Page 7 of 13 FirstFirst 12345678910111213 LastLast
Results 121 to 140 of 259

Thread: Retrofit Mod 1.0 Released

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Retrofit Mod 1.0 Released

    Hey There!

    Just got Kingdoms today, and instantly downloaded this mod. Been trying to get kingdoms and the retrofit mod to work in window mode, but I don't seem to be having any luck. I pulled it off for the vanilla MTW2 with .cfg and.bat files, but I don't know what Im doing wrong here. Can someone help? Thanks IN advance =)

  2. #2

    Default Re: Retrofit Mod 1.0 Released

    You will need to edit the retrofit cfg file:

    "[m2tw path]\mods\retrofit\medieval2.retrofit.cfg"

    Unspoken Knight

  3. #3

    Default Re: Retrofit Mod 1.0 Released

    [video]
    ## run game in windowed mode
    # windowed = true
    ## disable movies
    # movies = false


    It's already on "true"...and I've been using the .bat instead of the desktop shortcut. Any ideas?

  4. #4
    nemr's Avatar Miles
    Join Date
    Jan 2008
    Location
    kuwait
    Posts
    359

    Default Re: Retrofit Mod 1.0 Released

    do i can apply mtw2 mods ((tlr,bbb, ....etc)) in this mod....??

  5. #5

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by nemr View Post
    do i can apply mtw2 mods ((tlr,bbb, ....etc)) in this mod....??
    not all will be compatible but yes, in theory it should work.

    make backups before trying in case it doesn't.

    report here how you go.

  6. #6

    Default Re: Retrofit Mod 1.0 Released

    Be careful adding other mods to the Retrofit Mod. If the mod you are adding contains any files that the Retrofit Mod also uses, your new mod files will over-write the Retrofit Mod, which may destroy features of the Retrofit Mod, introduce instability in your game, or cause the Retrofit Mod to stop working entirely.

    Adding mods to other mods usually requires an advanced modding knowledge and I personally don't recommend it, unless the mod you are adding was intentionally designed for the mod you are adding it to. In my opinion, it's best to pick a mod you like and stick with it, or, start learning how to mod yourself.

  7. #7

    Default Re: Retrofit Mod 1.0 Released

    This retrofit mod uses only vanilla files M2K & M2TW, and some editing to make M2TW compatible with M2K exe.
    The only issues faced when installing a M2TW based mod over retrofit is the possibility that the new mod files do not include the M2K entries needed for the M2K exe to run the game.

  8. #8

    Default Re: Retrofit Mod 1.0 Released

    True, but, again, you want to make sure that the mod you are installing does not include text files that Retrofit mod uses...if you install your new mod over Retrofit, and it includes, for example, a new EDU (maybe to add a new unit or something), you'll wipe out all the balance changes that Unspoken Knight included in the Retrofit Mod. This is just an example, but, I hope you see my point: You can't just directly install a mod onto another mod and expect it to work perfectly, unless the two mods have no common files between them.

  9. #9
    AlCord's Avatar Semisalis
    Join Date
    Feb 2005
    Location
    Germany
    Posts
    428

    Default Re: Retrofit Mod 1.0 Released

    Hotseat campaign is a multiplayer campaign. Nothing more or less.

  10. #10

    Default Re: Retrofit Mod 1.0 Released

    Unspoken Knight,

    Now that the official Kingdoms Patch is out, can you please confirm if it is fully compatible with Retrofit 1.0? Will a new version of Retrofit be necessary?

    Thanks,
    Candelarius

  11. #11

    Default Re: Retrofit Mod 1.0 Released

    The Retrofit Mod should automatically pick up any Kingdoms related code fixes in the patch. Since there are no major data fixes in the Kingdoms patch that are relevant for Retrofit (or Medieval II), then there is currently no need for a new Retrofit.

    The fixes that should be picked up automatically include:

    - Fixed exploit that allowed certain characters' stats to be raised by repeatedly saving the game.
    - Fixed the family tree disappearing when a princess is married to General who becomes the Faction Leader.
    - Fixed soft-lock that occurred with multiple armies on the battle map.
    - Fixed crash that occurred when disbanding a unit whilst merging two armies.
    - Crash after auto-resolving a siege battle from a hotseat save game no longer occurs.
    - Crash that occurred when loading a battle from the campaign map edge no longer occurs.
    - Kingdoms no longer crashes when playing battles after unpacking the game's data.
    - Improved siege auto-resolve.
    - DX10 Shadow bug


    There are some relevant minor data fixes that will NOT get picked up:

    - Fixed a number of inconsistencies between units' speech and their unit cards.
    - Small black rectangles no longer appear on the campaign map.


    I think most of the other fixes in the patch are not relevant for the Retrofit Mod.


    Without re-testing all areas of the Retrofit Mod with the patch I cannot explicitly state that the Kingdoms Patch is fully compatible with Retrofit.

    I can state that I believe the Kingdoms Patch should be fully compatible and doesn't change any existing data formats in the Retrofit Mod (or other Kingdoms Mods).

  12. #12

    Default Re: Retrofit Mod 1.0 Released

    I've currently got the leaked patch installed and it seems to work fine.
    Grand Campaign: Extended - Adding Kingdoms content to the Grand Campaign.

  13. #13
    AlCord's Avatar Semisalis
    Join Date
    Feb 2005
    Location
    Germany
    Posts
    428

    Default Re: Retrofit Mod 1.0 Released

    Good to hear. It's finally the time to port my personal mod to kingdoms exe. Again hard work :hmmm:

  14. #14

    Default Re: Retrofit Mod 1.0 Released

    Cool, thanks Unspoken.

  15. #15

    Default Re: Retrofit Mod 1.0 Released

    Perhaps you set the era to "early"?
    Grand Campaign: Extended - Adding Kingdoms content to the Grand Campaign.

  16. #16
    AlCord's Avatar Semisalis
    Join Date
    Feb 2005
    Location
    Germany
    Posts
    428

    Default Re: Retrofit Mod 1.0 Released

    Lol, thanks.
    That's it. Med II sets it as default after reinstall. Didn't know that.

  17. #17

    Default Re: Retrofit Mod 1.0 Released

    It's not complicated at all. Just install Kingdoms and then the 1.5 patch. End of story.

  18. #18

    Default Re: Retrofit Mod 1.0 Released

    yeah i tried the mod, but when i start it up in the launcher thing, everything gets REALLY laggy, like the frame rate takes a nosedive

    shame too, this looked like it wouldve been fun

  19. #19

    Default Re: Retrofit Mod 1.0 Released

    Erm, I'm not experiencing that issue at all. Retrofit + GUAM is just as fast as vanilla M2TW or Kingdoms.
    But then I'm running a q6600 and a pair of 8800 GTXs in SLI.

  20. #20

    Default Re: Retrofit Mod 1.0 Released

    Thankyou for design the mod

    I have played the mod for few hours,it's great!

    But the only fly in the ointment was the AI of the campaign,it's simpler than M2TW and kingdom....too easy to play (I have set the difficulty level to very hard/very hard)

    I think the campaign AI of the Mod may continue on the M2TW or kingdom?


    But the AI on battlefield is no problem




    I come from Taiwan,thankyou for read my funny English

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •