i need help.. how can you kill a faction using the script... so that it can be killed in a certain turn????
i need help.. how can you kill a faction using the script... so that it can be killed in a certain turn????
Try this:
Code:monitor_event FactionTurnStart FactionType roman_julii and I_TurnNumber = 666 console_command kill_faction roman_julii terminate_monitor end_monitor
RTR website/SVN admin
- Settlement coordinate locator -for RTW/M2TW
- EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
- RTW scripting tutorials
- n-turns per year script generator
ok great..um should that be inserted at the last part of the script at the buttom or it can be anywhere???
Script structure I try to follow:
- counter declarations
- timer declarations
- monitors
- all the other logic, like 4tpy script, etc.
Btw, if you're using the 4tpy script and the only thing you want to tie it to is the turn number, you don't even need a monitor. Just find the spot before the while loop for the turn you want, and add it right there:
The if-check around it is there in case the script is restarted after you load a saved game and the game is already past that turn, so it doesn't try to do it again.Code:... while I_TurnNumber = 665 end_while if I_TurnNumber = 666 ;advance_advice_thread julius_caesar_stabbed ; "And you, Brutus?!" ;suspend_unscripted_advice true console_command kill_faction roman_julii end_if while I_TurnNumber = 666 end_while ...
RTR website/SVN admin
- Settlement coordinate locator -for RTW/M2TW
- EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
- RTW scripting tutorials
- n-turns per year script generator
yes i might be using 4tpy..should insert it before while or after?? kind a confuse.. there two wile
console_command date -53
console_command season summer
while I_TurnNumber = 21
suspend_unscripted_advice true
end_while
ah i got it... and oh.. is it the same in eliminating a character?? and how can you give the faction's provinces thats going to be eliminated to another faction also using 4tpy script??