Unfortunately, the walls are handled differently in M2TW than in RTW. M2TW also doesn't feature the killzones (as far as I know), where RTW had the falling pieces of the wall would kill anyone underneath...and let's not go into the burning oil thing, because in medieval times, it was very popular to use burning oil at the gates and also throwing rocks and whatever heavy or hot or hurts at the enemy.
There is no "descr_building_battle" folder in M2TW, with wall sections explained with killzones.
Here is how it looked in RTW:
Code:
transition ; more damage to platform collapse
{
duration 120
kill_platform 0 roman_town_wall_platform_collapse_kill_zone_01p.cas
kill_platform 0 roman_town_wall_platform_collapse_kill_zone_02p.cas
kill_platform 0 roman_town_wall_platform_collapse_kill_zone_03p.cas
kill_platform 1 roman_town_wall_platform_collapse_kill_zone_04p.cas
kill_zone 7 roman_town_wall_platform_collapse_kill_zone_20.cas
kill_zone 11 roman_town_wall_platform_collapse_kill_zone_28.cas
kill_zone 13 roman_town_wall_platform_collapse_kill_zone_32.cas
kill_zone 16 roman_town_wall_platform_collapse_kill_zone_38.cas
kill_platform 17 roman_town_wall_platform_collapse_kill_zone_39p.cas
kill_zone 17 roman_town_wall_platform_collapse_kill_zone_40.cas
kill_zone 17 roman_town_wall_platform_collapse_kill_zone_41.cas
kill_zone 18 roman_town_wall_platform_collapse_kill_zone_42.cas
kill_platform 18 roman_town_wall_platform_collapse_kill_zone_43p.cas
kill_zone 19 roman_town_wall_platform_collapse_kill_zone_45.cas
kill_zone 21 roman_town_wall_platform_collapse_kill_zone_48.cas
kill_platform 22 roman_town_wall_platform_collapse_kill_zone_50p.cas
kill_zone 23 roman_town_wall_platform_collapse_kill_zone_53.cas
kill_zone 27 roman_town_wall_platform_collapse_kill_zone_60.cas
kill_platform 27 roman_town_wall_platform_collapse_kill_zone_61p.cas
kill_zone 28 roman_town_wall_platform_collapse_kill_zone_62.cas
kill_zone 32 roman_town_wall_platform_collapse_kill_zone_69.cas
kill_zone 35 roman_town_wall_platform_collapse_kill_zone_75.cas
physical_switch 30
item roman_town_wall_platform_collapse
{
0 enable
120 disable
}
M2TW doesn't have any given text file to modify the walls in a similar way.