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September 04, 2007, 07:01 AM
#1
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September 04, 2007, 07:13 AM
#2
Re: making bodyguard units recruitable in Kingdoms
The recruitment priorities and unit movement speeds are definitely something im going to experiment with. Likely 3.2 will be the last 1.2/1.3 compatible version of LTC i release, after that all my work will go into the Kingdoms based version.
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September 04, 2007, 07:53 AM
#3
Friend
Moderator Emeritus
Re: making bodyguard units recruitable in Kingdoms
Ahh! Hooray!
Looks like they have convinced me to get kingdoms eventually..
Is this on the campaign map? If it is, that would be great. The siege weapons should move the same speed as everyone else IMO, especially since as it is now, the AI armies are all slower than mine since they have scattered ballistas in them..
Retired moderator of TWC | Under the patronage of Atterdag
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September 04, 2007, 10:09 AM
#4
Biarchus
Re: making bodyguard units recruitable in Kingdoms
Unit movement speeds relates to the battle map. For instance, one can increase the speed of western halberd units. One upshot of this is when they rout they revert to non-phalanx formation and will rout proportionally faster than normal.
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