How will Kingdoms effect (or not effect?) an install of CAE?
How will Kingdoms effect (or not effect?) an install of CAE?
Well, the installation wouldn't be any different I think, as you can see kingdoms as a mod too.
But it might effect CAE giving Zeph some ideas.
Independence, freedom, Aryan republic!
Socialism, Feminism, Anti-Rascism!
It is the structures of Capitalism who make the class, race and gender struggles neccesary. I personally refuse to accept that I will have approximately 17% less money each month because I am Middle Eastern, I refuse to accept that if a girl is raped the rapist blames it on her clothing, and I refuse to accept that the working class is the slave of the modern society- thats why I believe in Socialism, thats why call myself a Feminist and thats why I am Anti-rascist.
yea, exporting new units,maps and another useful resources![]()
Common sense removed due being Disruptive.
nope it wont, it is seperate. you can have them both.
Independence, freedom, Aryan republic!
Socialism, Feminism, Anti-Rascism!
It is the structures of Capitalism who make the class, race and gender struggles neccesary. I personally refuse to accept that I will have approximately 17% less money each month because I am Middle Eastern, I refuse to accept that if a girl is raped the rapist blames it on her clothing, and I refuse to accept that the working class is the slave of the modern society- thats why I believe in Socialism, thats why call myself a Feminist and thats why I am Anti-rascist.
This its the same thing of the rtw expansion,this its just huge mod having his own mod folderlike cae and mtw2
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Common sense removed due being Disruptive.
thats what im sayin right there dawg! add that stuff bru! dude im tellin ya give me some info ill tell ya what im after you do it ill just start buyin your s_hit and stop impulse buying what i have been!and er herm ..... hughes de payens pliz lol
well i've installed kingdoms today and i can say CAE works fine![]()
Common sense removed due being Disruptive.
hey zeph and crew let me ask somthing. what im wanting to know is would it be possible, for you to basically just use the current map that cae uses, and add all kingdoms? basically add the new factions, units, abilities, citys, characters etc. to the grand campaign of mtw2. if yes thats what im after. and listen i dont like paying ca for a mod that's seperate just to play 4 campaigns with maybe 7 factions on a large map what a joke and a rip off! but you know what i did.... last time too. so im serious private msg me ill send the money for what i paid to get kingdoms, for your hard work to achieve this. as i said in their forums i guess ill just go back to the mod section and cae creator to get what i want since they could care less about doing anything. thanks again to my mod team at cae hear from you soon.
Well here is the thing storming.As you may know or may not know excluding Georgia there are 2 faction slots remaining to maximize the faction limit.
I intend to take some stuff out of Kingdoms and implement it to CAE the stuff might be some units mostly..And maybe I may add some factions in the optional folder (taken from Kingdoms)...
Keep the money to yourself Stormin thank you,I am not modding for money and no amount of money can hardly match with the nice feeling that I feel when I see that people enjoy the mod.![]()
Shine on you crazy diamond...
stormin, thats possible, but only if you've free slots left, on this case theres only one, so zeph would just be able to added 1 faction on current map![]()
Common sense removed due being Disruptive.
ok gotcha so we are talking about available faction slots? meaning we would need to lose some to get some?
we can added some features from kingdoms,yes its possible but factions we've a limit of 31![]()
Common sense removed due being Disruptive.
so basically figure out what factions are going to be added and what ones to remove and then the rest is ok nothing game wise has changed to where you cant add it? i myself think that milan/italy speaks for italy/venice and sicily. why not make same units available to say italy from all of them then you remove 2 factions making way for 2 new ones.as far as the americas why not just use 2 tribes aztecs south and apachi's in north. portugal is 99% smoked off by spain in the first 30 moves any way and have the same units so thats now 3 removed.just kinda floating ideas but yea somthing like that and we get our new toy in no time.im real itchy at the moment i paid 34 bucks for somthing thats usless to me. if i cant have the whole world and all the factions at once then i dont need it you know. lol anyhow ill keep checkin back guys thanks agian.
also because cae have your own mod folder , but for who have problems before install kingdoms, make sure you make a whole mtw2 1.2 backup and install mods on this folder and chance launcher links :p
Common sense removed due being Disruptive.
well kingdoms gives you new units, factions, regions, heroes and ? ancillaries/traits?. so if we have crusader states and teutons then basically we are talking about very few to add not that its not time consuming just that atleast your not trying to drag an entire game over.i like the antioch faction and the irish and norway factions are tight but honestly i thought the some of the others that we had a better set up with them. if we could get all of the guys mods in this group it would be nice . the holy sites/regions stuff, new kingdoms stuff, well any how ill wait i play cae only since nothing else has what im looking for so keep it guys good job thanks.