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Thread: Strat Map Models Reloaded

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  1. #1

    Default Re: Strat Map Models Reloaded

    Quote Originally Posted by KovacDerSchmied View Post
    the tutorial is good,but i've got a problem with milkshape when exporting,it says that i must register,can someone give me a link for full downloading milkshape 1.8.1 ??? please
    www.milkshape3d.com

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  2. #2
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: Strat Map Models Reloaded

    Quote Originally Posted by KovacDerSchmied View Post
    the tutorial is good,but i've got a problem with milkshape when exporting,it says that i must register,can someone give me a link for full downloading milkshape 1.8.1 ??? please
    you need to buy it
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  3. #3

    Default Re: Strat Map Models Reloaded

    no free?! damn,crap.....
    Dobro je Kako Si

  4. #4

    Default Re: Strat Map Models Reloaded

    Quote Originally Posted by KovacDerSchmied View Post
    no free?! damn,crap.....
    for this please use the private message
    Forums:............freeforumzone - mtwitalia - twcenter
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    Other:.............siege-engine(video) - new-animations(video) - buildings
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  5. #5
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: Strat Map Models Reloaded

    Hey, need a little help. I have added named general, that spawns after script. It seems to work ok otherwise, right picture, name, etc.., but stratmap model is wrong in-game, what could cause this? Thanks in before hand if someone finds time to answer.

    Edit: Nevermind, problem solved.
    Last edited by Kahvipannu; August 15, 2011 at 05:58 AM.

  6. #6

    Default Re: Strat Map Models Reloaded

    Gigantus,there are missing very important pictures in the tutorial,try adding new ones
    Dobro je Kako Si

  7. #7
    Louis Lux's Avatar Into the Light
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    Default Re: Strat Map Models Reloaded

    Just a few comments about the tutorial.

    1- milkshape can export to .obj which is preferable since it doesn't give you a mesh that is lying down

    2- in the rollout besides the selection pointer you can choose Geometry so that you're able to only select the mesh and not the bone helpers

    3- there is no assign button, you assign the vertex to a bone by changing the abs value to 1,0, check the rigid option if you want the model to work in game.

    4- after assigning the whole mesh to the bone_torso I had to select every mesh group independently and make the bone assignment, since I for some reason couldn't check the rigid option when I had the whole mesh selected, maybe it just happens with my version of 3Ds max (2009)

  8. #8

    Default Re: Strat Map Models Reloaded

    can somebody please explain step 4.3 or attach a picture of assigning verticles,i do not understand only that part
    Dobro je Kako Si

  9. #9

    Default Re: Strat Map Models Reloaded

    please someone help: how to know what should i assign to a bone,example what to assign to bone_Relbow????
    Dobro je Kako Si

  10. #10

    Default Re: Strat Map Models Reloaded

    Great job!

  11. #11
    UndyingNephalim's Avatar Primicerius
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    Default Re: Strat Map Models Reloaded

    Is there a tutorial on how to accomplish this in just Milkshape? Everytime I convert my model back to a CAS and test it in the game the model is horribly, horribly warped as if none of the vertices are attached to the proper bones. I've never had this problem with models on the battle map.

  12. #12

    Default Re: Strat Map Models Reloaded

    Like this one? Just make sure you are using GOAT 1.1 for your converter.

  13. #13
    UndyingNephalim's Avatar Primicerius
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    Default Re: Strat Map Models Reloaded

    Quote Originally Posted by Eothese View Post
    Like this one? Just make sure you are using GOAT 1.1 for your converter.
    Silly me... I've been to that thread.

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