Results 1 to 15 of 15

Thread: Brittania Tweak Idea: Bards

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Brittania Tweak Idea: Bards

    Here's an idea for a mod- well, not really so much a "mod" as a small adjustment to the Brittania campaign. As we all know by now, there's no priests and no religion in Britain, just a bunch of different "cultures" battling it out. So why not add in a new type of agent, basically a remodeled priest, who promotes culture instead of religion? The Welsh, Scottish, and Irish could get bards, the Norwegians could get skalds, and the English could get... God knows what, minstrels maybe? Dancing bears in Union Jack waistcoats? Rapping chavs? Think of something for them.

    Anyways, you could tweak the cultural conversion rates so that natural and governor influenced cultural shifts are diminished (so you'll be encouraged to use bards to promote your own culture), and maybe weaken bards a little (compared to priests) so it'll be harder to convert 95% of the enemy population with agents (I don't care how clever your songs are, you're not turning the entire population of East London Scottish THAT easily). You could also give the Welsh some bonuses to their bards (say, an inherent +2 to their "storytelling/faith" skill and access to some special traits/ ancillaries), for two reasons: 1) Wales was famous for their bards, much more famous than either Ireland or Scotland 2) Wales has a tough enough time as it is, what with their horrible start position and weak armies, so an edge in the culture wars could be a useful balancing trick. You could also make a special "culture guild" (cross between a tavern and church) that serves as a replacement for the Theologians guild, and for Wales and Norway, can produce special "combat bard/skald" units who can inspire troops and die in melee.

    Oh, and maybe change the churches to something more appropriate- just assume that each settlement has churches already, and instead make cultural changes/ agent recruitment occur from some other type of building (maybe a culture-specific building). This will have the added bonus of playing more like the vanilla game: what with capturing enemy settlements, destroying rival churches, and building up a new tier of cultural buildings, instead of just capturing any old settlement and using their old cultural buildings to promote your own.

    So, what do you think? If I ever feel the muse, I'll try my hand at making it, but if anyone wants to try and whip up a Bards of Britain mod before I do, be my guest!

  2. #2
    Hellbent's Avatar Semisalis
    Join Date
    Jul 2007
    Location
    Honolulu, Hawaii
    Posts
    480

    Default Re: Brittania Tweak Idea: Bards

    Yeah, this is a great idea! I personally think the conversion at the moment is too fast, that it doesn't even impact gameplay that much. Doing this would also lengthen the time so we can recruit the other faction's units before it disappears because of culture.


  3. #3

    Default Re: Brittania Tweak Idea: Bards

    Alright, here are some tentative traits. The layout is pretty self-explanitory: trait ID name, followed by the display names for each rank, effect of each rank, trait description, and at the end, conditions for acquiring the trait etc etc.


    Spoiler Alert, click show to read: 
    Good Traits
    BardTalent
    Storyteller
    +1 Art
    He always knew how to tell a tale and sing a song, but showed no grand aptitude as a child.
    Crafter of Tales
    +2 Art
    Possesses an artistic mind and others around him expect him to do great things.
    Forger of Epics
    +3 Art
    Gifted with a drive and talent that few can match, shall he create a national epic, or is he doomed to be some mute inglorious Milton?
    (Automatic)

    BardRacist
    Off-color Jokes
    +1 Art
    Has been known to make foreign cultures the target of ridicule and crude fun, much to the delight of his audience.
    Cruel Jokes
    +2 Art, -1 public security
    Makes a habit of painting foreigners as bumbling cretins and coarse louts, a calling which promotes his own culture and earns him many supporters, but also many enemies.
    Absurdly Racist
    +3 Art, -3 public security
    Is there no limit to the depravity found outside the pale of civilization?! This man is convinced his countrymen are God’s chosen people, and his rants are sure to stir up controversy, whether it be by delighting his audience or sending partisans into a deathly rage.
    (End turn in province, native culture >=65%)
    Anti-Trait BardTolerant

    BardCoOpter
    Understands Foreign Characters
    +1 Art
    It’s always easier to get your point across to a foreign audience by using characters they can relate to… reworked in your own image, of course.
    Understands Foreign Themes
    +2 Art
    This man has spent enough time in distant lands to learn to utilize not only the characters, but the themes and motifs loved by his audience.
    Cunning Scholar
    +3 Art
    This man has converted entire pantheons to his cause, and the people can no longer tell whether the deeds and heroes they know of belong to his land or theirs.
    (End turn in province, native culture <=35%)

    BardSchooled
    ChurchTrained
    +1 Art
    The influence of local monks has given this man a better grasp of language, history, and writing than most.
    UniversityTrained
    +2 Art
    Secular houses of learning have made this man familiar with the ways of the world
    (Automatic, trained in province with Abbey or Alchemist Lab/School)

    BardTrained
    Guild Trained
    +1 Art
    Hailing from a region known for its artistic scene has made this man better cultured.
    (Automatic, trained in province with a Bard guild)

    BardGuildmember
    Proud Heritage
    +1 Art
    This man’s culture is well known for its artistic output, and his skills reflect this.
    Noble Heritage
    +2 Art
    This man’s culture is widely regarded as one of the greatest in Europe.
    (Automatic, needs Bard guild- Master and Headquarters)

    BardBrave
    Cautious
    +1 personal security
    A run-in or two with some seedy characters has made this man take a few extra precautions.
    Fighter
    +1 Art, +3 personal security
    Whether it’s simply surviving a tavern brawl or eluding the grasp of a pretty young maiden’s father, this man has seen enough of life to learn the ins and outs of survival, as well as providing good fodder for future works.
    Immortal Poet
    +3 Art, -2 personal security
    Having survived so many attempts on his life, this man is now utterly convinced he’s incapable of dying. His work has grown far bolder and more dramatic, but his friends fear for his health and safety…
    (survived assassination attempt)

    BardWelsh
    Welsh Heritage
    +2 Art
    The Welsh boast a proud tradition of song making and storytelling, and this man is determined not to let that heritage go to waste.
    (Automatic. Welsh only)

    Bad Traits
    BardTolerant
    Tolerant
    -1 Art
    While he clearly values his own people over others, this man treats foreign cultures with a good measure of respect.
    Respects Diversity
    -2 Art
    He refuses to see his own people as any better than anyone else, and makes no distinctions between color and creed.
    Multicultural
    -3 Art, +1 happiness
    Embracing difference is a wonderful thing, m’lord! Perhaps a better understanding of our neighbors is the way of the future?
    Liberal Traitor
    -4 Art, +2 happiness, +4 unrest
    M’lord, I have seen firsthand the effects of our unbridled wars of aggression and our wicked imperialist policies! If the aristocracy will not listen to reason, then it shall fall on the Artistes to lead the Revolution and reshape our decadent culture!
    (End turn in province, native culture <=35%)
    Anti-Trait BardRacist

    BardIgnorant
    Unschooled
    -1 Art
    A lack of formal education ain’t no thing. Ain’t nobody ever gots nowhere with no book learnin’.
    Barely Legible
    -2 Art
    Wy dide yuw thinke a Mans of thys kalaburr wood mayke a gudd Barde?
    Possibly Retarded
    -6 Art
    Me fail English? That’s unpossible!
    (Automatic, trained in province w/o school or church)
    Anti-trait BardSchooled

    BardEmo
    Skittish
    +1 personal security
    A run-in or two with some seedy characters has made this man nervous around strangers.
    Fearful
    -1 Art, +2 personal security
    This man has developed a notorious reputation for avoiding conflict and escaping the scene at the first sign of danger.
    Tragic Poet
    -2 Art, +4 personal security
    Utterly convinced the world has it in for him, he now spends much of his time locked up at home, bemoaning his fate and crying about the cruelties he is faced with.
    (survived assassination attempt)

    BardOld
    Aging
    No effect
    This man is clearly graying, but he still commands a deal of respect.
    Too Old
    -2 Art
    The quality of his work has dropped in recent years. Most are too polite to say anything, but perhaps it’s time to consider retiring?
    Senile
    -3 Art
    With any luck, he will be remembered as he was, not as he is.
    (Age dependent, Bard age >=50)

    BardYoung
    Youthful
    No effect
    Displays a charming, if not altogether effective, youthful energy.
    Too Young
    -2 Art
    Stunningly naïve, he’s often the butt of jokes without his even realizing it.
    Rebel Without a Cause
    +4 Art, -10 personal security, +2 happiness, +4 unrest
    It’s better to burn out than fade away!!!
    (Age dependent, Bard age <=25)


    No idea if that'd be balanced, but w/e, like I said, I'm probably not going to get around to finishing this mod myself. Also, is it possible to have "heretic" untis convert to other cultures? That might be useful for the BardTolerant trait list... like the priests UnOrthodox trait, except instead of converting to a heretic, they convert to whatever rival culture is currently dominant in the land they're visiting.

    Working on some ancillaries next!
    Last edited by DorosTheConqueror; September 04, 2007 at 04:27 PM.

  4. #4

    Default Re: Brittania Tweak Idea: Bards

    Annnnnd some ancillaries.

    Spoiler Alert, click show to read: 
    Stolen Literary Output
    +1 Art
    Why bother writing your own work, when with but a few minor adjustments, a foreign piece will work just as well?
    (End turn in province, native culture <=15%)

    Strapping Young Steed
    +15% movement points
    For tonight, WE RIDE!!!!
    (end turn in any non-Irish province w/Stable)

    My Lovely Horse
    +25% movement points
    I want to shower you with sugarlumps, and ride you over fences.
    (end turn in Irish province w/Stable)

    Loyal Warrior
    +1 Personal security
    His tales have inspired countless soldiers, and one has pledged his life to defend your loyal servant.
    (end turn, any castle native culture >=70%)

    Obsessed Maidens
    -1 personal security, -15% movement points
    His honeyed words have won him many comely admirers, and while this makes his life more pleasant, it does little to help his work ethic.
    (end turn, Art >= 5)

    Pipes
    +1 Art
    A fine set of highland pipes, that stirs the spirit and calls men to arms!
    (end turn in any Scottish province, non-English)
    Excludes Pipes?!, Harp, Gilded Harp, Lute

    Pipes?!
    -2 Art, +1 unrest
    What is that BLASTED RACKET?!?
    (end turn in any Scottish province, English only)

    Harp
    +1 Art
    Truly, this must be the tool of angels!
    (end turn in any Welsh or Irish province)
    Excludes Pipes, Pipes?!, Gilded Harp, Lute

    Gilded Harp
    +1 Art, +1 happiness
    From whence did such a remarkable instrument come? Some say the devil himself must have had a hand in its design.
    (end turn in any Welsh province, Welsh only)
    Excludes Pipes, Pipes?!, Harp, Lute

    Lute
    +1 happiness
    An instrument that delights the lower classes
    (end turn in any province)
    Excludes Pipes, Pipes?!, Harp, Gilded Harp

    Nom de plume
    -1 Art, +1 happiness, +1 unrest
    So much art is attributed to him, can it really be all the work of just one man?
    (end turn, Art >= 7)

    Cruel Hecklers
    -1 Art, -1 personal security
    Mocking this poor man is now considered a sport by some.
    (end turn, Art <= 2)

    Noble Patronage
    +1 happiness, +1 personal security, 100% increased cost to bribe
    This man’s talents have not gone unnoticed by the landed gentry.
    (end turn in capital region, Art >= 5)

    Ironic Patronage
    -1 Art, +1 happiness, +1 unrest, +15% movement points, 100% increased cost to bribe
    Why has this man been shown favor by the nobles? Perhaps it is in jest? Whatever the case, the poor fool has taken great pride in his work and now redoubles his efforts, much to the horror of those around him.
    (end turn in capital region, Art <= 2)



    More on the way later, maybe.
    Last edited by DorosTheConqueror; September 04, 2007 at 04:25 PM.

  5. #5
    finneys13's Avatar *Insert Generic Title*
    Join Date
    Oct 2006
    Location
    Kosice, Budapest, Dublin, other random places
    Posts
    1,954

    Default Re: Brittania Tweak Idea: Bards

    Have to disagree with your Welsh idea, Ireland has a very strange tradition as well, just as strong as Wales if not more, the same with Scotland.

    If you got rid of the Welsh idea, then you have a good idea.

  6. #6

    Default Re: Brittania Tweak Idea: Bards

    Well, Ireland and Scotland certainly had a strong national culture (as did England), but the Welsh were still more known for their storytelling prowess than anyone else in Britain. While the Scots and Irish could each boast national epics and heroes and independent bodies of work, Wales had them beat. Think about it: King Arthur and the Mabinogion, or the Ulster Cycle? Taliesin and Dafydd ap Gwilym, or... dunno, can't think of any famous Irish and Scottish blokes who were either alive or popular around the high Middle Ages offhand. Plus on top of that, does Ireland really need any more of an edge? They've already got the best starting position and some of the strongest soldiers in the game, anything else would be tantamount to cheating.

    You do have a bit of a point, however, and if you'll notice, the traits and ancillaries slightly favor Ireland and Scotland over England (in particular, they get access to better ancs). Norway gets no special advantage or disadvantage, aside from warrior skalds.

  7. #7
    finneys13's Avatar *Insert Generic Title*
    Join Date
    Oct 2006
    Location
    Kosice, Budapest, Dublin, other random places
    Posts
    1,954

    Default Re: Brittania Tweak Idea: Bards

    Ulster Cycle is inferior to King Arthur? What about the Fenian Cycle?

    The culture between the three Celtic nations was the same, you can't give one, ie. Wales, an advantage.

  8. #8

    Default Re: Brittania Tweak Idea: Bards

    Quote Originally Posted by finneys13 View Post
    Ulster Cycle is inferior to King Arthur? What about the Fenian Cycle?
    Pretty much, yeah. Ditto with the Fenian cycle, only arguably more so as the Ulster cycle at least caught on overseas. Now don't get me wrong, I appreciate the Irish cycles as much as the next guy (assuming the next guy even knows what they are) but trying to compare them to the literary and cultural juggernaut that is the Arthurian cycle is like trying to compare Wesley Willis and Mozart. Both are good in their own respect, but there's a clear and unmistakable hierarchy there.

    The culture between the three Celtic nations was the same, you can't give one, ie. Wales, an advantage.
    No it wasn't, and yes we can. Each of the three "Celtic" nations was distinct from one another, both then and now- hence the reason we can talk about "Welsh culture", "Irish culture", and "Scottish culture", instead of "nondescript not-English culture". While there was some overlap (particularly between Ireland and Scotland) there's no question that they were different from one another. As for the advantage, why give anyone an advantage? Why give the Scots so many pikes? Why give the Irish such a good starting position and balanced troop types? Why give the Norwegians their powerful infantry, or the English their economic and territorial edge, not to mention all their knights and longbows? It all comes down to A) historical "realism" (which is maleable) and B) game balance, to ensure that each faction is playable and feels distinct. As such, it's totally justified to give the Welsh a slight edge in the culture wars, the English a slight penalty, and the rest of 'em neither a big advantage nor a handicap. (the Scots and Irish by giving them access to some special ancs, and the Norwegians by giving them a new unit)

  9. #9

    Default Re: Brittania Tweak Idea: Bards

    I have to agree with Doros. There was no 'pan-Celtic' identity amongst Ireland, Wales or Scotland. Perhaps the one unifying factor would be that all 3 were subject to Celtic Catholicism. The Picts weren't 'celtic' until the 10th century, becoming the Fir Alban - The men of Scotland. While sharing similar art with what is popularly perceived as 'celtic', they were their own distinct social group. The same goes for Wales and Ireland.

    What I'm getting at before this becomes too long winded is that simply because they share similarities in culture doesn't mean they aren't culturally distinct. Wales lays claim to King Arthur, and it doesn't mean Ireland gets just as much claim as they have to Cuchulain.

    One more, and I'll shut up: America and England have VERY similar cultures, yet you'd never once here an American be called an Englishman because we're perceived as being so 'different'.

  10. #10
    finneys13's Avatar *Insert Generic Title*
    Join Date
    Oct 2006
    Location
    Kosice, Budapest, Dublin, other random places
    Posts
    1,954

    Default Re: Brittania Tweak Idea: Bards

    That's what I meant, they had plenty of similarities and differences, and many legends were shared between all three, like the Wolfhound killing the Wolf to save the child story.

    And Arthur and the Ulster Cycle are just as epic, Arthur is just better known as it was adopted by the English.

  11. #11

    Default Re: Brittania Tweak Idea: Bards

    'The culture between the three Celtic nations was the same, you can't give one, ie. Wales, an advantage.'

    I'm sorry, but you obviously didn't understand me.

  12. #12
    finneys13's Avatar *Insert Generic Title*
    Join Date
    Oct 2006
    Location
    Kosice, Budapest, Dublin, other random places
    Posts
    1,954

    Default Re: Brittania Tweak Idea: Bards

    I wasn't clear enough, they weren't the same, but not different enough to give Wales an advantage.

  13. #13

    Default Re: Brittania Tweak Idea: Bards

    Quote Originally Posted by finneys13 View Post
    I wasn't clear enough, they weren't the same, but not different enough to give Wales an advantage.
    Yes they were. We know that the Welsh cycles were the most succesfull (whether it was because they were inherently "better" or because they had better literary agents through England) and we also know that most of the famous bards, storytellers, and songsmiths of the Dark and Middle Ages in Britain were Welsh. Heck, even CA itself acknowledges that fact- note the campaign opening movie, where it clearly states that the Welsh are "a people of song and sword". Furthermore, we know that their cultures are different enough to be recognised as distinct and seperate entities- both from basic sense, and because otherwise we'd have three cultures in the campaign: English, Norwegian, and pan-Celtic.

    So, if you really want to convince me that Wales doesn't deserve an edge (bearing in mind that this edge is only a small one, and one which will likely be offset by their lack of territories and proximity to the English), you should do two things. One, give us some examples of famous Scots/Irish bards of either that period or preceding ones (like I said, I can't think of any worth mentioning off-hand, and even a cursory Google search only turns up more examples of the major mythological cycles instead of specific people) and two, justify the horribly anti-Welsh campaign balance that currently exists in the game. Or you could ignore all that and bypass the arguments altogether by making the mod yourself and telling me and my BardWelsh trait to suck it.

  14. #14
    Ordinarius
    Join Date
    Sep 2006
    Location
    Western Isles, Scotland
    Posts
    760

    Default Re: Brittania Tweak Idea: Bards

    Enough of the pedantry, those traits and ancillaries are bloody fantastic.

  15. #15

    Default Re: Brittania Tweak Idea: Bards

    I actually had this idea as well, rather suspiciously actually :-)

    http://forums.totalwar.org/vb/showthread.php?t=90970

    As for famous Irish bards, hmm

    Muireadhach Albanach Ó Dálaigh
    Godfraidh Fionn Ó Dálaigh
    Tadhg Dall Ó hUiginn
    Fearghal Óg Mac an Bháird.
    Seán MacCraith
    Donnchadh Mór Ó Dálaigh
    Gearóid Iarla
    Eochaidh Ó hEodhusa

    and many more besides. Each Irish prince or lord was expected to employ a poet to extol his own virtues, and reward them handsomely for their efforts.

    There are 2,000 poems extent in Irish from the period 1250-1600 alone.
    Many lords established schools for the training of poets, judges and historians. It was the historians job (senchae or ollamh re senchus) to transmit both oral and written history from generation to generation. This is from where the Irish oral literal tradition developed.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •