasts that live in Italy have a cave, a lair, a shelter. Instead the men that fight and die for Italy just have only sky and light. They move with their women an their children without shelter and without home. The generals lie whene they say to the soldiers to fight against enemy for the tombs of their ancestors and for the other gods of the family, because none of these Romans now have altars or tombs in their home. No, they fight and die for the eagerness and the wealth of other persons. They called themselves Lords of the World, but the own nothing at all"
Tiberius Graccus, from "Vita Tiberii et Caii Gracci", Plutarch
I have tried with retrofit mod (trough kingdoms.exe) but the only result was the pemanent stone-forts on the strat-map, but unfortunately not in the battlemap...
"All the beasts that live in Italy have a cave, a lair, a shelter. Instead the men that fight and die for Italy just have only sky and light. They move with their women an their children without shelter and without home. The generals lie whene they say to the soldiers to fight against enemy for the tombs of their ancestors and for the other gods of the family, because none of these Romans now have altars or tombs in their home. No, they fight and die for the eagerness and the wealth of other persons. They called themselves Lords of the World, but the own nothing at all"
Tiberius Graccus, from "Vita Tiberii et Caii Gracci", Plutarch
Have you copied across the settlement files for the stone forts from the Crusades campaign?
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Ello all
This was one of the features i was looking forward to in kingdoms so i'm quite keen to figure out how to get it working
It seems we've managed the following:
The issue we still have is that on the battle map we still have the old wooden fort
- Reskin a normal fort on the strat map to look like a stone fort
- Make it permenant
- adjust the number of free upkeep units
I'm completely new to modding of TW but have done some digging
In the Brittania campaign
The forts are placed at the start of the campaign and there are 4 types of fort used A,B,C,D I've not tested these but i'm guessing they will be be moated, not moated etcIn the Crusades campaign
Forts are buildable and there are 2 types of fort for northern european culture Knightly Order fort_b and Stone_fort_a (note the stone_fort_a seems to be different to the stone_fort_a in the britannia campaign)
It seems that in this campaign the forts are built as permenant stone forts on the strat map yet the campaign is still using wooden ones on the battlefieldSo in order to find a solution i think we need to figure out how the type of fort is determined on the battlefield
some voices are telling that stone_forts are not buildable, but you only can place them in descr_strat !!
... i don't want to believe that...
there are too many evidences that the stone forts are buildable (for example, they are buildable in the strat map)
research will be the only answer
"All the beasts that live in Italy have a cave, a lair, a shelter. Instead the men that fight and die for Italy just have only sky and light. They move with their women an their children without shelter and without home. The generals lie whene they say to the soldiers to fight against enemy for the tombs of their ancestors and for the other gods of the family, because none of these Romans now have altars or tombs in their home. No, they fight and die for the eagerness and the wealth of other persons. They called themselves Lords of the World, but the own nothing at all"
Tiberius Graccus, from "Vita Tiberii et Caii Gracci", Plutarch
for Lusted
i tried to copy settlments, model_strat, blockset folders from Crusades and British_isles to retrofit mod but i obtain only to make the stone forts buildable in the strat map. In the battle map these stone forts become wooden forts
now the question is: how can we switch wooden/stone forts ? is possible to set the fort stoned and permanent ?
i have tried to search for the fort's keyword in all the files, but it's still in progress...
"All the beasts that live in Italy have a cave, a lair, a shelter. Instead the men that fight and die for Italy just have only sky and light. They move with their women an their children without shelter and without home. The generals lie whene they say to the soldiers to fight against enemy for the tombs of their ancestors and for the other gods of the family, because none of these Romans now have altars or tombs in their home. No, they fight and die for the eagerness and the wealth of other persons. They called themselves Lords of the World, but the own nothing at all"
Tiberius Graccus, from "Vita Tiberii et Caii Gracci", Plutarch
I'm not sure what this line in the descr_campaign_db.xml does:
<fort_fortification_level string="0"/>
I've tried removing it as it is on the crusades campaign
In the *.worldpkgdesc there is a mention of fortification level which for the stone forts is "3"
But setting that value to 3 seems to make no difference
Hey!
From my experience (and as Lusted has said) making wooden forts into stone forts is not a big problem - at least it wasn't in "vanilla" MTW2 (though them being permament was an issue then) All you had to do was to replace the file with fort model (I think it was somewhere in settlements/<culture type folder> - but don't quote me on that, as I don't have the unpacked files now) with the file of the whatever settlement model you want (I've tried for example to change wooden forts into huge southern city - and it worked
)
So as I see it, you have to do the same in Kingdoms - replace the fort model from teutonic/crusades campaign with the one from brittania (or if you want - with any other settlement file - could be even a village) and voila!
Last edited by =Omni=; September 08, 2007 at 03:41 PM.
Omni did that work for both the strategy map and the battlefield as we have the strategy map sorted
But on the battlefield map we end up with a wooden fort which is from vanilla mtw