I just finished other mod - I write it here becuase maybe it could prevent SS (I want to start this mod) from bad changes. I suppose that something like 'bad changes" happened to DLV and almost killed that mod.
1) Don't add too many factions. After adding last factions in DLV AI don't have terrains to expand. I remember fine empires to defend in first versions of that mod.Now, because of many kingdoms there is no place to expand for AI and we fight with many many many small weak kingdoms.
Of course - now we can play as Lithuania, Jersualem Kingdom, and many many many many more. Of course - it's fine if somebody wants to especially play with these factions. But they also prevent AI from expanding in all games when we play as "stadard" factions. BTW - I suppose that it would be more fun if we add extra units to mod. Not factions that are different only because they have "different colours".
2) Be careful with combat system. I supposed that real combat was great. But unfortunatelly I didn't see disadvantages of this system.
Because of new solutions - we cannot "lost" general by accident. He always die as a last one or one of last. So we don't have to be affraid that we lost our leaders.
Because of that our generals are nearly immortal. We can use them as a primary offensive units. Because of great advantage of charge and fact, that AI rarely use more than 1 general in the bettle - we can defeat every enemy by creating armies of 4/5 generals. Nobody could stand against them.
Because our genereals are really tought, we don't risk loosing them because of battle.
After 4/5 turns we have generals with 7-9 experience points, who are invicible in the battle.
3) Be careful with big map. AS I remember - SS had smaller map (am I wrong??). Of course - big map looks "fine" But as I saw - I can't cope with so many possibilities and he just play much more worse on such map. So big map isn't good solution
4) DLV mod was great. Really great. Especially in first editions. But in my opinion some "upgrades" changed many things worse..
and last thing.. "Massive uprising" or something like that. Authors added something, that after sieging city defenders gain extra troops to defend.
Something really strange. All units that appear in the cities after siege - what should be very helpful for defenders - help us... How? Oh, I will say. Because of all what I said, the main force in my army is cavalry (general units). It would be very hard to attack defenders in this way. Because cavalry loose many advantages in the city. But AI gain extra troops... They have large advantage of infantry units and they sail out the town/ castle. So I can use my horses in the best way. So even all my sieges last only one turn. Siege. AI gains extra poor troops. They sail out. They meet my general units. They are defeated. In many cases I won't be able to attack walls because I use only general units at the beginning. But they sail out. Something that was added to prevent from fast expansion - is in fact just trap for defenders.
4) Do you have any extra mods for SS? I want to start this mod now but I don't know if there are any super additions or something like that?




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