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  1. #1

    Default Revolt

    Hi !
    I need help.
    i work on the mod and i need in year 1460 Revolt is some provinces + add revolting provinces many rebels units . Can i make something like that ?


  2. #2
    Turbo's Avatar Civitate
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    Default Re: Revolt

    You will need to that via the script file that is located in the campaign directory. You will need to specify the settlement name, the faction (slave), and the units to be recruited.

    For some suggestions on how to do this check out Klink's garrison script.
    Work of God

  3. #3

    Default Re: Revolt

    Is it possible to make a script that tells the spawned armies to attack a specified settlement?

  4. #4
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Revolt

    Yes.

    Spawn the army then use this command:

    Identifier: siege_settlement
    Parameters: attacking_character, settlement_name [,maintain|attack]
    Description: Instruct the character to siege the settlement
    Sample use: siege_settlement Gaius Julius, Rome, attack
    Class: SIEGE_SETTLEMENT

  5. #5

    Default Re: Revolt

    Thank you, I always miss what I'm searching for when going through the docudemons files.

  6. #6

    Default Re: Revolt

    Thank you for help


  7. #7

    Default Re: Revolt

    How do I make the spawn random between two dates (like the mongol inasion) without using appearing event scrolls?

  8. #8
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Revolt

    Code it just like the events but remove the part that calls the scroll.

  9. #9

    Default Re: Revolt

    Ah, Ok.

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