Results 1 to 1 of 1

Thread: Kingdoms factions in Grand Campaign

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    defc0n5's Avatar Laetus
    Join Date
    Aug 2007
    Location
    Oklahoma
    Posts
    17

    Default Kingdoms factions in Grand Campaign

    I got the Kingdoms expansion last night, and while all the new units and factions were very cool, and the new campaigns are awesome, I was kind of hoping that some of these factions would be playable in the Grand Campaign.

    To that end, I think it would be nice to move over a few of the factions into the Grand Campaign: say have Ireland start at Dublin, the Teutonic Order start at Hamburg/Magdeburg. Perhaps even expand the America's map out and add more of the Native factions there.

    Having edited unit and building files, I am sure that I can move over the units and buildings satisfactorially (I'd want someone experienced to help me out though) but I don't have a very good understanding of the diplomacy file, and I have no idea what to do with the campaign_ai file. To that end, I would need someone to help me modify those files (perhaps the map as well), and help me test out this idea.

    *Edit* Another thought occurred to me, that there are quite a few good mods out there that already have modified the campaign_ai file to make the game better than vanilla. Perhaps this could be done in partnership with another mod, say Anno Domini (I am quite fond of Shaba's diplomacy mod) or the Ultimate AI mod.

    Last edited by defc0n5; August 30, 2007 at 01:55 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •