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  1. #1

    Default Changing unit speed?

    Everytime halberdiers and pikemen become available to use in my games, I gradually become infuriated as I begin to make armies with them. It's not even the micromanagement that's required to actually get them work. This mod, and my own flexibility, let me deal with that. What I find really irritating is how different their marching speeds are with everything else.
    While my pikemen are zooming ahead with their comically fast marching animation when out of guard mode, my halberdiers mind as well be walking the other direction because they're moving so slow. I can see how some units may RUN slower then others, due to physical weight and to maintain a formation, but to have such a wide disparity in MARCHING speed baffles me as to what the hell CA was thinking
    I searched around and it seems that you can't just change a number to equalize all the units marching speed, as that is linked to their animation. However, it seems you can mix the animations around. For instance, eastern halberdier units apparently march faster then western. Also, it also seems like, although difficult, it wouldn't be entirely impossible to alter the animations themselves either.
    I'm no modder, and I love everything done with LTC. There's just this one thing that continues to bug me, and effectively make me think twice about using these units altogether. So I'd just like to get some feedback on what might be done from a kick ass modder's point of view to address this.

  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Changing unit speed?

    No you cannot make the unit faster by just changing the animation as that would mean they wouldn't be able to use spearwall.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  3. #3

    Default Re: Changing unit speed?

    I agree with the OP. Unit cohesion with the slow moving units is a drag. Particularly as the AI doesn't pay heed to them. By the time they reach the battle, it's usually all but over. WHat I did in the end was remove the spearwall attribute to make the Western Halberd units similar to their Eastern counterparts.

    With your insider knowledge Lusted do you know if it's possible to tinker with the AI's ability to maintain army cohesion by tolerating the slower moving units more? There's a load of tolerance parameters in the config_ai_battle file which I suppose could be applicable...

    Cheers

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