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September 04, 2007, 09:05 AM
#1
Tiro
extra mods - battle AI and campaign AI
As I read some posts lusted battle AI and lusted campaign AI are the best. Are they all game compatibile?
or some other mods are better (it's opinion of course)
is there something like mod that causes situation that we have to pay for our units that are outside our province? don't you think that more move points + expensive invading armies is good solution?
now armies are really sloooooow.
and last question - when I was playing real combat (it was pinko mode) in DLV because of many things it happened that game - instead of being more fun - started to be boring (immortal generals, extra troops that appeared in cities and prevented AI from expanding)
in SS everything is ok with generals? They could be killed? (DLV + Pinko mode = general is somebody like Mike Tyson - we really have to think if we want to kill him - I had hopeless heir and I attacked 3 spear militia and 1 knight army - only because I used stupid moves I was defeated - he killed almost half enemy forces (30 knights in unit)
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September 04, 2007, 09:10 AM
#2
Re: extra mods - battle AI and campaign AI
Check "best campaign AI" and "best battle AI" thread by Quark. They have all the files ported to SS.
Also, Lusted's battle AI is already inside SS 4.1.
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September 04, 2007, 09:13 AM
#3
Tiro
Re: extra mods - battle AI and campaign AI
I checked but it would last long to read all topics. Can I ask about results of these discussions?
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September 04, 2007, 09:24 AM
#4
Libertus
Re: extra mods - battle AI and campaign AI
I recommend Lusted's AI, I think the latest one is this: http://www.twcenter.net/forums/attac...8&d=1188421874
I think you can probably get a decent idea of how each AI mod performs from the first post in the Campaign AI Thread, each one was reviewed:
http://www.twcenter.net/forums/showthread.php?t=115388
Though they may not have been tested for the latest version necessarily, they as still pretty much fill certain roles still, like vanilla being more agressive, Ultimate AI being a little more passive, etc...
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September 04, 2007, 09:22 AM
#5
Re: extra mods - battle AI and campaign AI
As far as campaign AI is concerned, we (Caesar Clivus, Nightbringer, me) agreed on Lusted's to be the best with Snipafist's (Quark's favourite) very close second.
As far as battle AI is concerned, KK made the decision picking Lusted's and I always liked it.
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September 04, 2007, 11:40 AM
#6
Re: extra mods - battle AI and campaign AI
All the changes made in Lusted's AI were described by Lusted himself... He's quite a reliable source of information, you know.
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September 04, 2007, 11:55 AM
#7
Tiro
Re: extra mods - battle AI and campaign AI
guys. and what about extra payments for troops in foreign countries and more moving points?
anybody tried it?
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September 04, 2007, 07:18 PM
#8
Civis
Re: extra mods - battle AI and campaign AI
KK did that because the AI can't handle you moving too fast. So he reduced all army speeds. If you go much faster, they'll never defend anything.
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September 04, 2007, 10:16 PM
#9
Tiro
Re: extra mods - battle AI and campaign AI
is that last lusted battle AI is included into game?
Should I add any extra additions? I don't like RC. Generals are overpowered and I don't like units that have different types of weapons (spears/ swords) fight just few seconds. Difference is too big in my opinion. This is not game "paper,scissors, rock"
but anyway - is there antything that (in your opinion) could increase fun of this game?? darth formations maybe? or something like that?
Last edited by marcius2000; September 04, 2007 at 10:23 PM.
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