Hello All,

I'm Anti-Relic, lead developer of the "Three Kingdoms" Mod for M2. Three Kingdoms is a "total conversion mod" based on the period 180-260AD in China. I am looking for someone who would be willing to provide guidance on the conversion of M2 unit names from Mediterranean names into Chinese centric names.

I am looking for someone who can think "inside AND outside the box". While historic accuracy is fine, playability and "interesting" is essentially more important. I need someone who can look at the existing unit line ups for existing factions, and recommend appropriate changes.

Our MOD will not have an "era" system. China during this time frame really didnt undergo massive transitions such as the ones that are present in M2 (such as plate to gunpowder). Its understandable to use an upgrade system, which would represent wealth and advancement economically and militarily as opposed to technological (tech advances during this period were relatively flat).

I am looking for advancement trees, recommended unit rosters per faction (balancing each faction, and making each faction different from one another), and recommending unit names.

I am not looking for someone to do a ton of grunt work (changing files), but the person should have a good grasp on how M2 works from a game perspective and understand the concept of balance, and be open to a different way to play the game (which is what we are aiming for).



About Our Mod:

Currently, our mod has its own custom map, with roughly 100 regions. There are 10 factions in play, with probably 2-4 more to be added as we get closer to release (these will be very minor factions that will be there for extreme challenge or easy conquest ;-).

I have integrated parts of Ultimate AI(props to Viz), BBB (props to dearmad), and RealCombat 1.5 (props to PointBlank).

Our Religion System has been modified. We are moving more towards a bureaucracy system, where major factions are spreading their "own" belief system (or system of government). Religion is converted to an "order" system, which will affect a provinces economic/military output.