http://files.filefront.com/Medieval+.../fileinfo.html
Hummm ye.... dunno anything about it... what about you?
http://files.filefront.com/Medieval+.../fileinfo.html
Hummm ye.... dunno anything about it... what about you?
Um... thats not it, this is...
http://www.gamershell.com/download_20881.shtml
yes, thats it I found it myself a minute ago when I was browsing http://www.tweakguides.com/ and looked through here but this is the only thread and hasn't been answered wtf is it with the TW community today lol! Anyway god knows what TParis has posted but Sharp's one is the Official thing520mb though gonna see what it changes and have a look on the official site i think.
From the Official site:
"Update 1.3 is now available to download for owners of Medieval II: Total War. The latest update includes online multiplayer fixes to allow owners of the original game to play with those who have installed Kingdoms (available in stores now!). You need Update 2 installed in order to install Update 1.3. Please note that Update 3 is just for users of Medieval II and if you have installed Kingdoms then you do not need this update.
Update 1.3 is available to download from the following mirror sites, with more to follow as they become available"
Last edited by Vanquisher; September 04, 2007 at 12:54 PM.
People with kingdoms come with this already right?
Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!
According to them yes, it is just for the people without Kingdoms so they can have all the updates in the game engine that come with Kingdoms. Which is good for me cos I dont' plan on getting it lol.
http://www.gamershell.com/download_20881.shtml
http://download.boomtown.net/en_uk/a...w.php?id=13750
http://www.strategyinformer.com/pc/m...tch/17066.html
http://www.exp.de/download.php?id=13372
These are the four servers they have uploaded the patch to, don't download the first post's one, not sure what it is tbh lol
EDIT: Just started to download it and it's actually 20mb over the right size and is going at a poultry 40kb/s so don't bother it may end up having a virus in anyway lol
Last edited by Vanquisher; September 04, 2007 at 01:07 PM.
No it doesn't, a lot of the stuff added in Kingdoms is Kingdoms only. Given all the new stuff in Kingdoms it is highly likely that most mdos will move over to it due to all the extra possibilities.According to them yes, it is just for the people without Kingdoms so they can have all the updates in the game engine that come with Kingdoms.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
I don't mean all them extra bits lol, I mean the minor tweaks that need to be tied over and made compatible so both games can play in MP games! Why does everyone miss-understand meI was only trying to hlep by posting up all the right links and stuff and warning folks of that first link, I wasn't even going to bother I could be relexing readina book while it downloads instead of posting this while my tea goes cold!
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Last edited by Vanquisher; September 04, 2007 at 05:33 PM.
Teutonic Hochmeister skin bug on campaign map fixed --> http://www.twcenter.net/forums/showthread.php?t=127010
Thanks for the linsk Van. Unfortunately they seem to be very slow- and I refuse to register on them other sites!I'll wait until it calms down over night. Until then, I will read up on this on the official site.
Devoirs The Empress
The Lordz Modding Collective
"The LMC expects every modder to do his Duty" - not by Lord Nelson
"Blow it out your arse." - Halie Satanus
The Eagle Standard
What the... another 550 MB patch?
There's no way this only fixes compatibility issues unless it replaces all skins or something because they're incompatible (which could of course be the case)
Lusted: To be honest after looking at the campaign scripts I don't think I'll bother to migrate to Kingdoms. I don't believe the features it adds are actually worth losing a good deal of potential players. For example the destroy_buildings command seems to be faction-wide as does the destroy_units command
Admittedly some stuff could be interesting like the PreFactionTurnStart event and the king's purse commands but as I said it's probably not worth it.
I simply have problem to install 1.3... Is it possible to install 1.3 directly without going throught 1.21??
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#"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
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Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
#My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
#End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.
Yay, now if I could only find a non-corrupted 1.2 and have that install with no problems, christ is this game a headache.
For me personally, the new unit movement speed modifiers, recruitment priority settings, new ai setting sto play with and more options in the campaign script file are too tempting not to move over to using the kingdoms.exe.Lusted: To be honest after looking at the campaign scripts I don't think I'll bother to migrate to Kingdoms. I don't believe the features it adds are actually worth losing a good deal of potential players. For example the destroy_buildings command seems to be faction-wide as does the destroy_units command
Admittedly some stuff could be interesting like the PreFactionTurnStart event and the king's purse commands but as I said it's probably not worth it.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Yep can someone post the changes?
Thats all it says in the readmeMedieval II: TW v1.3 contains the following changes:
Core Medieval II settlement data updated to function correctly with Medieval II: Kingdoms.
Fixes some instances of floating settlements in Medieval II: TW and Medieval II: Kingdoms.
Updates version number to 1.3![]()
Really? Seems like a lot for a 550mb patch![]()