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  1. #1

    Default RTW/BI: Viking Invasion (will be Viking: Total War)

    Ever wanted to lay siege on paris with 20.000 norsemen?
    Like to start a russian empire with your varangars?
    Like to overrun the british isles with the pagan danes? Become the new Friedrich Barbarossa, or defend the christendom of
    of the ' unbelievers '?
    Its the end time of darkage Europe, European kingdoms have not fully established yet,
    the vikings spread fear to all where their dragon-boats appear and in the east and orient new big powers are on the rise.


    -Because MediII is too slow for a lot of people with slow computers and some dont like the gameplay in MediII, also I guess not only me would like to play a MediI-vikinginvasion mod in 3d.
    Sadly all the RTW mods covering that time seems dead, so lets do it!

    I think the mod should start 840AC, with the collapsing frankish empire, gives space for interesting factions in the age of Viking-raids.

    Please sign if you are interested and would like to help!
    Last edited by max_minimod; January 07, 2008 at 05:49 AM.

  2. #2

    Default Re: RTW/BI: Vikinginvasion (mod)

    factions (so far):

    *3 Viking factions**
    Vikings from Harugaland (Norway)
    Gotland-/Sverige-Tribes (Sveden)
    the Danes

    **4 factions of collapsing Frankish Empire**
    Francia
    Lotharingien
    Ostfanken
    Italian Cities


    **6 factions for the British Islands**
    Saxons
    Mercia
    Welsh
    Scots
    Picts
    Celts/Eire

    **the Iberia Conquest**
    Azurian/Galician Kingdoms
    Al Andalus

    **the East factions**
    Byzantian Empire
    Magyars
    the Polish
    the Golden Khanate
    Abissids Caliphate

  3. #3

    Default Re: RTW/BI: Viking Invasion (new mod)

    some screens of new units to come:
    highland clansmen, woodsmen, viking landsmenn


  4. #4

    Default Re: RTW/BI: Viking Invasion (new mod)

    Nice! I always wanted a TW game set in the Dark Ages.

    Is there a picture of the campaign map as well?
    Quote Originally Posted by A.J.P. Taylor
    Peaceful agreement and government by consent are possible only on the basis of ideas common to all parties; and these ideas must spring from habit and from history. Once reason is introduced, every man, every class, every nation becomes a law unto itself; and the only right which reason understands is the right of the stronger. Reason formulates universal principles and is therefore intolerant: there can be only one rational society, one rational nation, ultimately one rational man. Decisions between rival reasons can be made only by force.





    Quote Originally Posted by H.L Spieghel
    Is het niet hogelijk te verwonderen, en een recht beklaaglijke zaak, Heren, dat alhoewel onze algemene Dietse taal een onvermengde, sierlijke en verstandelijke spraak is, die zich ook zo wijd als enige talen des werelds verspreidt, en die in haar bevang veel rijken, vorstendommen en landen bevat, welke dagelijks zeer veel kloeke en hooggeleerde verstanden uitleveren, dat ze nochtans zo zwakkelijk opgeholpen en zo weinig met geleerdheid verrijkt en versiert wordt, tot een jammerlijk hinder en nadeel des volks?
    Quote Originally Posted by Miel Cools
    Als ik oud ben wil ik zingen,
    Oud ben maar nog niet verrot.
    Zoals oude bomen zingen,
    Voor Jan Lul of voor hun god.
    Ook een oude boom wil reizen,
    Bij een bries of bij een storm.
    Zelfs al zit zijn kruin vol luizen,
    Zelfs al zit zijn voet vol worm.
    Als ik oud ben wil ik zingen.

    Cò am Fear am measg ant-sluaigh,
    A mhaireas buan gu bràth?
    Chan eil sinn uileadh ach air chuart,
    Mar dhìthein buaile fàs,
    Bheir siantannan na bliadhna sìos,
    'S nach tog a' ghrian an àird.

    Quote Originally Posted by Jörg Friedrich
    When do I stop being a justified warrior? When I've killed a million bad civilians? When I've killed three million bad civilians? According to a warsimulation by the Pentagon in 1953 the entire area of Russia would've been reduced to ruins with 60 million casualties. All bad Russians. 60 million bad guys. By how many million ''bad'' casualties do I stop being a knight of justice? Isn't that the question those knights must ask themselves? If there's no-one left, and I remain as the only just one,

    Then I'm God.
    Quote Originally Posted by Louis Napoleon III, Des Idees Napoleoniennes
    Governments have been established to aid society to overcome the obstacles which impede its march. Their forms have been varied according to the problems they have been called to cure, and according to character of the people they have ruled over. Their task never has been, and never will be easy, because the two contrary elements, of which our existence and the nature of society is composed, demand the employment of different means. In view of our divine essence, we need only liberty and work; in view of our mortal nature, we need for our direction a guide and a support. A government is not then, as a distinguished economist has said, a necessary ulcer; it is rather the beneficent motive power of all social organisation.


    Quote Originally Posted by Wolfgang Held
    I walked into those baracks [of Buchenwald concentrationcamp], in which there were people on the three-layered bunkbeds. But only their eyes were alive. Emaciated, skinny figures, nothing more but skin and bones. One thinks that they are dead, because they did not move. Only the eyes. I started to cry. And then one of the prisoners came, stood by me for a while, put a hand on my shoulder and said to me, something that I will never forget: ''Tränen sind denn nicht genug, mein Junge,
    Tränen sind denn nicht genug.''

    Jajem ssoref is m'n korew
    E goochem mit e wenk, e nar mit e shtomp
    Wer niks is, hot kawsones

  5. #5

    Default Re: RTW/BI: Viking Invasion (new mod)

    Nice! I always wanted a TW game set in the Dark Ages.
    What about Arthurian: Total War?



  6. #6

    Default Re: RTW/BI: Viking Invasion (new mod)

    arthurian total war is really nice but the downloading dilema on it always seems so frustrating and i can't find the winrar 30 day free download or what ever.

    this mod seems very promising. keep up the great work Max_Minimod and i hope you are able to finish it soon.
    - beta tester for Paeninsula Italica


  7. #7

    Default Re: RTW/BI: Viking Invasion (new mod)

    You are right Publius, Arthurian: Total War is nice, but this idea is different, it should not only cover the British islands, it shall cover a much bigger map, including all the countries where the vikings got to.
    And the Normans did travel a lot that times .

    To speed up the development process map will be based of the great WarmapII by IceTorque.
    Here is a WIP of the gamemap Dr. Croccer (some borders/countries will still change):


    I still hope to find some people who like to help, especial the east-european and middle-east/moslem factions I have not much knowledge of, so this parts will kept unmodded BI without help.
    Last edited by max_minimod; September 09, 2007 at 05:49 PM.

  8. #8

    Default Re: RTW/BI: Viking Invasion (new mod)



    Here It is

  9. #9

    Default a simple map tutorial (regions change only)


    I think I write a bit tut: More modders here in forum would be good.

    Tutorial: howto edit borders, cities, ports for your mod.
    in 8 simple steps:

    1. Dont be afraid, modding is not that difficult like it sounds first.

    2. download, install an image tool like photoshop or GIMP http://www.gimp.org/downloads/
    (Gimp is FREE (open source) and without advertising, or other hooks)



    3. best is to do your first step on an existing map, so you dont get lost:
    download IceTorque's BI-WarMap II (5.94 MB) http://www.twcenter.net/forums/downl...do=file&id=844
    (you can install it, but its not needed now)

    4. open the regions file with your image tool (simply drag it on Gimp bar):
    BI-WarMap II/data/world/maps/campaign/BI_WarMap_II/map_regions.tga

    you should see now a very colored map (the countries) with little black dots (they are the cities) and white dots (the ports). Blue color is reserved for water. (screenshot is from simple paint tool, but it will be nearly the same)



    You can now paint on that map, try to change the borders of the countries:
    Use the color pick tool of your image-program to get the color of a country, click on pen tool then, change to one pixel brush. You can freely 'paint' new borders. You can relocate the cities (dont put it too near to a border) and ports (they need to be on a coast).
    Remainder: Check if you really use ONE pixel brush as paint tool, no 'fuzzy' borders tools. The cities and ports must have only one pixel, no interpolation borders allowed, or map will CTD in game.

    5. if you done, save map as .tga file (uncompressed!)
    If you have installed the warmap, you can test it now by exchanging the orginal map_regions.tga (dont forget to make always backup)

    6. trying to get a map work in game can sometimes be hard, cause if you made mistakes on cities or ports game will CTD, so do it by little steps, test often and dont forget to make backups!

    7. you need always to delete map.rwm to make changes get in game, dont forget it!

    8. Congrats! If you changed borders and in game it works, you have finished your first lesson Luke!

    Max
    Last edited by max_minimod; November 21, 2007 at 04:46 AM.

  10. #10

    Default Re: RTW/BI: Viking Invasion (new mod)

    Norge:

    Daner:
    Last edited by max_minimod; November 08, 2007 at 07:59 AM.

  11. #11

    Default Re: RTW/BI: Viking Invasion (new mod)

    not to be a pest but could you enlarge that picture and tell us where the factions are.
    - beta tester for Paeninsula Italica


  12. #12

    Default Re: RTW/BI: Viking Invasion (new mod)

    @max_minimod - I was not implying they were the same, only that they were set in roughly the same time period (the Dark Ages) which was the statement I was addressing.

    @Monkeyman - well, winrar is completely free (no trial period), but whether or not you want to play it is obviously a completely personal decision. Just saying it's there.



  13. #13

    Default Re: RTW/BI: Viking Invasion (new mod)

    Why do the Welsh have holdings in Bretagne?
    And the Golden Khanate? I don't recall the Golden Horde in 798 AD.
    Last edited by Dr. Croccer; September 10, 2007 at 01:26 PM.
    Quote Originally Posted by A.J.P. Taylor
    Peaceful agreement and government by consent are possible only on the basis of ideas common to all parties; and these ideas must spring from habit and from history. Once reason is introduced, every man, every class, every nation becomes a law unto itself; and the only right which reason understands is the right of the stronger. Reason formulates universal principles and is therefore intolerant: there can be only one rational society, one rational nation, ultimately one rational man. Decisions between rival reasons can be made only by force.





    Quote Originally Posted by H.L Spieghel
    Is het niet hogelijk te verwonderen, en een recht beklaaglijke zaak, Heren, dat alhoewel onze algemene Dietse taal een onvermengde, sierlijke en verstandelijke spraak is, die zich ook zo wijd als enige talen des werelds verspreidt, en die in haar bevang veel rijken, vorstendommen en landen bevat, welke dagelijks zeer veel kloeke en hooggeleerde verstanden uitleveren, dat ze nochtans zo zwakkelijk opgeholpen en zo weinig met geleerdheid verrijkt en versiert wordt, tot een jammerlijk hinder en nadeel des volks?
    Quote Originally Posted by Miel Cools
    Als ik oud ben wil ik zingen,
    Oud ben maar nog niet verrot.
    Zoals oude bomen zingen,
    Voor Jan Lul of voor hun god.
    Ook een oude boom wil reizen,
    Bij een bries of bij een storm.
    Zelfs al zit zijn kruin vol luizen,
    Zelfs al zit zijn voet vol worm.
    Als ik oud ben wil ik zingen.

    Cò am Fear am measg ant-sluaigh,
    A mhaireas buan gu bràth?
    Chan eil sinn uileadh ach air chuart,
    Mar dhìthein buaile fàs,
    Bheir siantannan na bliadhna sìos,
    'S nach tog a' ghrian an àird.

    Quote Originally Posted by Jörg Friedrich
    When do I stop being a justified warrior? When I've killed a million bad civilians? When I've killed three million bad civilians? According to a warsimulation by the Pentagon in 1953 the entire area of Russia would've been reduced to ruins with 60 million casualties. All bad Russians. 60 million bad guys. By how many million ''bad'' casualties do I stop being a knight of justice? Isn't that the question those knights must ask themselves? If there's no-one left, and I remain as the only just one,

    Then I'm God.
    Quote Originally Posted by Louis Napoleon III, Des Idees Napoleoniennes
    Governments have been established to aid society to overcome the obstacles which impede its march. Their forms have been varied according to the problems they have been called to cure, and according to character of the people they have ruled over. Their task never has been, and never will be easy, because the two contrary elements, of which our existence and the nature of society is composed, demand the employment of different means. In view of our divine essence, we need only liberty and work; in view of our mortal nature, we need for our direction a guide and a support. A government is not then, as a distinguished economist has said, a necessary ulcer; it is rather the beneficent motive power of all social organisation.


    Quote Originally Posted by Wolfgang Held
    I walked into those baracks [of Buchenwald concentrationcamp], in which there were people on the three-layered bunkbeds. But only their eyes were alive. Emaciated, skinny figures, nothing more but skin and bones. One thinks that they are dead, because they did not move. Only the eyes. I started to cry. And then one of the prisoners came, stood by me for a while, put a hand on my shoulder and said to me, something that I will never forget: ''Tränen sind denn nicht genug, mein Junge,
    Tränen sind denn nicht genug.''

    Jajem ssoref is m'n korew
    E goochem mit e wenk, e nar mit e shtomp
    Wer niks is, hot kawsones

  14. #14

    Default Re: RTW/BI: Viking Invasion (new mod)

    well the welsh are in bretagne onlt because he is probably trying to put all of the celts into one faction which includes bretagne.

    and i agree. there were no khanates in this period, not for at least another 400- 500 years.
    - beta tester for Paeninsula Italica


  15. #15

    Default Re: RTW/BI: Viking Invasion (new mod)

    Thanx Dr. Croccer, you have good eyes! I hope monkeyman found a way to zoom into the map (use www.GIMP.org , a free graphic image program)?
    Yes a mistake, that was why I did not want to bring a bigger map-image yet: Its a WIP(work in progress) :lots of things to fix and to develop still.
    Sorry I'm doing that alone yet, so things might go slow

    Right too monkeyman, its a known problem that BI can do only 22 factions, so I'm often unsure and hard to decide which factions should be playable: Should we give Bretagne to Celts/Eire, or better make it an white(independent) faction? What about 'Rollo'(a Viking leader) in Normandy?

    On two of my maps I use for reference, there is a faction named 'Khanate of the Khazars' in 800 and 900, and I guess to remember Mongols-sort faction in Medi-I. Is the maps not right?
    http://www.euratlas.com/big/big0800.htm
    http://www.euratlas.com/big/big0900.htm

    I also wondering when the Scots flag was invented: Medi-I uses a Celtic cross instead in Vikinginvasion, so do I yet...

  16. #16
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: RTW/BI: Viking Invasion (new mod)

    Interesting and tempting project

    For British Isles, there should be Northumbria, they were in particular the most powerful of the Angle-Saxon tribes. Also Kent (Jutish) could be an extra faction, besides East-Anglia. However, there were some changes in the dominant ownerships, so it depends on the actual start-date.

    My proposal would be to start the campaign at circa 790, so one can play it after the MTW VI style, with the first initial Viking landings at Lindisfarne at 793.
    Further, i would crop the map to British Isles, Scandinavia, Parts of Russia and Baltics, Middle and West Europe plus eventually North-Middle Italy - and then put the focus on these regions with a most possible historical accuracy.

    However,just make it after you liking, anyway, wish you the best of luck, and that you can catch the exiting Dark Age flavor, like ATW has already.

    Btw., if you are in need of units, and you would find some fitting in ChivTW, you can list them (also for re-skinning), and pm me about that, then we can come to a permission-agreement.

    @Pub, this mod here starts, when ATW ends, so it is in principle a nice kind of continuation of the late Dark Age for the RTW engine, i like it.
    Last edited by DaVinci; September 10, 2007 at 07:10 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

  17. #17

    Default Re: RTW/BI: Viking Invasion (new mod)

    hmmm sounds interesting, if this comes true, ill wonder install rtw-bi again
    Common sense removed due being Disruptive.

  18. #18

    Default Re: RTW/BI: Viking Invasion (new mod)

    Thank you very much DaVinci and Ataegina!
    That is a very interesting offer DaVinci, it would speed things up, if I can use some of the early medieval models of the Chivalry-mod, especial if I'm allowed to reskin them, to fit the cold, dirty darkages.
    In fact, this mod could be seen in the timespan between the ATW and Chivalry.
    I will PM you!

    I must think if it makes sense to put time back to ca. 790, but if so, I need to write a script that would need to break the big frankish empire into 4 factions in 840...
    Also I need to do some tests of a fort-script:
    '
    ...ideas about the fort probs in RTW (they are nearly useless in game)

    a fort (=castle) in medieval was normally the main place of the landlord which was respondsible to the king of recruiting troops.

    If a land was invaded by enemies the landlords would call their peasants to defend it and raise (few) better troops also.

    These could be emulated maybe by a script if its possible to detect enemies in a province by scripts?
    Lets say a script could detect the number of forts built in a country (should have a maximum number, so nobody will stack a little country full of forts), now if an enemy army lay siege on the city, the forts (script) could begin to spawn troops.

    This would have some benefits: it makes forts more important and that way it could raise the number of places of the map (:200 provinces/city limit).
    It also might have the good behavior like in MediI where it was harder to conquer a land cause in the first years the people are not happy with their goverment-change and riots of unhappy people appear.
    '

    Also Im thinking how to emulate the monastary-plunder thing of MTW-I/VI

  19. #19
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: RTW/BI: Viking Invasion (new mod)

    i think this map is better for your mod,i think you can divide france to more than one faction.
    dont put 6 factions in british island.



    there is a big defference between khazars and the golden horde (khanate of mongols) khazars are not mongols.

    jerusalem,baghdad,cairo are for the abbasid empire
    Last edited by Lord Of The Knights; September 11, 2007 at 08:04 AM.

  20. #20
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: RTW/BI: Viking Invasion (new mod)

    Here is, on what i would circa focusing this mod:



    Well, i would lay the real focus on British Isles+Vikings, Frankish Empire, plus just everything that happened on the Italian peninsula, plus Byzanthium. Even the conflict with the Moors In Spain can come into account, and in the east the Baltic room. Well, in my view, the most interesting areas are Britannia and the Carolingian affairs in the regarded timeframe between ArthurianTW and ChivTW's Early Era.

    Regarding the division of the Frankish Empire, there could be just the 2 BI West-Roman factions, Franks, Alemanni or what ever. Three of them must be scripted emergent factions, similar to original BI?

    Well, only my 2 cents. Wish you luck, and eventually pm me, if it is finished, that i can playtest it

    Edit: More, i would prefer it cropped to circa this, as a kind of a real MTW VI successor



    But the former would offer the Norman conquest of Sicily ...

    Oh, regarding the siege script, i recommend make a search about the garrison-scripting, that would mean, that the AI, in case of the first siege turn, is getting spawned units within the besieged settlement ... this is much work, as you have take eventually every region into account, or you would alternative limit this script to certain key settlements.
    Last edited by DaVinci; September 11, 2007 at 08:19 PM.
    #Anthropocene #not just Global Warming but Global Disaster, NASA #Deforestation #Plastic Emission #The Blob #Uninhabitable Earth #Savest Place On Earth #AMOC #ICAN #MIT study "Falsehoods Win" #Engineers of Chaos
    #"there can be no doubt about it: the enemy stands on the Right!" 1922, by Joseph Wirth.
    Rightwingers, like in the past the epitome of incompetence, except for evilness where they own the mastership.
    #"Humanity is in ‘final exam’ as to whether or not it qualifies for continuance in universe." Buckminster Fuller
    Any chance for this exam? Very low, because the established Anthropocentrism destroys the basis of existence.
    #My Modding #The Witcher 3: Lore Friendly Tweaks (LFT)
    #End, A diary of the Third World War (A.-A. Guha, 1983) - now, it started on 24th February 2022.

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