Results 1 to 4 of 4

Thread: Re: making bodyguard units recruitable in Kingdoms

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Icon14 Re: making bodyguard units recruitable in Kingdoms

    Lusted,

    Just thought I'd let you know I've had good success in getting the AI to recruit bodyguards using the new recruit priorities code. As you probably know, previously in vanilla the AI never seemed to recruit bodyguard units when inserted into a line of buildings.

    Basically, what I did was made bodyguard units recruitable from the castle stables line of buildings for castles, starting at the knights stables, and also from the town hall line of buildings for cities, starting at the council chambers. Initially I started with a recruit_priority_offset (RPO) of 100, but this proved far too high and they were recruiting them over and above everything else. Word of warning - the RPO can knock things a bit out of sync if not careful. Anyway, I ended up using a value of 20.

    If you want a more challenging campaign then you've just got to let the AI recruit generals.
    Last edited by DrJambo; September 04, 2007 at 07:20 AM.

  2. #2
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default Re: making bodyguard units recruitable in Kingdoms

    The recruitment priorities and unit movement speeds are definitely something im going to experiment with. Likely 3.2 will be the last 1.2/1.3 compatible version of LTC i release, after that all my work will go into the Kingdoms based version.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3
    Friend
    Moderator Emeritus

    Join Date
    Oct 2006
    Location
    Beautiful America
    Posts
    8,626

    Default Re: making bodyguard units recruitable in Kingdoms

    recruit priorities
    Ahh! Hooray!
    Looks like they have convinced me to get kingdoms eventually..

    unit movement speeds
    Is this on the campaign map? If it is, that would be great. The siege weapons should move the same speed as everyone else IMO, especially since as it is now, the AI armies are all slower than mine since they have scattered ballistas in them..


    Retired moderator of TWC
    | Under the patronage of Atterdag

  4. #4

    Default Re: making bodyguard units recruitable in Kingdoms

    Unit movement speeds relates to the battle map. For instance, one can increase the speed of western halberd units. One upshot of this is when they rout they revert to non-phalanx formation and will rout proportionally faster than normal.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •