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Thread: Retrofit Mod 1.0 Released

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  1. #1

    Default Re: Retrofit Mod 1.0 Released

    This is going to sound stupid but what does retrofit do? I installed it and I don't notice a difference. I click the shortcut and it brings me to M2TW. Isn't it for Kingdoms? Please help me out.

  2. #2

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by mangoo- View Post
    This is going to sound stupid but what does retrofit do? I installed it and I don't notice a difference. I click the shortcut and it brings me to M2TW. Isn't it for Kingdoms? Please help me out.
    The Retrofit Mod 'retrofits' some core Kingdoms features back to original M2TW such as boiling oil, hotseat, control AI reinforcements and AI recruitment rebalancing. Since it uses the Kingdoms exe, it requires Kingdoms to be installed and will also apply various Kingdoms bug fixes and improvements back to M2TW also. You can check the list of features on the first page of this thread for more details.

    Unspoken Knight

  3. #3

    Default Re: Retrofit Mod 1.0 Released

    Thank you for getting to me so fast, I understand the meaning of this mod now. Cheers

    EDIT

    One more question, How do I get a mod-switch to work with the .bat? I took a swing at this:
    cd ..\..
    kingdoms.exe @mods\retrofit\medieval2.retrofit.cfg --io.file_first
    However, no luck from me.
    Last edited by mangoo-; November 11, 2007 at 07:50 PM.

  4. #4

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by mangoo- View Post
    Thank you for getting to me so fast, I understand the meaning of this mod now. Cheers

    EDIT

    One more question, How do I get a mod-switch to work with the .bat? I took a swing at this:

    However, no luck from me.
    The mod switch is specified as the mod path in the mods\retrofit\medieval2.retrofit.cfg file. I assume you mean you want to run with the '--io.file_first = 1' switch? This switch tells the game to look for the extracted data files first before loading them from the packs. If you are modding the Retrofit Mod, there is no need to add this switch, just add the modded files directly to the Retrofit Mod (at your own risk).

    By default, the game should look in the following places for files:

    1) Mod packs if they exist (such as the various retail kingdoms packs, not used for community mods)
    2) Mod data directory
    3) The m2tw packs
    4) the m2tw data directory

    Regards,

    Unspoken Knight

  5. #5

    Default Re: Retrofit Mod 1.0 Released

    the download link isn't working any more could u please post another one up?

  6. #6

    Default Re: Retrofit Mod 1.0 Released

    The download link seems to be working now:

    http://www.twcenter.net/forums/downl...o=file&id=1581


    Unspoken Knight

  7. #7
    Asta666's Avatar Libertus
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    Default Re: Retrofit Mod 1.0 Released

    sorry if this has been asked before but im having some problem with this mod... i can install it and start playing but usually after some minutes i get what it is a video error i think, screen just turns black and computer crashes. this does not happen with the vanilla version or other mods, any ideas why it could be?


  8. #8
    onmy6's Avatar Miles
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    Default Re: Retrofit Mod 1.0 Released

    Will this mod work on m2tw spanish edition ver 1. Any help will be greatly received and appreicated, thanks
    Last edited by Scorch; December 09, 2007 at 07:34 PM.

  9. #9

    Default Re: Retrofit Mod 1.0 Released

    @Sarge & onmy6:

    Please keep your posts civil. I would prefer if this thread didn't get cluttered with offensive posts.


    @onmy6:

    The Retrofit Mod should install and work fine. It will install the appropriate language version of the Retrofit Mod based on the installed language of M2TW (Spanish in your case).


    Regards,

    Unspoken Knight

  10. #10
    Scorch's Avatar One of Giga's Ladies
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    Default Re: Retrofit Mod 1.0 Released

    Please keep your posts civil here, and refrain from flaming other members. Thank you.
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  11. #11
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: Retrofit Mod 1.0 Released

    I have install retorfit mod 1.0, but Grand campaign dosn't work ??? why??

  12. #12

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by Tadzreuli View Post
    I have install retorfit mod 1.0, but Grand campaign dosn't work ??? why??
    Uh, a little more information please. Do you have Kingdoms installed? Did you apply any other mods? What's your OS?

  13. #13
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: Retrofit Mod 1.0 Released

    Uh, a little more information please. Do you have Kingdoms installed? Did you apply any other mods? What's your OS?
    yes, I have instal Kingdoms, after that I have instaled retrofit mod as in instruction was wrote... but custom battle work as usual and grand campaign not work...

  14. #14
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: Retrofit Mod 1.0 Released

    Did you apply any other mods?
    what you mean... ?

  15. #15

    Default Re: Retrofit Mod 1.0 Released

    I mean, do you have any other M2TW mods installed? IF you do they may be interfering with your install of Retrofit.

    Try doing a complete uninstall and then reinstalling.

  16. #16
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: Retrofit Mod 1.0 Released

    I mean, do you have any other M2TW mods installed?
    I had Grand campaingn mod, but I uninstal it before instal the retrofit mod. ... but retrofit's imperial campaign not work again...

  17. #17

    Default Re: Retrofit Mod 1.0 Released

    @Tadzreuli:

    I had Grand campaingn mod, but I uninstal it before instal the retrofit mod. ... but retrofit's imperial campaign not work again...
    This is what is probably causing the issues. If you are using the "Grand Unit Addon Mod (for Retrofit)" or the "Kingdoms Units Add-on for Retrofit" you may need to manually remove any left over files before installing the Retrofit Mod. I am not certain of the details since I did not develop these add-on mods, but after uninstalling, you may need to delete the "[m2tw path]\mods\retrofit" directory before installing the Retrofit Mod.

    Some of these unit add-on mods created by other modders modify the base installaion of the Retrofit Mod. If you have trouble with these add-on mods, please post in the appropriate add-on mod threads.

    I hope this helps,

    Unspoken Knight

  18. #18
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: Retrofit Mod 1.0 Released

    thank you, I try this way...

  19. #19
    Tadzreuli's Avatar Chevalier Blanche
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    Default Re: Retrofit Mod 1.0 Released

    ...... o, no...... I tried, without "units" add-ons mod, simple retrofit mod 1.0, but campaign game not work again....

  20. #20

    Default Re: Retrofit Mod 1.0 Released

    Quote Originally Posted by Tadzreuli View Post
    ...... o, no...... I tried, without "units" add-ons mod, simple retrofit mod 1.0, but campaign game not work again....
    Did you manually delete the 'Retrofit' mod folder after uninstalling? Your earlier post stated that you had previously installed a unit add-on mod. This probably left residual files in the Retrofit Mod folder. Please delete the entire Retrofit Mod folder "[m2tw path]\mods\retrofit" before reinstalling it.

    Unspoken Knight

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