I am not really a modder either, only doing very minor work at modding in other units into the rebel side and playing as them in vanilla MTW2. But I think it would be nice if they modded in many new units, buildings, and traits/ancillaries for Native Americans and European colonists. I was hoping someone could do something to this extent or something similar based upon their own ideas. Most of these ideas involve no new skins but I think just some coding would be made. Although I am not good at it and all and I hope someone can make these ideas in, you can make a spinoff however you'd like.
Apache:
I'd like to see some more awesome units for these.
-Mounted Kostenko's (sp? sorry I can't spell), these are elite horse archers which are basically their elite archers on horses. They are good as they are made so once gunpowder comes to the Apaches, there is still a use for good old arrows. Very powerful and their volleys are good against both native warriors and European invaders alike.
8 melee attack
13 missile attack
Very good stamina
Fast moving
-Mounted Onde's Men, they are good lancer/melee horsemen. While not as good as the Chichimec in melee charges with horses, they still make good light cavalry for chasing down archers, musketeers, and routing units.
11 melee attack
4 charge attack bonus
Very Good stamina
Fast moving
-Elite Scouts, they are good melee warriors. They are good in melee, and can hide anywhere. While not as powerful as their Chichimec neighbor's melee units, they still are very good hard hitting infantry that can hide.
14 melee attack
12 defense
can hide anywhere
Very good stamina
Chichimec:
-Mounted Chica Musketeers
These are very similar to the Apache's Mounted Thunder Braves, but should be slightly weaker in some way to emphasize the Apache's affinity with ranged weapons, and the Chichimec's ability with melee.
-Mounted Chica Archers
These are mounted archers for the Chica, but not as good as the Apache's mounted archers in general.
-Elite Chica Rider
These are amongst the best melee/lancer horses the Native Americans can have. They deliver an adequately good charge for being a light cavalry unit, and are fast moving.
12 melee attack
5 charge bonus
Very good stamina
Fast moving
-Elite Chichimec Warrior
These represent even more powerful melee units for the Chichimec. They have a powerful charge, and powerful melee abilities. However, they cannot hide.
15 attack
14 defense
Very good Stamina
Excellent Morale
More things:
These are just some ideas.
More ideas, I hope someone can with Gundog's permission, use Aztec Riders mod to give Aztecs some horses. Maybe someone can also do a mounted hornet thrower too. That'd be fun.
Also, for Chichimec and Apache, they should change these their unit sizes so that they are all small, and have 2 HP. The general's body guard should be changed to 3 HP. Like the unit size for most Apache/Chichimec is small like maybe 30 people for an infantry unit or 20 for a horse unit. This is to represent the small unit numbers those Native Americans have. However, the Apache and Chichimec should use their hide anywhere ability and fast moving, as well as the ability to move faster on the campaign map to set up pincer attacks on European factions in order to win, as the Apache/Chichimec will find it hard to win against the Europeans in a straight up fight.
Maybe these new Apache/Chichimec units stats would be rebalanced so even if I put down 12 attack 5 charge, it'd be different because I don't know how to balance having 20 horsemen with 2 HP, with those stats would work without making them overpowered or underpowered versus Mesoamericans or European factions.
The Mesoamerican factions like Aztecs and Mayans though have large unit sizes like 75 men in a unit. They should also be able to field massive armies quickly.
Those are just some ideas. What do you think of them?




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