Would be pretty cool to combine some features from the Retrofit Mod into SS. Like boiling oil, AI support armies, and maybe even add some units from the Kingdoms campaigns into SS, like the Byzzies can get the flame thrower guys.
Would be pretty cool to combine some features from the Retrofit Mod into SS. Like boiling oil, AI support armies, and maybe even add some units from the Kingdoms campaigns into SS, like the Byzzies can get the flame thrower guys.
That's good idea, I miss boiling oil myself too.
But boiling oil would be way to effective killing enemy soldiers trying to come inside the walls. I don't know how CA managed to do this, but at the gate so many people can crowd to a so little place that it's unbelievable since - you know - you can hardly place even one squad on the walls or at the streets.
Pouring down this crowd would result immediate kill of third of the enemy army even if you had only one volley of boiling oil.
I believe the retrofit mod only works with Kingdoms add-on installed, so boo to CA. Will have to wait for 1.3 to come out so that we can all enjoy the 'benifits'.
To err is human, but to really foul things up you need a computer.
Paul Ehrlich
I don't think 1.03 alone will help you. The Retrofit mod uses the Kingdoms exe to run the Grand Campaign. No Kingdoms, no benefits (of which there are quite a few).
Correct me if I'm wrong but I'm angry by the fact that Kingdoms don't improve the main game...only add 4 new "mini" campaigns. I'd prefer like it happened with Barbarian Invasion, several new units for the original game plus a new campaign to play.
Instead of that we are not receiving any new feature by installing it!![]()
I hope you enjoy what I've done for the MTW2-Kingdoms-SS mod:
Well, it does, if you play using the Retrofit mod...
Plus, with all the new features, the modding potential in Kingdoms is huge. Stone walled forts, heroes, culture, etc.
Ok so that sounds like SS will only benefit from the new features if it incorporates the retrofit mod?
To a certain extent yes. The new code entries could be copied across to the SS mod files. To gain any benefit however, the mod would have to use the Kingdoms' exe.
well, hopefully 5.0 will do that and ss can become even better!
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
Sure, I hope so!
However, the question is: which way round?
- incorporate SS into Kingdoms or
- incorporate Kingdoms into SS...
The problem is just, that with the first method there are probably less players that actually own kingdoms...
The advantage could be some of the new features are in the grand campaign. (if it is not possible to include those "retrofit" features in the normal game..)
Well, we'll see, maybe there will be SS5.0 for both versions...
Any suggestions always appreciated!
Last edited by King Kong; September 01, 2007 at 10:49 AM.
Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008
It would be best to try and incorporate all the new features that Kingdoms, IMHO.
At the end of the day, it's all about making the most of the game. If the original is holding the mod back from improving, then wouldn't it better to just move onto the "new game". I do agree with that it sucks that CA never really improved the orginal. But it's all about money and why not buy Kingdom if only to encourage more development. It's only £14.99 here in the UK anyway.
acel337
But what about those people who do not want to buy kingdoms, who do not want to play a mini-game, but want CA to fix the one they have, is KK just to forget about them and say tough, go buy the expansion?
If the vast majority of SS fans have the expansion, then thats one thing, but until or if that becomes true, I would say stick with the original and work the features in.
I don't have kingdoms, but if someone was to confirm that it would fix all pathfinding issues for the Ai in the Grand Campaign, then I would probarly buy it/add it to birthday list, because thats the biggest issue for me with the game. It would then sit on the shelf, as I have no interest in the actual campaigns themselves, I have SS for that.
But as I say if the majority have bought it then thats who KK should address his work towards.
To err is human, but to really foul things up you need a computer.
Paul Ehrlich
I'm just saying that if by using Kingdoms we can get more new features then why not? Of course it would have been better if CA release a patch or somekind to have it all but as I understand it you can't have all the new features without Kingdom.
With regards to having to buy the expansion; the new campaigns are interesting and a lot man power has been put into it. I'm enjoying it so far but it's no where near as good as Stainless Steel with addons from Quark to make it even better. I am always willing to part with 'some' of my cash to encourage more development of this game. Hell, I wouldn't mind paying for SS; a lot time and effort has been put into it as well!
I know a lot people will disagree with me on this but we really should buy expansion like these from them. It's all about having an aduience for them. If it becomes a niche market for them, then they won't bother. I think £14.99 is a reasonable sum to pay for the expansion, if not just to keep the publishers happy.
welcome thomas! i would prefer that the features, factions, units, etc... were worked into the grand campaign. if i have to buy kingdoms thats fine with me, i will probably buy it anyway.
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
This calls for a grand poll
Personally I bought Kingdoms, but would prefer the new features to be brought into SS instead of the other way around. Wouldn't this be less time-consuming btw?
It's not like boiling oil, forts, greek fire etc is interesting.
I am curious of amount of new vars, modders can dance with.
Because improvement of AI, both battle and campaign is a most important task.
New simple goodies become boring fast, like your brand new suit or shoes.
And i have strong feeling, that that vars is not numerous, so making new version of mod, adapting it to kingdom.exe is clueless task
Actually Kingdoms allows for a lot of new scripting possibilities that modders could take great advantage of. Just have a read of just these 3 threads at .org:
http://forums.totalwar.org/vb/showthread.php?t=91080
http://forums.totalwar.org/vb/showthread.php?t=91081
http://forums.totalwar.org/vb/showthread.php?t=90946
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
I red this links, funny stuff, but you see, that features presented is actually more to fit some 'scenario' behaviour. I mean merging factions, leader models, leader lead force (like Highland nobles - leader unit at command of W.Walace), changing banners - all that stuff is for creating some atmosphere and scripted scenarios, like creation of spain, or russia or something like that (that was in Knights of Honor).
It's more fits to DLV (which i also really like), than to SS.
But i doubt that they implemented many changeable features, concerning campaign/battle AI.
From some reports and posts
- Computer now form stacks better.
It's from words of CA developers. Still, in Britania campaign i destroyed 3 Norwegian stacks, 80% consisted of siege weaponry.
Good news, that there must be new variables you can play with. Probably it's would be finally possible to force computer to not go idiotic route - 'probably i can win that 3 separate battles with 35% vs 65% odds, if i split my forces, one army full artilery, one full archers, one full swords'
- Some guys report that cavalry tries to flank now all time.
Well, i don't know really, all my battles enemy bodyguard charged middle in 3 stacks of spears. Dunno, i started to autoresolve battles very fast due incredible boredom of fighting vs default AI.
Let's cross fingers for possible brighter futute?![]()
Last edited by gogis; September 03, 2007 at 08:55 AM.