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Thread: Has anyone ever made an RPG-like campaign?

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  1. #1

    Default Has anyone ever made an RPG-like campaign?

    Where you pretty much only control the battles, and have it more linear rather than the regular "do whatever you want" imperial campaign? Sort of like how the prologue starts, where they decide which battles for you to do. I'm assuming you would need to use the prologue script. So here are some questions:

    1. Has anyone made a campaign like this before?
    2. How would you make something like this? Prologue Script? What would be the limitations of such a campaign?
    3. Could you make a campaign like this without having to overwrite the original prologue?
    4. Is it possible to make another advisor to tell the player what to do in the campaign?
    5. Is it possible to get rid of upkeep costs for one campaign only?

    I'm asking these because I think it would give people a break from regular Rome gameplay, and give them some challenging battles to play out.
    Last edited by Rasui Runihura; August 20, 2007 at 12:15 PM.

  2. #2

    Default Re: Has anyone ever made an RPG-like campaign?

    Limitations Limitations Limitations my friend. Sorry.

  3. #3

    Default Re: Has anyone ever made an RPG-like campaign?

    What do you mean? They have a scripted battle in the prologue, why couldn't you make another campaign like that?

  4. #4
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    Default Re: Has anyone ever made an RPG-like campaign?

    It may be hardcoded
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  5. #5

    Default Re: Has anyone ever made an RPG-like campaign?

    Son's of mars? it's not Hardcoded, but you could hurt your game if you replace it.


    And You can Only Script so many things, and they can only happen in the beginning....

  6. #6

    Default Re: Has anyone ever made an RPG-like campaign?

    ^ Why can they only happen at the beginning? Can't you make a script start a script which will keep it going?

  7. #7

    Default Re: Has anyone ever made an RPG-like campaign?

    Ave Vegeta,

    CA really only needed scripting to spawn armies and actions. I believe you can script battles further on in the game but I don't mod this game so Idk the answer.

    =S=,
    Romus Maximus Clone

  8. #8

    Default Re: Has anyone ever made an RPG-like campaign?

    Scripting has many possibilities.

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