Well, did you read the mods readme or information in the first post of this thread?
Did you read my post?
I did.. I merely am just confused as to what the mods does, does it just upgrade the vanilla MTW:2 with all the special new features MTW: Kingdoms has? I was expecting to be able to play as welsh or Ireland.
And what is meant by "hot seat" campaigns?
Those are my questions and concerns.. please dont reply did I read it, of course I did, I'm looking for clarifications.
Hmm, perhaps I forgot something to activate because I never had this problem:
All factions in custom battle have only 14 units for selection (see attachment)?!?! So where is the prob :hmmm:
Last edited by AlCord; February 13, 2009 at 07:53 AM.
I get an empty error message when starting up, what's the problem? I've patched medieval 2 to 1.3 a long while back, bought kingdoms last week and installed it.
Last edited by Groenepuntmuts; May 04, 2008 at 11:17 AM.
Check and see what version Medieval II TW is saying it is. The M2TW Kingdoms expansion, if I remember correct, when purchased as a separate expansion instead of part of the M2TW Gold set, will patch M2TW to v1.2 of M2TW. What you may need to do is re-patch M2TW to v1.3 for the Retrofit Mod to work.
An alternative may be to try patching both M2TW and Kingdoms with the new M2TW Kingdoms patch, which is v1.05, then try adding the Retrofit Mod. The readme info for the Retrofit Mod though states that it "may not be compatible" with versions of M2TW after v1.3, so only try this as long as you realize it may not work.
I'm getting ready to patch M2TW Kingdoms patch v1.05 and may be able to answer better later.
Marcus Camillus
Er, no. Kingdoms patches M2TW to 1.3
Kingdoms RTM is 1.4, and of course there's a 1.5 Kingdoms patch.
There is a stand-alone 1.3 patch for those people who have M2TW (but not Kingdoms).
None of the patches are cumultive: You need to patch to 1.1, then 1.2, then 1.3, then install Kingdoms, then patch 1.5. You can skip patching 1.1 and 1.2 if you're installing Kingdoms becasue the Kingdoms installer itself will bring any M2TW installation up to 1.3 by patching to 1.1, then 1.2, and finaly then 1.3 before it installs Kingdoms RTM (1.4)
Complicated enough for you, CA?
hello guys, does anyone have a working retrofit mod and grand unit addon link? i searched for the entire day and couln't find this great mod anywhere![]()
Why do people keep asking for updates and additional content? That's the essential problem with most mods, and, it seems the community now has that expectation, the problem being that the mods never stop being developed. Modders seem to just change every imaginable thing they can think of just because they can. A good mod sets out what it intends to accomplish (ie, Retrofit the Grand Campaign to Kingdoms) and then does so, releasing a final, polished product.
Work of God
Delete this
Last edited by DarK_RTW; August 31, 2007 at 07:56 AM. Reason: delete this please
@Unspoken Knight. Thanks for the responses. I've now got my hands on a copy of Kingdoms and it looks fairly straightforward to port things across using the Retrofit files as a base.
@Candelarious
I agree there should always remain a verison of the Retrofit mod that is just a simple port of the GrandCampaign into Kingdoms.
However, having said that, able modders like Unspoken Knight might be willing to make more advanced versions (who knows, he may have already...)? Such mods, if created, shouldn't replace the vanilla port. Instead they would be better existing as entirely separate entities. There are so many cool additions in Kingdoms, such as stone-walled forts, culture, hero abilities, new strat/battle map models, and plenty of new units, that I'm sure there's an equal demand for a version of the GC with these included. This shouldn't be discouraged just because you want your vanilla only option. Whether Unspoken Knight does this, is entirely up to him. His mods are polished and professional and personally I'd love it if he did; however, if he doesn't wish to, then I'm sure somewhere down the line someone else will...
Regards
Much praise and gratitude to Unspoken Knight for supplying the patch part of the patchspansion. Only one thing remains, in my mind, and that is to integrate this mod and Spurius's BigMap. Is that a possibility? Are there any hidden conflicts, or is it something that can be done fairly straightforwardly by a novice modder? Thoughts?
i try to find the castles from the teutonic campaign, but i can't. the modles are easy to find and use in vanilla.
this is my new general for the HRE
http://img529.imageshack.us/img529/176/0000lv7.jpg
Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
Vote Brain Slug for president.
Does this mod works with the italian version of the game? If not, can someone please tell me a legal source to translate my game in the english version? Thanks in advance.
Teutonic Hochmeister skin bug on campaign map fixed --> http://www.twcenter.net/forums/showthread.php?t=127010
Please excuse tha Captain's question, cus Oi be dummer than a bag o' frozen farts, but does this mean we can recruit tha noo units in tha ooriginal MTW2 grand campaign map? Fer example, can HRE get tha cool new Teutonic Units?
If not, be this in tha works by anyone? Tanks fer dar infoo.
Likewise I'd be interested in a more detailed explanation.
I'm a newbie when it comes to TW modding so what exactly the retrofit does is beyond me.
What does a player who uses Retrofit gain from the GC without adding other mods or modding anything themselves?
Baldur's Gate II Mods:
Map of Faerun ----- Callum: Paladin of Amaunator
BlackWyrm's BG1 QuestPack ----- Portrait Modifications
..did you not read what it adds??