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  1. #1
    HouseOfHam's Avatar Primicerius
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    Default Question about suspend_unscripted_advice

    I'm working on a script that needs to have unscripted advice off. The script does suspend_unscripted_advice true at the beginning, after every advance_advice_thread, and in a while loop until I_TurnNumber changes.

    But, whenever I click on the withdraw button on the prebattle scroll, unscripted advice gets turned back on.

    Does anyone know why or how to fix it?
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  2. #2
    HouseOfHam's Avatar Primicerius
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    Default Re: Question about suspend_unscripted_advice

    I suspect it has something to do with the engage_armies command that I use in the script.
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

  3. #3

    Default Re: Question about suspend_unscripted_advice

    I have experienced this in 77 BC too without finding a solution and I did not use the engage_armies command, so I suppose that it must be another issue. Perhaps some player using other mods with background scripts can tell us if this happens in their games too...

  4. #4
    HouseOfHam's Avatar Primicerius
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    Default Re: Question about suspend_unscripted_advice

    Omg, I think I found a work-around!
    RTR website/SVN admin

    - Settlement coordinate locator -for RTW/M2TW
    - EDB Validator v1.2.8 (Oct 16, 2012) - for RTW/M2TW
    - RTW scripting tutorials
    - n-turns per year script generator

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