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Thread: Retrofit Mod 1.0 Released

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  1. #1

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by kuo0426 View Post
    Thankyou for design the mod
    I have played the mod for few hours,it's great!
    But the only fly in the ointment was the AI of the campaign,it's simpler than M2TW and kingdom....too easy to play (I have set the difficulty level to very hard/very hard)
    I think the campaign AI of the Mod may continue on the M2TW or kingdom?
    But the AI on battlefield is no problem
    Whatever your issue is, though, it is not due to the Retrofit Mod. If you find the mod easy to play, you would find M2TW equally easy to play, since the mod didn't really change anything that could cause that result. The Retrofit Mod only changes a few lines (like 4) of code in the AI parameters, and all it does is makes the AI more likely to attack factions that are in the factions victory conditions (so England is more likely to attack France, Scotland is more likely to attack England, etc). Personally, I found that this has made the game much more difficult, not easy...

    Quote Originally Posted by lionbrave View Post
    yeah i tried the mod, but when i start it up in the launcher thing, everything gets REALLY laggy, like the frame rate takes a nosedive

    shame too, this looked like it wouldve been fun
    I haven't experienced any lag whatsoever with this mod, and the launcher really shouldn't/couldn't make the game any more or less laggy. I suspect there must be something about your system that is producing that effect. Use the desktop icon to launch the mod instead of the auto-launcher feature if it isn't working well on your system.

  2. #2

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by kuo0426 View Post
    Thankyou for design the mod

    I have played the mod for few hours,it's great!

    But the only fly in the ointment was the AI of the campaign,it's simpler than M2TW and kingdom....too easy to play (I have set the difficulty level to very hard/very hard)

    I think the campaign AI of the Mod may continue on the M2TW or kingdom?


    But the AI on battlefield is no problem




    I come from Taiwan,thankyou for read my funny English
    Well u could always try Lusted's Campaign AI. Does wonders.
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  3. #3

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by lionbrave View Post
    yeah i tried the mod, but when i start it up in the launcher thing, everything gets REALLY laggy, like the frame rate takes a nosedive

    shame too, this looked like it wouldve been fun
    Well not necessarily. My computer isn't all that good and it runs retro & GUAM just fine. In fact, i've seen no difference in performance since I've installed the mods.
    DKnIgHT, ODiN_X
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  4. #4
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Retrofit Mod 1.0 Released

    Probably should have asked in the modding forum, but anyway, how do I enable this
    'Hide Campaign' checkbox.
    into retrofit mod ?

    I tried comparing the files from retrofit and CCM 2 but I couldn't find any relevant files to enable it it retrofit.

    :hmmm:

    Edit:

    Anyway, here's what I've already did.

    1- Copy _M2_Grand_Campaign_PANELS from CCM2/data/menu to retrofit/data/menu

    2- Copy ; from CCM2/data/text/menu_english.txt to retrofit/data/text/menu_english.txt to

    {UI_GAME_INFO_HIDE_CAMPAIGN}Hide campaign map under fog of war
    {UI_GAME_OPTIONS_HIDE_CAMPAIGN}Hide Campaign
    3- Add ; to retrofit/data/menu/mtw2.Int file

    Code:
        </UI piece>
        <UI piece>hide_campaign
          <identifier>UIP_HIDE_CAMPAIGN_BUTTON</identifier>
          <Parameters>
            <x>818</x>
            <y>670</y>
            <width>32</width>
            <height>32</height>
            <tool_tip_id>UI_GAME_INFO_HIDE_CAMPAIGN</tool_tip_id>
            <locked>false</locked>
          </Parameters>
          <object_data></object_data>
          <object_id>empty_toggle_button</object_id>
        </UI piece>
        <UI piece>hide_campaign_text
          <identifier>UIP_STATIC_TEXT</identifier>
          <Parameters>
            <x>847</x>
            <y>676</y>
            <width>173</width>
            <height>21</height>
            <UI text>UI_GAME_OPTIONS_HIDE_CAMPAIGN
              <font_id>verdana_sml</font_id>
              <align>left</align>
            </UI text>
            <locked>false</locked>
          </Parameters>
          <object_data></object_data>
          <object_id>empty_art</object_id>
        </UI piece>
        <UI piece>grand_campaign_Strengths
          <identifier>UIP_STATIC_TEXT</identifier>
          <Parameters>
            <x>782</x>
            <y>227</y>
            <width>190</width>
            <height>26</height>
            <UI text>UI_CUSTOM_BATTLE_STRENGTHS
              <font_id>verdana_med</font_id>
              <align>centre</align>
            </UI text>
            <locked>false</locked>
          </Parameters>
          <object_data></object_data>
          <object_id>empty_art</object_id>
    4- What else should I do ?
    Last edited by AngryTitusPullo; August 20, 2008 at 03:35 AM.


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  5. #5
    Graphic's Avatar Vicarius
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    Default Re: Retrofit Mod 1.0 Released

    Excuse me, I have it confused with another mod.


  6. #6

    Default Re: Retrofit Mod 1.0 Released

    It is possible to mod the Retrofit campaign map. Adding a new region requires changes to a few files. If you start a new thread, make sure you describe the changes you are making and what the problems are.

  7. #7

    Default Re: Retrofit Mod 1.0 Released

    Why did this mod change the armor values to low? Does the armor values work in the same way as before?

  8. #8

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by Yconrel View Post
    Why did this mod change the armor values to low? Does the armor values work in the same way as before?
    Any changes to unit stats were taken directly from the 4 Kingdoms campaigns.

  9. #9

    Default Re: Retrofit Mod 1.0 Released

    Every time I try to download the mod I get a message saying "Sorry! You have exceeded your daily allowed download amount." when I haven't downloaded a thing yet today?

  10. #10

    Default Re: Retrofit Mod 1.0 Released

    Go ask your ISP. That's not an issue for these forums.

  11. #11

    Default Re: Retrofit Mod 1.0 Released

    Filefront site in iran has filtered
    i wish any site or torrent file for download Retrofit Mod 1.0
    Last edited by cyrus_empire; September 06, 2008 at 04:21 AM.
    I'm returned again...

  12. #12

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by cyrus_empire View Post
    Filefront site in iran has filtered
    i wish any site or torrent file for download Retrofit Mod 1.0
    Try This:
    http://www.gamershell.com/download_20883.shtml

  13. #13

    Default Scotland and the others

    Hello, I just wondered why I cant play scotland and some other factions that were present in the original grand campaign.
    Thanks

  14. #14

    Default Re: Retrofit Mod 1.0 Released

    That's odd, you should be able to play any of the original factions with the Retrofit Mod.
    Have you tried the Kingdoms Grand Campaign Mod? It's based (in part) on Retrofit 1.0 and adds a bunch of new features (including being able to play as Ireland, the Teutonic Order, Lithuania, and more) that are not in Retrofit 1.0. I give it two thumbs up.

  15. #15

    Default Re: Retrofit Mod 1.0 Released

    Ok thanks for your reply. I'll try this right away.

    Wow, I've downloaded the campaign mod 2, it's awesome! Tyvm
    Last edited by MikeTW; September 19, 2008 at 03:24 PM.

  16. #16
    manofarms89's Avatar Senator
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    Default Re: Retrofit Mod 1.0 Released

    really good for beginner modders

  17. #17

    Default Re: Retrofit Mod 1.0 Released

    So does anyone have a solution to my problem? Or should I just leave this mod for dead?

  18. #18

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by sideswipe View Post
    So does anyone have a solution to my problem? Or should I just leave this mod for dead?
    The mod is certainly not dead, it works fine for me and the 10,000 people that have installed my own version of this mod. So, something is wrong with your PC or installation. I would suggest:

    • Uninstalling the game completely
    • Delete your SEGA folder
    • Do a disk defrag
    • Verify you have actually purchased the game and are not trying to get a cracked version of the game to work
    • Reinstall off your game disks, installing M2TW and then Kingdoms
    • After that, ONLY install the 1.5 patch (Kingdoms patches M2TW automatically, you only need the Kingdoms 1.5 patch after that)
    • Install the Retrofit Mod
    • Make sure you have no background programs, like virus protection actively running or IM programs running
    • Play the game


    In theory, if you do all of the above, the mod will work fine. Otherwise, something is hosed on your system.

  19. #19

    Default Re: Retrofit Mod 1.0 Released

    does this retrofit pump up the unit numbers like the MTWII retrofit does? The high numbers drive me insane plus for some weird reason my screen goes all blurry.

  20. #20

    Default Re: Retrofit Mod 1.0 Released

    read below
    Last edited by sideswipe; November 08, 2008 at 05:59 PM.

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