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  1. #1

    Default What am I doing wrong?!

    Okey, I've been trying to get this work for over a month, I've been writing in different forums, but no, still no help of value. "You know we have a mod-forum for a reason.." - Yeah, I tryed that forum and I got one petty reply. It's like at the most 12 people in the same time watching it, 12 people..

    So here is my problem, or maybe just my confusion, and before you post, I want you to not just write a post, and then leave it, I will have many questions, and I want them to be answered!

    ---

    I want to create more regions, and I've been following this,
    http://zoo.ogresnet.com/forums/showthread.php?t=73660
    tutorial (I don't get how to use URL on this site).

    Now when I've done, the game crashes as I start a new campaign.

    And before I start writing what I've been writing, where is the "imperial_campaign_regions_and_settlement_names.txt" going to be put? I ain't got no text-map in my data-folder (Im not creating a new mod)




    1. I've painted my map in paint without any problems.

    2. In the imperial_campa.. I wrote it like this (Kalmar is meant to be the name of the city):

    {Kalmar_Province}Svealand
    {Kalmar}Uppsala

    This is how Sthlm is written:

    {Stockholm_Province}Svealand
    {Stockholm}Uppsala


    Anything wrong?
    ----

    3. In descr_regions, I wrote like this:

    NOTE: There are no spaces, as I do not know how to do it, explain to me if you want.

    Kalmar_Province
    Kalmar
    denmark
    Norse_rebels
    80 71 184
    fish, furs, timber, iron, amber
    5
    5
    religions { catholic 75 orthodox 8 islam 0 pagan 15 heretic 2 }

    Anything wrong?

    ---

    4. In descr_sounds.. I added "Kalmar_Province" to denmark.

    That's right eh?

    ---

    5. In descr_strat, I wrote as the other cities was written, under slaves faction:



    settlement
    {
    level village
    region Kalmar_Province

    year_founded 0
    population 1000
    plan_set default_set
    faction_creator denmark
    building
    {
    type_core_building wooden_pallisade
    }
    }

    Anything wrong with that?

    ------

    Note: I am Very frustrated, irritated and hungry. I want help, that means that you must answer all my questions, as I will ask more... It feels like on every damn forum I write on, people ignore my threads, Im pissed off.

    Tack så mycket om någon av er ens skriver något, skriv gärna på svenska om ni har lust.

  2. #2

    Default Re: What am I doing wrong?!

    Seems you need the guidance of our Text editing wizards. I'll move this thread to the appropriate place for you.

    Good luck!

  3. #3

    Default Re: What am I doing wrong?!

    And before I start writing what I've been writing, where is the "imperial_campaign_regions_and_settlement_names.txt" going to be put? I ain't got no text-map in my data-folder (Im not creating a new mod)
    This file goes in the data/text folder.

    2. In the imperial_campa.. I wrote it like this (Kalmar is meant to be the name of the city):

    {Kalmar_Province}Svealand
    {Kalmar}Uppsala

    This is how Sthlm is written:

    {Stockholm_Province}Svealand
    {Stockholm}Uppsala


    Anything wrong?
    That looks fine.

    3. In descr_regions, I wrote like this:

    NOTE: There are no spaces, as I do not know how to do it, explain to me if you want.

    Kalmar_Province
    Kalmar
    denmark
    Norse_rebels
    80 71 184
    fish, furs, timber, iron, amber
    5
    5
    religions { catholic 75 orthodox 8 islam 0 pagan 15 heretic 2 }

    Anything wrong?
    As long as the RGB is correct, this looks fine.

    4. In descr_sounds.. I added "Kalmar_Province" to denmark.

    That's right eh?
    Yes.

    5. In descr_strat, I wrote as the other cities was written, under slaves faction:



    settlement
    {
    level village
    region Kalmar_Province

    year_founded 0
    population 1000
    plan_set default_set
    faction_creator denmark
    building
    {
    type_core_building wooden_pallisade
    }
    }

    Anything wrong with that?
    This is the bit that sometimes get me. To make sure, it is best to copy and paste the entry from another city.

    Did you add the new entries into descr_regions_and_settlement_name_lookup.txt? This can be found in data/world/maps/imperial campaign.

  4. #4
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: What am I doing wrong?!

    Being pissed off because people dont answer wont help you at all, not everyone will see an error, and I dont see an obvious one but I will give you some advice. Making demands of people who offer advice is a good way to get no help at all.


    imperial_campaign_regions_and_settlement_names.txt goes in the data/text folder, not in the worl/maps folder. Then delete the .bin file and it will recreate it.

    Make SURE your RGB color for the new settlement isnt the same as one of the others. Do a search for that color in the file and it should only come up once.

    In the descr_strat file make sure your spacing is the same, tab over where the vanilla files tab over.

    Add Kalmar_Provice to descr_mercenaries.txt

    In map_regions make sure your city is a single pixel color 0 0 0 and that it is not touching a border.

    Make sure your port if you have one is a single pixel 255 255 255 and it is touching a body of water.

    Look in your log file and see if it says it cant create that settlement for some reason. It might be on a mountain or a river or something.

  5. #5

    Default

    Whether it helps or not, Im still a bit pissed off

    I figured out what I did wrong (I think), I have added about 5 regions in Paint, then I thought that it might me good to begin with only one region, so I only wrote down Kalmar, but now when I have written down all the regions it still CTD at "start campaign".

    Logfile:

    11:40:09.588 [system.rpt] [always] CPU: SSE2
    11:40:09.603 [system.rpt] [always] ==== system log start, build date: Oct 5 2006 version bld-medieval2-final-52 (29455) ===
    11:40:09.603 [system.io] [always] mounted pack packs/data_0.pack
    11:40:09.603 [system.io] [always] mounted pack packs/data_1.pack
    11:40:09.603 [system.io] [always] mounted pack packs/data_2.pack
    11:40:09.603 [system.io] [always] mounted pack packs/data_3.pack
    11:40:09.603 [system.io] [always] mounted pack packs/data_4.pack
    11:40:09.603 [system.io] [always] mounted pack packs/localized.pack
    11:40:11.057 [data.missing] [warning] missing/invalid cursor for ANISELECT
    11:40:11.057 [data.missing] [warning] missing/invalid cursor for MODIFIER_SABOTAGE
    11:40:11.057 [data.missing] [warning] missing/invalid cursor for MODIFIER_TRADE
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for DRAGGABLE
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for DRAGGING
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_MULTIPLE_SELECT
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_ATTACK
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_CHARACTER
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_RESOURCE
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_FORT
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_MOVE_OBJECT
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_WATCHTOWER
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_DEPLOYMENT_AREA
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_TILE
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SPECIAL_PIECE
    11:40:11.072 [data.missing] [warning] missing/invalid cursor for MODIFIER_PAINT
    11:40:11.088 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADJUST_HEIGHTS
    11:40:11.088 [data.missing] [warning] missing/invalid cursor for MODIFIER_ADD_UNIT
    11:40:11.088 [data.missing] [warning] missing/invalid cursor for MODIFIER_PLACE_SETTLEMENT
    11:40:14.150 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    11:40:14.166 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    11:40:14.182 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    11:40:14.182 [data.missing] [warning] Cannot find the portrait path: data/ui/mesoamerican/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/civilians/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/rogues/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/merchants/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/priests/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    11:40:14.197 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    11:40:14.213 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    11:40:14.213 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    11:40:14.213 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    11:40:14.213 [data.missing] [warning] Cannot find the portrait path: data/ui/eastern_european/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    11:40:14.213 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    11:40:14.213 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/princesses/000.tga, using the default culture path if it exists
    11:40:14.228 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    11:40:14.228 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/heretics/000.tga, using the default culture path if it exists
    11:40:14.228 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    11:40:14.228 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/witches/000.tga, using the default culture path if it exists
    11:40:14.228 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    11:40:14.228 [data.missing] [warning] Cannot find the portrait path: data/ui/middle_eastern/portraits/portraits/young/inquisitors/000.tga, using the default culture path if it exists
    11:40:14.260 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10638, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    11:40:14.260 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10639, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Not_fighting)
    11:40:14.260 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10649, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing)
    11:40:14.260 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10650, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing)
    11:40:14.260 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10662, column 28 :
    we should only have trait(BattleChivalry) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    11:40:14.260 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10663, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Chivalry_Dread_Routing2)
    11:40:14.260 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 10703, column 25 :
    we should only have trait(BattleDread) additional affects for triggers(battle3Dread_Let_Them_Go)
    11:40:14.275 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 15740, column 27 :
    we should only have trait(GoodDenouncer) additional affects for triggers(hereticinit1_denouncerclear)
    11:40:14.275 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 15748, column 25 :
    we should only have trait(StrongFaith) additional affects for triggers(hereticinit1_denouncerclear)
    11:40:14.275 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 15756, column 22 :
    we should only have trait(Purifier) additional affects for triggers(hereticinit1_purifierclear)
    11:40:14.291 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16672, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_6)
    11:40:14.291 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16681, column 29 :
    we should only have trait(CrusaderHistory) additional affects for triggers(crusades_7)
    11:40:14.291 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16723, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_7)
    11:40:14.291 [script.err] [warning] Trigger parsing warning in data/export_descr_character_traits.txt, at line 16732, column 26 :
    we should only have trait(JihadHistory) additional affects for triggers(jihads_8)
    11:40:14.291 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/scribe_ancillary.tga
    11:40:14.291 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    11:40:14.291 [data.missing] [warning] Failed to find ancillary image data/ui/ancillaries/security_religious.tga
    11:40:19.760 [system.io] [warning] open: data/text/FactionIntroSubTitles.txt.strings.bin is missing
    11:40:20.978 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    11:40:20.978 [system.io] [warning] open: data/loading_screen/loading_logo.tga.dds is missing
    11:40:22.947 [system.io] [warning] open: data/loading_screen/loading_bar.tga.dds is missing
    11:40:23.010 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/normans.tga is missing
    11:40:23.010 [system.io] [warning] open: data/menu/symbols/FE_faction_units/normans.tga is missing
    11:40:23.010 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/saxons.tga is missing
    11:40:23.010 [system.io] [warning] open: data/menu/symbols/FE_faction_units/saxons.tga is missing
    11:40:23.010 [system.io] [warning] open: data/menu/symbols/FE_symbols_80/slave.tga is missing
    11:40:23.010 [system.io] [warning] open: data/menu/symbols/FE_faction_units/slave.tga is missing
    11:40:23.010 [system.io] [warning] open: data/menu/_M2_MP_HISTORICAL_BATTLE_CHOOSE_TEAMS.TGA is missing
    11:40:23.025 [system.io] [warning] open: data/menu/TEXTURES/_M2_MAIN_MENU.TGA is missing
    11:40:23.807 [system.io] [warning] open: data/menu/buttons_composite2.tga.dds is missing
    11:40:23.807 [system.io] [warning] open: data/menu/slider_composite.tga.dds is missing
    11:40:23.807 [system.io] [warning] open: data/menu/slider_composite2.tga.dds is missing
    11:40:23.807 [system.io] [warning] open: data/menu/border_4pix_black_gold2.tga.dds is missing
    11:40:23.807 [system.io] [warning] open: data/menu/text_border.tga.dds is missing
    11:40:23.807 [system.io] [warning] open: data/menu/yellow_highlight.tga.dds is missing
    11:40:23.807 [system.io] [warning] open: data/menu/border_4pix_black_gold_selected.tga.dds is missing
    11:40:23.807 [system.io] [warning] open: data/menu/border_4pix_black_gold_black.tga.dds is missing
    11:40:23.807 [system.io] [warning] open: data/menu/_M2_Selection_Glow.tga.dds is missing
    11:40:23.822 [system.io] [warning] open: data/menu/unit_card.tga.dds is missing
    11:40:23.822 [system.io] [warning] open: data/menu/icons.tga.dds is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_timurids.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/base/map_timurids.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_normans.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/base/map_normans.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_saxons.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/base/map_saxons.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_slave.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map_FE.tga is missing
    11:40:27.775 [system.io] [warning] open: data/world/maps/base/map_slave.tga is missing
    11:40:27.791 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/leader_pic_england.tga is missing
    11:40:27.807 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/leader_pic_england.tga is missing
    11:40:29.510 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/leader_pic_denmark.tga is missing
    11:40:29.525 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/leader_pic_denmark.tga is missing
    11:40:30.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map.rwm is missing
    11:40:30.775 [system.io] [warning] open: data/world/maps/base/map.rwm is missing
    11:40:30.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/descr_battle.txt is missing
    11:40:30.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map.rwm is missing
    11:40:30.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map.rbm is missing
    11:40:30.775 [system.io] [warning] open: data/world/maps/campaign/imperial_campaign/map.wfc is missing
    11:40:30.822 [script.err] [error] Script Error in data/world/maps/base/descr_regions.txt, at line 42, column 1
    Couldn't find region name 'Kalmar_Province' in stringtable
    11:40:39.244 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    That might help you to help me?

    And, another question, I didn't have a text-map in data-map, so I created one, then put the imp..settle..txt in it.
    Last edited by Thelit; September 02, 2007 at 04:58 AM.

  6. #6

    Default Re: What am I doing wrong?!

    And, another question, I didn't have a text-map in data-map, so I created one, then put the imp..settle..txt in it.
    You don't need a folder called maps in the text folder, just put the file in the text folder. Then delete the strings.bin version so it can rebuild itself.

  7. #7
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: What am I doing wrong?!

    11:40:30.822 [script.err] [error] Script Error in data/world/maps/base/descr_regions.txt, at line 42, column 1
    Couldn't find region name 'Kalmar_Province' in stringtable
    There is your problem.

    In the imperial_campaign folder there is a file named descr_regions_and_settlement_name_lookup.txt.

  8. #8

    Default Re: What am I doing wrong?!

    Quote Originally Posted by Dick View Post
    You don't need a folder called maps in the text folder, just put the file in the text folder. Then delete the strings.bin version so it can rebuild itself.
    What is the name of the text folder? is the "data-map" the text folder everyone's talking about?



    Quote Originally Posted by GrnEyedDvl View Post
    There is your problem.

    In the imperial_campaign folder there is a file named descr_regions_and_settlement_name_lookup.txt.
    Already done (Dick wrote about it):

    "Kalmar_Province
    Kalmar"

  9. #9
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    Default Re: What am I doing wrong?!

    The text folder is inside the data folder, not the maps folder, and its just called text. Its the settlement lookup files that cause that error. One is inslde the imperial_campaign folder the other one is at:

    M2TW/modfolder/data/text

    Your map files go in:
    M2TW/modfolder/data/world/maps/base
    and
    M2TW/modfolder/data/world/maps/campaign/imperial_campaign

  10. #10

    Default Re: What am I doing wrong?!

    You have misunderstud me, I don't have any folder called Text in The Data-folder, I don't have an text-folder at all, that's why I had to create one.

    I downloaded a mod (Land to Conquer), thats where I got the imperial..txt file from (not lookup). But why is lookup causing problems?


    Note: I might have misslead you when I have written "map", I have (in some cases) meant "folder", it's my swedish english.

  11. #11

    Default Re: What am I doing wrong?!

    Okay, this is getting confusing.

    Are you using a mod folder? Have you unpacked the files?

  12. #12

    Default Re: What am I doing wrong?!

    No no, Im not using a Mod-folder.

    Can you explain a little about unpacks? I have no idea what it is

  13. #13
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    Default Re: What am I doing wrong?!

    Go to the Tools and Tutorials section and find the mod switch instructions. You CANNOT mod until you have unpacked.

  14. #14

    Default Re: What am I doing wrong?!

    Hello again (just figured out how to handle the DNS), I'll try the mod switcher instructions now.

    And I just want you to know that I really appreciate your help!

  15. #15

    Default Re: What am I doing wrong?!

    I can't find any mod switcher instructions, could you please link?

  16. #16

    Default Re: What am I doing wrong?!

    Mod Switching

    This method can be used as a very efficient mod switching mechanism:
    Proceed as above, but before saving your .cfg file, add the following:
    Code:

    Quote:
    [features]
    mod = mymodfolder


    The mymodfolder is a placeholder for your personal mod folder, so say you have a mod called "Fishpants", then create a subfolder inside your MTW2 directory called "Fishpants", then add "mod = Fishpants" to your configuration file.
    According to Epistolary Richard, a mod directory will require data/sounds/events.idx and data/sounds/events.dat, and I presume the campaign files, too, in order to work.
    It should supercede any packed files, but that may actually only be the case after the unpacking tool has been released by CA.

    Step-by-step guide on how to set up the mod switch feature:

    1. Create a .bat file(make a .txt then rename the extension) in the Medieval II Total War folder with this line in it:

    medieval2.exe @mymod.cfg

    2. Copy and paste the medieval2.preference.cfg file, rename the copy to mymod.cfg, and add this to it:

    [features]
    mod = mymod

    (it also helps to set this file to read-only as otherwsie the changes seem to be lost)

    3. Create a new folder inside the Medieval II Total War folder called mymod. Then create a folder called data inside that.

    4. Copy the world and sound folders from Medeival II Total War\data to Medeival II Total War\mymod\data.

    5. Then place any modified text files in the mymod\data folder.

    6. Run the game using the .bat file.

    Hope this helps you guys.


    Step by step guide how to create a new .bat file:

    1) Click start, then click run and type "notepad" and press ok.

    2) After notepad opens up, type what you want (medieval2.exe @mod.cfg) and click on file, save, and browse to where you want to save the file.

    3) For the file name, type the name that you want to give it and be sure that you end it with .bat. Like for example, mymod.bat.

    4 For the "save as type" option, be sure that you select "All Files" or the file will be saved as a text document.

    5) Save your new batch file and close notepad. Now, to run the batch file, double click it like an .exe.
    From this thread.

  17. #17

    Default Re: What am I doing wrong?!

    Hello, sorry for interupting you again, but I'm not finished yet (and it would be rude to not thank you guys for the work), you see I finally understood what to do, but the problem is that I can't open the "medieval2.preference.cfg", it's an "Microsoft Office Outlook configuration file". Does that mean that I have to have Outlook?..

  18. #18
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: What am I doing wrong?!

    Open it with Notepad

  19. #19

    Default Re: What am I doing wrong?!

    That's what I meant, doesn't work with notepad.

  20. #20

    Default Re: What am I doing wrong?!

    Now I've tryed to open it with "Irfanview" and "Microsoft Office Outlook 2003" and that doesn't work either.. Is it the right "medieval2.preference.cfg"?

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