The purpose of this mod is to give a more realistic progression of unit availability in Stainless Steel campaigns. This means you will no longer see Gothic Knights being available in 1100 but only much later in the game. The building of higher level unit recruit buildings (i.e. barracks, stables, ranges and militia buildings) is now also conditional on an appropriate level of blacksmith being present in the settlement. So not only are Gothic Knights not available until later in the game, you will also have to be able to manufacture the equipment the knights need first. Details of these requirements can be seen in the building browser (hover the cursor over each level of building).
Note: Knightly order buildings (i.e. Teutonic Knight chapter houses) are exempt from these rules. The Knights of the orders look after themselves and their equipment.
You will now also have to build a ballista maker to build ballista towers and a cannon maker to build cannon towers.
This beta version is available for download from the link below. Playing through every single faction is a bit beyond me so I am looking for all feedback and any suggestions before I release a full version.
Install instructions:
1. Copy export_descr_buildings.txt in your Stainless_Steel_Mod\data folder
2. Copy the historic_events.txt to your Stainless_Steel_Mod\data\text folder
3. Copy the descr_events.txt to your Stainless_Steel_Mod\data\world\maps\campaign\imperial_campaign folder.
Voila!
This is my very first proper modding experience, so I hope you have as much fun playing it as I did making it.
- Caesar Clivus.
http://files.filefront.com//;8383828;;/






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