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  1. #1

    Default Patch 1.3 out

    http://files.filefront.com/Medieval+.../fileinfo.html

    Hummm ye.... dunno anything about it... what about you?

  2. #2

  3. #3
    Vanquisher's Avatar Campidoctor
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    Default Re: Patch 1.3 out

    yes, thats it I found it myself a minute ago when I was browsing http://www.tweakguides.com/ and looked through here but this is the only thread and hasn't been answered wtf is it with the TW community today lol! Anyway god knows what TParis has posted but Sharp's one is the Official thing 520mb though gonna see what it changes and have a look on the official site i think.

    From the Official site:


    "Update 1.3 is now available to download for owners of Medieval II: Total War. The latest update includes online multiplayer fixes to allow owners of the original game to play with those who have installed Kingdoms (available in stores now!). You need Update 2 installed in order to install Update 1.3. Please note that Update 3 is just for users of Medieval II and if you have installed Kingdoms then you do not need this update.

    Update 1.3 is available to download from the following mirror sites, with more to follow as they become available"
    Last edited by Vanquisher; September 04, 2007 at 12:54 PM.

  4. #4
    Turkeys!'s Avatar Praepositus
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    Default Re: Patch 1.3 out

    People with kingdoms come with this already right?
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  5. #5
    Vanquisher's Avatar Campidoctor
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    Default Re: Patch 1.3 out

    According to them yes, it is just for the people without Kingdoms so they can have all the updates in the game engine that come with Kingdoms. Which is good for me cos I dont' plan on getting it lol.

    http://www.gamershell.com/download_20881.shtml

    http://download.boomtown.net/en_uk/a...w.php?id=13750

    http://www.strategyinformer.com/pc/m...tch/17066.html

    http://www.exp.de/download.php?id=13372

    These are the four servers they have uploaded the patch to, don't download the first post's one, not sure what it is tbh lol

    EDIT: Just started to download it and it's actually 20mb over the right size and is going at a poultry 40kb/s so don't bother it may end up having a virus in anyway lol
    Last edited by Vanquisher; September 04, 2007 at 01:07 PM.

  6. #6
    Lusted's Avatar Look to the stars
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    Default Re: Patch 1.3 out

    According to them yes, it is just for the people without Kingdoms so they can have all the updates in the game engine that come with Kingdoms.
    No it doesn't, a lot of the stuff added in Kingdoms is Kingdoms only. Given all the new stuff in Kingdoms it is highly likely that most mdos will move over to it due to all the extra possibilities.
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  7. #7
    Vanquisher's Avatar Campidoctor
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    Default Re: Patch 1.3 out

    I don't mean all them extra bits lol, I mean the minor tweaks that need to be tied over and made compatible so both games can play in MP games! Why does everyone miss-understand me I was only trying to hlep by posting up all the right links and stuff and warning folks of that first link, I wasn't even going to bother I could be relexing readina book while it downloads instead of posting this while my tea goes cold!
    Last edited by Vanquisher; September 04, 2007 at 05:33 PM.

  8. #8

    Default Re: Patch 1.3 out

    Quote Originally Posted by Vanquisher View Post
    I don't mean all them extra bits lol, I mean the minor tweaks that need to be tied over and made compatible so both games can play in MP games! Why does everyone miss-understand me I was only trying to hlep by posting up all the right links and stuff and warning folks of that first link, I wasn't even going to bother I could be relexing readina book while it downloads instead of posting this while my tea goes cold!
    Thanks for the links buddy, I used the third you posted since gamershell was full and bommtown required me to register.
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  9. #9

    Default Re: Patch 1.3 out

    Thanks for the linsk Van. Unfortunately they seem to be very slow- and I refuse to register on them other sites! I'll wait until it calms down over night. Until then, I will read up on this on the official site.

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  10. #10

    Default Re: Patch 1.3 out

    moderators can you pin it please

  11. #11
    alpaca's Avatar Harbinger of saliva
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    Default Re: Patch 1.3 out

    What the... another 550 MB patch?
    There's no way this only fixes compatibility issues unless it replaces all skins or something because they're incompatible (which could of course be the case )

    Lusted: To be honest after looking at the campaign scripts I don't think I'll bother to migrate to Kingdoms. I don't believe the features it adds are actually worth losing a good deal of potential players. For example the destroy_buildings command seems to be faction-wide as does the destroy_units command
    Admittedly some stuff could be interesting like the PreFactionTurnStart event and the king's purse commands but as I said it's probably not worth it.

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  12. #12
    hellheaven1987's Avatar Comes Domesticorum
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    Default Re: Patch 1.3 out

    I simply have problem to install 1.3... Is it possible to install 1.3 directly without going throught 1.21??

  13. #13
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    Default Re: Patch 1.3 out

    Quote Originally Posted by hellheaven1987 View Post
    I simply have problem to install 1.3... Is it possible to install 1.3 directly without going throught 1.21??
    Most probable not. Read post 3, the quote by Van.
    (With 1.21 i assume you meant 1.02 or other call it 1.2, or is 1.21 a separate update which i've missed?)
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  14. #14
    No, that isn't a banana
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    Default Re: Patch 1.3 out

    Quote Originally Posted by alpaca View Post
    What the... another 550 MB patch?
    There's no way this only fixes compatibility issues unless it replaces all skins or something because they're incompatible (which could of course be the case )
    .
    Can't be the skins...I've exported around 30+ units to M2TW (Stainless Steel mod), and there are zero compatability issues.

  15. #15
    mrmouth's Avatar flaxen haired argonaut
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    Default Re: Patch 1.3 out

    Yay, now if I could only find a non-corrupted 1.2 and have that install with no problems, christ is this game a headache.

  16. #16
    Lusted's Avatar Look to the stars
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    Default Re: Patch 1.3 out

    Lusted: To be honest after looking at the campaign scripts I don't think I'll bother to migrate to Kingdoms. I don't believe the features it adds are actually worth losing a good deal of potential players. For example the destroy_buildings command seems to be faction-wide as does the destroy_units command
    Admittedly some stuff could be interesting like the PreFactionTurnStart event and the king's purse commands but as I said it's probably not worth it.
    For me personally, the new unit movement speed modifiers, recruitment priority settings, new ai setting sto play with and more options in the campaign script file are too tempting not to move over to using the kingdoms.exe.
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  17. #17
    aves's Avatar Military Historian
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    Default Re: Patch 1.3 out

    Does anyone know how I can find what files were changed (and how) for the new patch? (BTW: Kingdoms, while not quite balanced, rocks!)

  18. #18

    Default Re: Patch 1.3 out

    Yep can someone post the changes?

  19. #19
    Vanquisher's Avatar Campidoctor
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    Default Re: Patch 1.3 out

    Medieval II: TW v1.3 contains the following changes:

    Core Medieval II settlement data updated to function correctly with Medieval II: Kingdoms.
    Fixes some instances of floating settlements in Medieval II: TW and Medieval II: Kingdoms.
    Updates version number to 1.3
    Thats all it says in the readme

  20. #20

    Default Re: Patch 1.3 out

    Really? Seems like a lot for a 550mb patch

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