Results 1 to 8 of 8

Thread: Rise of Kings v2.0 Preview 1: Units

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Kushan's Avatar Artifex
    Join Date
    Nov 2004
    Location
    WA, USA
    Posts
    715

    Default Rise of Kings v2.0 Preview 1: Units

    So as promised here is a relatively finished list of (almost) all faction units for v2.0. Units are generally split into two categories, retainers/retinue and common. However this is list should still considered a WIP. Please feel free to comment or correct any historical inaccuracy's, which I'm sure there are a few. Some of these units will be AOR only units, so no Welsh Longbow levys from the middle east, etc.

    England:
    > Mailed Knights
    > Dismounted Mailed Knights
    > Fuedal Knights
    > Dismounted Fuedal Knights
    > Mounted Sergeants
    > Dismounted Sergeants
    > Mounted Men-at-Arms
    > Dismounted Men-at-Arms
    > Hobilars
    > Welsh Longbow Levy
    > English Longbow Levy
    > Archer Levy
    > Crossbowmen Levy
    > Footmen Levy
    > Billmen Levy
    > Welsh Spearmen Levy
    > Spearmen Levy
    France, HRE, Hungary, Poland, Venice, Milan, Sicily, Scotland:
    > Mailed Knights
    > Dismounted Mailed Knights
    > Feudal Knights
    > Dismounted Feudal Knights
    > Mounted Sergeants
    > Dismounted Sergeants
    > Mounted Men-at-Arms
    > Dismounted Men-at-Arms
    > Archer Levy
    > Crossbowmen Levy
    > Footmen Levy
    > Spearmen Levy
    Spain, Portugal:
    > Royal Knights
    > Noble Knights (Caballeros Hidalgos)
    > Common Knights (Caballeros Villanos)
    > Mailed Knights
    > Dismounted Mailed Knights
    > Fuedal Knights
    > Dismounted Fuedal Knights
    > Mounted Sergeants
    > Dismounted Sergeants
    > Mounted Men-at-Arms
    > Dismounted Men-at-Arms
    > Jinetes
    > Almogavars
    > Militia Skirmisher Levy
    > Militia Archer Levy
    > Militia Crossbowmen Levy
    Byzantine:
    > Kataphraktoi
    > Skythikoni
    > Latinkoni
    > Dismounted Latinkoni
    > Skutatoi
    > Taxotai
    > Varangian Guard
    > Trebizond Archers
    Russia:
    > Druzhina
    > Dismounted Druzhina
    > Dvor
    > Dismounted Dvor
    > Kazak
    > Russian Spearmen Levy
    > Woodsmen Levy
    Turks, Egypt:
    > Ghazi Cavalry
    > Bedouin Camel Cavalry
    > Seljuk Horse Archers
    > Arab Cavalry (Light Cavalry)
    > Desert Cavalry (Javelins)
    > Ghazi Infantry
    > Saracen Infantry
    > Arab Infantry
    > Saracen Archers
    Moors:
    > Andalusian Heavy Cavalry
    > Berber Camel Cavalry
    > Jinetes
    > Berber Light Cavalry
    > Andalusian Infantry
    > Desert Infantry (Light Infantry)
    > Berber Infantry
    > Numidian Infantry
    > Desert Archers

    Kushan
    Last edited by Kushan; November 26, 2007 at 10:21 PM.
    Under the patronage of Silver Guard

  2. #2
    Henry X's Avatar Protector Domesticus
    Join Date
    Aug 2007
    Location
    Wyoming, United States
    Posts
    4,815

    Default Re: Rise of Kings v2.0 Preview 1: Units

    How about giving all the Catholic factions Aroumored Sergeants.
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  3. #3

    Default Re: Rise of Kings v2.0 Preview 1: Units

    Are those the early era units? What about late ones, such as English Knights?
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  4. #4
    Kushan's Avatar Artifex
    Join Date
    Nov 2004
    Location
    WA, USA
    Posts
    715

    Default Re: Rise of Kings v2.0 Preview 1: Units

    The campaign ends in 1330, before the late era begins. v2.0 Full will focus on the "High" middle ages.

    List is more or less all the faction units. Doesn't include AOR or mercs.

    Kushan
    Under the patronage of Silver Guard

  5. #5
    fox991's Avatar Civis
    Join Date
    Mar 2011
    Location
    Bordeaux
    Posts
    173

    Default Re: Rise of Kings v2.0 Preview 1: Units

    thats look great , 4 stars

  6. #6

    Default Re: Rise of Kings v2.0 Preview 1: Units

    Scotland should have a different roster than the others, mabye a focus on highlanders.

  7. #7

    Default Re: Rise of Kings v2.0 Preview 1: Units

    Personally I think that the Byzantine Roster is a little on the weak side, Unless of course there is a good size merc list for recruitment
    "Today I saw a slave become more powerful than the Emperor of Rome"

    [SIGPIC][/SIGPIC]

  8. #8
    Aztec-Man's Avatar Laetus
    Join Date
    Jul 2012
    Location
    Cancun, Quinta Roo, Mexico
    Posts
    23

    Default Re: Rise of Kings v2.0 Preview 1: Units

    so this mod does not contain any of the America's factions like the Aztecs?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •