Is it the number of troops that determine the garrison effect on public order or is the power of the troops?
Is it the number of troops that determine the garrison effect on public order or is the power of the troops?
wow homefry, you have asked huge amounts of questions recently. now I'm not saying you can't do that but if you was to open you Medieval CD/DVD case then you would see a MANUAL BOOK. There is also a tutorial in the game and an adviser to help you win.
Garrisons can effect the public order in good ways and bad ways. Some times the public don't like having so many units in the city, where as some love the idea of having lots of units in the city.
The amount of Exports and Imports that city recives also governs the public order, also distance form capital, income, corruption, Religion, and certian buildings will affect the public order in good and bad ways.
There are also more like the type of General/family member, and the traits that he has. So to be honest it can all get a bit complicated. best just stick with garrisons and religion for the Best result![]()
Last edited by Evolution; August 31, 2007 at 03:12 PM.
If I didn't ask these questions, what else would we talk about?
What I mean is 50 militia units better than 49 Heavy duty fighting units in terms of effects on the public order?
Yes, I believe it's the amount of unit's in the town that matters. Not the quality. I'm not entirely sure though, but in my experience some of my cities have better public order when garrisoned with large militia armies then with high-quality units.
I've just done a quick test by putting 10 Town militia, and then 10 Janissery heavy infantry (both having 60 soldiers per unit) in a huge city. In both cases, the garrison contributed +15% to public order.
Therefore, quality of the troops doesn't matter, but quantity does.
EDIT:
I repeated my test, but with peasants instead of the Town militia, and the results were quite the opposite. The peasants, even though they outnumber the Jenissary heavy infantry, added less public order then JHI.
To have the final answer, this matter needs to be tested a bit further...
Last edited by Lost Crusader; August 31, 2007 at 05:34 PM.
Yeah, imagine trying to keep everyone happy while hundreds of berserk, beer sloshing bear warriors are trashing town.
If you put too many troops in a city the public order decreases due to squalor. Garrisons have nothing to do with quality of troops, apart from the fact that it helps when defending against a siege.
Stealing TWC's smilies since 2005
garnissons depend apon numbers....
"Hoti to kratisto" - Alexander of Macedon
I have been trying to determine the best mix for garrisons also. Just there has to be a file in game which determines the % increase per town/castle and per unit? Has anyone seen it??? CA must have developed a rule file somewhere??? I like to find the bugger.
Garrisons contribute to public order,up to 80% max as in RTW. Peasants are1/2 effective to a normal unit. RTW is population x .12 = 80% max. That is 1000 people needs 120 troops for the 80% public order bonus.
That looks programistically inclined enough to be true, but I've seen one 120-man unit of Spear Militia give more public order bonus than a 150-man unit of pikemen.
My guess is that Militia units give a bigger bonus to public order.
Not sure, but it would make sense...
... not that 'making sense' has anything to do with M2:TW...
Last edited by N3rull; January 22, 2008 at 12:50 PM.
I would think that militia in a city would be better than castle bred units. They have their own quarters and were raised/created in that city.
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Numbers are important to public order.It is same if you put 60 Varangians or 60 town militia.Militias are better because you don't have to pay upkeep for them(limited number of them though)
It's not just numbers because it seems like cavalry don't have a huge effect on garrison....
indeed, if you conquer a city with a cav army, you have to replace them soon cause people dont like the cavs as garrison. Even cannons, you have to replace these too. Just infantry, that works the best. A city full of infantry is the best option to garrison and make the people happy.
"He who controls the past controls the future.’ (George Orwell)
I beg to differ, I always put Spear Militia as garrison as they are readily available but I'll give you an example.Yes, I believe it's the amount of unit's in the town that matters. Not the quality. I'm not entirely sure though, but in my experience some of my cities have better public order when garrisoned with large militia armies then with high-quality units.
I had two stacks on my conquests, one comprised of mainly spear militia and the other with feudal knights. The knights were moving up ahead as they were the conquerors, and the spear militia were towing in behind to fill in the gaps for garrision as I wanted to only occupy settlements for something different to do and give myself more of a challenge. The knights could easily pull the public order over 140%, the moment they embarked on further conquest and the spear militia behind assumed the same amount of units that the knights had garrisoned it came out at 105%.
Now if you ask me that is a significant difference.
And bear in mind with my unit scale selection in mind feudal knights have 48 units and spear militia have 60 units so that even contradicts your numbers theory as well and points more towards the quality of units.
But I suppose you can't just base your conclusion on my assumption. Hopefully others will read this and back up my theory.
Last edited by Bluice; January 22, 2008 at 06:26 PM.
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Former Kaiser of the Holy Roman Empire (DGame)
I haven't investigate the whole issue thoroughly but i think that there is one factor that determines which kind of troops are more effective.
In a city that was recently conquered i had better luck for order with castle units, for preserving public order.
In a city that was under my rule for quite some time, castle units are less effective and usually are the problem instead of the solution. Especially if the combination is more castle units than militia units.
Just some random observations. Maybe they are true maybe not.