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Thread: Retrofit Mod 1.0 Released

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  1. #1

    Default Re: Retrofit Mod 1.0 Released

    Ok, got the 1.5 patch to work. Now still having same issue w mod. It says "ERROR: Setup was unable to find a valid Medieval II Total War: Kingdoms installation. The Retrofit Mod version 1.0 requires Medieval II Total War: Kingdoms. Setup Aborted." when i launch the mod. some1 told me that u need to edit your registry to trick windows into thinking it's there but they forgot how to and where they read it.

    Help plz.
    Last edited by sideswipe; November 16, 2008 at 08:00 PM.

  2. #2

    Default Re: Retrofit Mod 1.0 Released

    I love this Mod, but I have run into an issue! I recently just beat the short campaign as Portugal and decided to continue playing it for the Portuguese Arquebusiers. However, ever since I beat the game, none of my gunpowder units do the appropriate fire-by-rank anymore. In a line only 2 men thick, they continue to cycle and take hella-long to do this.

    I know something is wrong because when I played as Spain, the musketeers in a 2-man line would fire appropriately: the front line would shoot, squat, the and stand-back up after the back row had fired. Now, this doesn't even happen on my Spain save file! ;_;! I could use any help or suggestions: I absolutely love gunpowder units, and playing them the buggy-vanilla way is absolutely horrible!

  3. #3

    Default Re: Retrofit Mod 1.0 Released

    Hey, when I play the hotseat campaign, I cannot defend myself. I read somewhere that I can fix this with a simple data file edit...Can anyone tell me how?

  4. #4

    Default Re: Retrofit Mod 1.0 Released

    GREAT job



    "We were all of us cogs in a great machine which sometimes rolled foward, nobody knew where, sometimes backwards, nobody knew why." -Ernst Toller

  5. #5

    Default Re: Retrofit Mod 1.0 Released

    Hi, during installing retrofit v1.0 I got this message (shown in the picture). Could someone please help with this as I have tried to reinstall it a couple times, and each time the same popup comes up. Also I was wondering if there is ONLY a v1.0 or if there are other versions? Thanks

  6. #6

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by The Turk View Post
    Hi, during installing retrofit v1.0 I got this message (shown in the picture). Could someone please help with this as I have tried to reinstall it a couple times, and each time the same popup comes up. Also I was wondering if there is ONLY a v1.0 or if there are other versions? Thanks
    Your installation path looks incorrect, make sure you are installing to the folder that contains your medieval2.exe file. If you've renamed the Medieval II Total War installation folder, or have a unique folder setup, or have a different operating system from Windows XP, you may need to help the installer find the correct folder when running it.

    But to answer your question, yes, there is only one version of the Retrofit, version 1.0. Another version would have been necessary if CA has released another patch for M2TW/Kingdoms, but, since they didn't, the Retrofit didn't need another update. So, this is it, the complete final version.

    Also, I've mirrored the Retrofit Mod exe file on my own Filefront storage space, located here, as my own mod, The Grand Unit Addon Mod for Retrofit 1.0, is dependent on the Retrofit, and I often receive complaints that people cannot access or locate the other mirrors. I hope that is okay Unspoken Knight.

    I'm also glad to see that over two years later this mod is still being enjoyed by the community. After over two years of solid gameplay, I've yet to experience a single crash or freeze with the Retrofit or my own mod based on it, which is a testament to M2TW's quality and production values. Good job Unspoken Knight!
    Last edited by Candelarius; July 07, 2009 at 07:06 AM.

  7. #7

    Default Retrofit Mod 1.0 not recognizing GE disc

    Having a bit of a fit getting the mod to work.

    I've bought the notorious Gold Edition (European) of the game, and after quite some hassle, installed the game and patched it completely.
    Then, I had installed the Retrofit and Custom Campaign 2 mods.

    Alas, when I run either, it keeps asking for my Kingdoms disc, which is located inside a folder on the first disc of my GE set. My guess is that since the mod does not recognize any files on the DVD root, the game is not recognized.

    Any idea's on how to circumvent this?

  8. #8

    Default Re: Retrofit Mod 1.0 not recognizing GE disc

    Quote Originally Posted by Skite View Post
    Having a bit of a fit getting the mod to work.

    I've bought the notorious Gold Edition (European) of the game, and after quite some hassle, installed the game and patched it completely.
    Then, I had installed the Retrofit and Custom Campaign 2 mods.

    Alas, when I run either, it keeps asking for my Kingdoms disc, which is located inside a folder on the first disc of my GE set. My guess is that since the mod does not recognize any files on the DVD root, the game is not recognized.

    Any idea's on how to circumvent this?

    No idea. I'd love to know why every Gold Edition of any Total War game kills the mods designed for the pre-Gold version....you'd think CA would retain the same folder structure for the sake of their fans. Oh well. I would email Unspoken Knight for assistance.

  9. #9

    Default Re: Retrofit Mod 1.0 not recognizing GE disc

    Quote Originally Posted by Candelarius View Post
    No idea. I'd love to know why every Gold Edition of any Total War game kills the mods designed for the pre-Gold version....you'd think CA would retain the same folder structure for the sake of their fans. Oh well. I would email Unspoken Knight for assistance.
    Alright, I'll try e-mailing him then.
    Yeah, it's pretty vague with their folder structure. Had to go through a bit of a hassle to get it installed, too. (Had to find and run the seperate setups for each campaign, instead of using the autolaunch stuff on the discs.)

  10. #10
    Bergil's Avatar Laetus
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    Default Re: Retrofit Mod 1.0 Released

    I've used this mod previously and was very glad with it, so thank you for that!

    However I now have a Downloaded copy of MTW2 + Kingdoms from steam, is there any way of manually installing this mod?

    PM would be appreciated!

  11. #11

    Default Re: Retrofit Mod 1.0 Released

    Hi guys, new member of the forums with a quick question. I'm definitely getting M2:TW in the next few days, so I've looked up some mods that look good to add down the road. My question is, will Retrofit work with the Gold edition? I read somewhere it might not, and I'd rather only have to buy this thing once also, what are the big differences between this and the Custom Campaign 2? I know they feature alot of the same stuff, but is there a difference? Thanks in advance!

    PS umm, I'll be posting a similar answer in the appropriate thread, but I figure I'd ask here as well. DOes anyone know whether SS-6.2 works with the Gold edition as well? Thanks!

  12. #12

    Default Re: Retrofit Mod 1.0 Released

    First, yes I should work with the gold edition IIRC( if you get it from Steam thats a whole other issue)

    And Second it should work with SS but DO NOT GET 6.2. It is for total war "pros" and m/m 6.2 is the same as vh/vh 6.1 iirc, which is already harder than vanilla vh/vh, also when you install the 6.1 patch the only box you should have ticked is the "remove army supply" one as you're a new player.

    Kind Regards
    Will

    P.S If you do get Retrofit get Grand Unit Addon aswell, its pretty good and if you get SS make sure you downlaoded the fixes(ask someone else for them).
    Fancy Sigs are pointless.
    Also I use that Avatar on every forums, cba to get a different one.
    I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).

    Will

  13. #13

    Default Re: Retrofit Mod 1.0 Released

    Awesome reply, thanks! I'll probably start off on M/M for both vanilla and any mod I add after I get some experience but thanks for the tip! I also read somewhere that retrofit really nerfs cavalry, is that true?

  14. #14

    Default Re: Retrofit Mod 1.0 Released

    It just tones 'em down so they aren't the equivalent of a steam roller. Use them to charge flanks and scatter enemy troops. If you leave them in melee, they wont fare as well. I think the base attack for Mailed Knights is 8 with a charge bonus of 5. Play to the strengths of the unit - high mobility and large charge bonus.

  15. #15

    Default Re: Retrofit Mod 1.0 Released

    That doesn't sound so bad then, I'll probably give most a try and see what fits best. Thanks!

  16. #16

    Default Re: Retrofit Mod 1.0 Released

    I have the steam version of MED II Kingdoms and the non-steam version. Right now I'm playing the non-steam version, since I don't know how the hell to get retrofit onto steam. Is there a way to manually dump the data for retrofit, grandunit, and stone fort mods FROM my non-steam TO my steam version?

  17. #17

    Default Re: Retrofit Mod 1.0 Released

    There probabaly is but knowing steam is would probabaly mess some things up.

    Yet again i refer to norsca's post on steam: http://www.twcenter.net/forums/showt...72#post2510072

    (this guy deserves alot more praise than he's getting =P)

    I have the steam M2TW and Kingdoms and this soloutin works perfectly.

    Kind Regards
    Will
    Fancy Sigs are pointless.
    Also I use that Avatar on every forums, cba to get a different one.
    I've finished with "Kind Regards" in my post for years so dont feel you have to reward me for it(like someone kindly did).

    Will

  18. #18
    Jynx's Avatar Decanus
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    Default Re: Retrofit Mod 1.0 Released

    I have only one complaint with this mod, the upkeep levels are so low that the AI spawns so many armies that it defeats the point of a huge impressive victory where you destroy 2 stacks. What I mean is this:
    Spoiler Alert, click show to read: 






    And one problem with the AI, the Pope has been gathering it's forces outside Sicily for 50-100 turnns now and has barely ever gone past the border.
    80 years is simply not enough to enjoy all of the fun in the world, and out of it...

  19. #19

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by Jynx View Post
    I have only one complaint with this mod, the upkeep levels are so low that the AI spawns so many armies that it defeats the point of a huge impressive victory where you destroy 2 stacks. What I mean is this:
    Spoiler Alert, click show to read: 






    And one problem with the AI, the Pope has been gathering it's forces outside Sicily for 50-100 turnns now and has barely ever gone past the border.
    Byzantines in Burgundy? Timurids in Tyrolia? The United Federation of America?! How'd you do that?
    Last edited by Shasqua; January 09, 2010 at 11:48 AM.

  20. #20
    Opifex
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    Default Re: Retrofit Mod 1.0 Released

    I have not been able to make Retrofit work under Vista/Windows 7.

    Unspoken, do you know why some mods would have problems running under Vista/Windows 7?


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    the tranquility of servitude greater than
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    your counsel, nor your arms. Crouch
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    and may posterity forget that ye were
    our countrymen."
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