Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 65

Thread: Evolution of fortesses in Renaissance ( 1700s)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Kinjo's Avatar Taiko
    Join Date
    Oct 2003
    Location
    United States
    Posts
    5,758

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Quote Originally Posted by LegionnaireX View Post
    Yes, a feature that allows you to fight bombarding ships from a fort would be awesome. Having spent alot of time around DC there is a significant number of 1812 era forts built to defend the potomac.
    I really hope CA adds port and settlement bombardments. Amphibious assaults would neat to see hundreds of soldiers assaulting a fortified port from sea.

    Quote Originally Posted by King of Axum View Post
    yea and i also hope that C.A allows mounting siege weapons on the walls this time
    I'm sure that if the walls have cannons they would be premounted cannons and probably would be a fortress upgrade of some type.

  2. #2

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    I imagine city fights will be more of a street-to-street affair then, driving soldiers out of particular buildings, capturing key positions, driving troops down roads, bringing up artillery, and such like
    Senator Lucius Artorius Cato (34)

  3. #3

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    yea and i also hope that C.A allows mounting siege weapons on the walls this time
    How great is he who gains the world but loses their soul? :hmmm:

  4. #4

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Quote Originally Posted by King of Axum View Post
    yea and i also hope that C.A allows mounting siege weapons on the walls this time
    I hope so too.


  5. #5
    Eric's Avatar Praepositus
    Join Date
    Aug 2004
    Location
    Canada
    Posts
    5,149

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Rockstone: Not exactly true. The concept of the fortress evolved to suit the new face of warfare. Walls became low and wide, with ramparts of packed earth of absorb cannonfire, bastions were developed so that cannon could be placed to bombard attackers, ditches and sallyports were added so that soldiers could drive off attackers with volleys of musketry. This was all laid down by the Master, Vauban.
    Better to stand under the Crown than to kneel under a Flag

    Life is fleeting, but glory lives forever! Conquer new lands, rule over the seas, build an empire! World Alliances

  6. #6

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Fotresses in native ancestrial land should be able to recruit some native units. like Black foot Tomahawk warriors
    How great is he who gains the world but loses their soul? :hmmm:

  7. #7

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    i think if this feature were to be done recruited cannons should go up. It will make the defender feel the pressure of hastly putting units on the walls to defend the settlement.
    How great is he who gains the world but loses their soul? :hmmm:

  8. #8

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    I'd like to see the ability to have both a permanentfort and a city in the same region. As someone said early castles were really outdated by this time era and could be easily blown to pieces by the advanced artillery. The player should be able to choose exactly where they want to build the fort for strategic reasons, and the fort should be completely customizable with regards to redoubts etc and @Axum there should most definately be mounted artillery!!!!

    I don't think recruitment would change to much with regards to more militia type troops (citizen guard, conscripts etc) being recruited from cities and proffessional soldiers being recruited from forts - though weren't most cannon foundries located in cities rather than forts? Then again industrialization as an event in teh game may completely change everything (recruitment wise) yet again.

  9. #9

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Imma lovin the possibilities

  10. #10

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Pulse forts should be able to make more money then in M2total war. since they were military bases and large trading centers
    How great is he who gains the world but loses their soul? :hmmm:

  11. #11
    Condottiere SOG's Avatar Domesticus
    Join Date
    Dec 2006
    Location
    Oregon, USA
    Posts
    2,274

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Quote Originally Posted by King of Axum View Post
    In the late 1600’s , a French military engineer made improvements on the new fortress design. He added slopes so that attackers could no longer be protected when they got close to the fortress (these slopes are called glacis).A glacis is an artificial slope of earth placed in front of the wall of a defended position. The slopes are constructed to keep attackers under the fire of the defenders. Without the glacis, on natural ground level, troops attacking any high structure achieve a degree of protection from its fire when they get close to it. Raising the ground to form a glacis allows the defenders to keep the attackers under fire from a bastion or a parapet.
    Vauban also improved on the bastion design to allow the attackers to be enfiladed. This meant they were designed to be able to shoot at many angles. An attacker is “enfiladed” if the defenders can shoot straight down the line of attack. For example if the defender can shoot down the length of a trench then the trench is “enfiladed”.
    Vauban also added trenches as defense mechanisms.
    Fort McHenry in Baltimore, La Citadelle in Quebec City and Fort Ticonderoga in New York are all examples of the Vauban fortress design.

    his design of the fortress was used up to the late 1800s

    will recruiting a faction best units still only be possible through fortressess or can it also be done with cities.

    check this wiki site about the brilliant fortress designer http://en.wikipedia.org/wiki/Vauban

    Remember to Edit instead of double posting please. ~Emp. Meg
    Vauban...............anyone? Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!

    I suppose it all just comes down to having patience. Thanks again, CA!

  12. #12
    Kinjo's Avatar Taiko
    Join Date
    Oct 2003
    Location
    United States
    Posts
    5,758

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Some of his forts where just amazing. Fort Vauban is massive! Not all of these forts are his but are most likely inspired by him. I wonder how CA will portray forts and fortress and fortified ports, I guess we will see I just don't expect much. We will be lucky if we are even allowed to attack ports.

    Fort Vauban
    Port Fort lol
    Le Fort de bouc
    Fort Liberia
    Le fort de savioe
    Small Fort
    Le Fort Vauban
    Le fort national
    Port Fortication
    Fort Boyard
    Le passé historique de Belfort
    Fort Morgan
    Fort de la pree
    Fort Saint-Nicolas

  13. #13

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Good info hope C.A is looking at this thread

  14. #14
    Kinjo's Avatar Taiko
    Join Date
    Oct 2003
    Location
    United States
    Posts
    5,758

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Quote Originally Posted by Sovereign of Ephraim View Post
    Good info hope C.A is looking at this thread
    Yeah me too.

    Here is a couple more fort pictures.

    Fort George (Scotland)
    Frontier Fort

  15. #15

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Hi all,

    I saw the name Vauban being mentioned.

    Whatever happened to Bastions? They ARE part of the Renaissance and some time onwards aren't they?

    In regards to ships, Sloops, Frigates, Ships of the line, Corvettes, etc. ought to be interesting.

    In regards to firearms: Brown Besses and other muskets were not that effective.
    This should make ETW VERY interesting.

    BTW, the History channel did a special about the Brits fighting the Yanks at a specific geographic place of significance (Forgot the name, sorry, I know "place of significance", DUH!)
    This specific history channel happened to also show how close people had to be to actually even potentially "hit" one another! Muskets....EEEEK!

    Believe it or not Bows and Arrows worked much better until the late 1800's!


    hellas1

  16. #16

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Quote Originally Posted by hellas1 View Post
    In regards to firearms: Brown Besses and other muskets were not that effective.
    This should make ETW VERY interesting.

    BTW, the History channel did a special about the Brits fighting the Yanks at a specific geographic place of significance (Forgot the name, sorry, I know "place of significance", DUH!)
    This specific history channel happened to also show how close people had to be to actually even potentially "hit" one another! Muskets....EEEEK!

    Believe it or not Bows and Arrows worked much better until the late 1800's!


    hellas1
    Then recuriting natives is gonna be a must have feature. it's hard to believe just 300 years ago bow & arrows were still more accurate weapons then guns ( muskeet)
    Last edited by Sovereign of Ephraim; August 24, 2007 at 09:54 PM.

  17. #17

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    I'm gonna be holding my breath on this, as the sorts of forts and breastworks and battlefields I'd like to see in this game can hardly match what CA will produce...right? If they pull off the fortresses well (I mean, realistically and as historically accurate as they can make them), with the addition of occupyable buildings on the battlemaps (hello farmhouse-forts in a pinch), and I can have my glorious sieges in the frozen forests of the American north ala the French and Indian War (7 Years War to you stinky Euros) or properly trap the AI's Cornwallis at my own Yorktown then I'm gonna be mighty pleased....Blasting mighty bastions of lumber and mortar to hell with my heavy guns...God willing I'll be able to build encircling trench lines to creep up in....

    edit: even better, landing Marines (hoping they get their landing boats of course) on a beach and then having to take out the forts guns so the ships can come in would be swell....I wonder if there will be any coastal forts (specifically), or forts which can target naval vessels (and a method of initiating land-sea artillery duels)?
    Last edited by crazyj; August 24, 2007 at 11:32 PM.


    A good plan today is better than a perfect plan tomorrow.
    --George Patton

    Hell hath no fury like a non-combatant.
    --Charles Edward Montague

    Oscar Wilde was a child molester. Quoting him doesn't mean that you're smart...you're just promoting a homosexual pedophile.
    --Sgt. Schultz

  18. #18
    Eric's Avatar Praepositus
    Join Date
    Aug 2004
    Location
    Canada
    Posts
    5,149

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    To get you all in the mood for storming 19th century fortresses, here's the final battle from that 1989 classic Glory




    I tried to find the fort siege from Last of the Mohicans, but couldn't. Sorry
    Last edited by Scorch; August 28, 2007 at 01:46 AM.
    Better to stand under the Crown than to kneel under a Flag

    Life is fleeting, but glory lives forever! Conquer new lands, rule over the seas, build an empire! World Alliances

  19. #19

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    Native Americans should have the option to build somewhat withstanding forts aswhille. the Iroquis were an agricultural society and to protect their lands from raiding party's they built some very intimanating forts.

    http://www.telusplanet.net/public/he...photo-ai4f.htm
    How great is he who gains the world but loses their soul? :hmmm:

  20. #20
    MattErickson's Avatar Centenarius
    Join Date
    Jun 2007
    Location
    Scarborough
    Posts
    888

    Default Re: Evolution of fortesses in Renaissance ( 1700s)

    It'd be cool to utilize star forts in ETW, maybe the last upgrade for a fortress type? or a different option that the M2TW's city/castle type building.

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •