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Thread: King's Banner 3

  1. #21
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  2. #22
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    For all who can't wait for the release, like me. i'm so impatient.

    Dismounted Noble French Knights
    http://files.filefront.com/unit+mode.../fileinfo.html

    Instalation with Kings Banner 2.0 as basic:
    Unpack this file in ...\SEGA\Medieval II Total War\kingsbanner\data
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  3. #23
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  4. #24
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    Default Re: King's Banner: Kingdoms

    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  5. #25
    Socal_infidel's Avatar PDER Piper
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    Default Re: King's Banner: Kingdoms

    Quote Originally Posted by joedreck View Post
    Glad to see you got those helmets working!

  6. #26
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    oh, yes. after 200 hours and 25 years lost life.

    now i make last things on the mod. i hope, that i can collect all things together at the weekend.

    what do you thing about my venice general?


    and here are some other:
    Last edited by joedreck; October 17, 2007 at 05:20 PM.
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  7. #27
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    Default Re: King's Banner: Kingdoms

    i don't know how to handle it. alone the unit_models folder have 650MB.

    i hope i can find someone, who can create a setup based on the retofit mod.
    so if someone can this, please write me a pm.
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  8. #28
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms


    Venice have their own chapter knights. The Maltese Knights from Malta.

    ok, thats enought. this are to much informations and the spys are everywhere.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  9. #29

    Default Re: King's Banner: Kingdoms

    Echt toll was du da zauberst..freue mich drauf.

    Very Nice! Im looking forward to it!

  10. #30
    Werner von Urslingen's Avatar Civis
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    Default Re: King's Banner: Kingdoms

    Could you please add zxiang1983's "ghost helmet"-fix to your dismounted noble knights-model? It fixes a hole at one of the models (at the neck)?

    But your models are indeed great! All those new officers and units! Amazing!

  11. #31
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    thanks guys. you can see, that feedback is something special in my forum, so thank you very much.
    where i can find this mod?

    i've see in tv something about the arthur legend and how the legend goes around europe. they told something about sicily and the norman knights, who fought agains the saracens in sicily. and so i've made a norman general for sicily.

    Last edited by joedreck; October 22, 2007 at 04:27 AM.
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  12. #32
    Werner von Urslingen's Avatar Civis
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    Default Re: King's Banner: Kingdoms

    Hey joedreck:
    http://www.twcenter.net/forums/showt...ght=zxiang1983
    This is the link to zxiang's fix!

    The general looks very good! But perhaps he could also wear yellow, red and black on his coat-of-arms?!

  13. #33
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

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  14. #34
    Shadibadoo's Avatar Tiro
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    Default Re: King's Banner: Kingdoms

    looks like a promising mod.

  15. #35
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    Default Re: King's Banner: Kingdoms

    thanks. nice to hear something.


    Emperor of East Roman Empire
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  16. #36
    Werner von Urslingen's Avatar Civis
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    Default Re: King's Banner: Kingdoms

    Nice officer!
    Any plans to release them in the near future?

  17. #37
    joedreck's Avatar Artifex
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    Default Re: King's Banner: Kingdoms

    this is the emperor, not the officer. i have a system, which change the leader models to the king models.

    yes. i planed to release the mod last week, but then i have the idea with the kings.
    i have kings for hre, france, england, spain, byzantium.
    and officers for hre, france, spain, sicily, venice, byzantium, turks, egypts, england.

    now i load it up and try to get an setup.exe maker, who can handle it with the retrofit mod and the shortcut.
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  18. #38
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    Default Re: King's Banner: Kingdoms

    ok, i'm finishing the mod. i need only some right sword textures for the kings. i have little problems there.

    p.s. i've got it in this moment. over one week i need for this f... texture. now the kings swords have the right texture. a little bit trick here and there and its work.
    Last edited by joedreck; November 09, 2007 at 06:11 AM.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  19. #39
    Werner von Urslingen's Avatar Civis
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    Default Re: King's Banner: Kingdoms

    Great news, joedreck!
    So you are going to release your shiny mod this weekend?! Hooray!

  20. #40
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    Default Re: King's Banner: Kingdoms

    hahaha, no i need the setup.exe.

    but i use the time and made heir models. they are simple, but better then the orginal.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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