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Thread: Poland vs Portugal multiplayer, game-play-style AAR

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  1. #1

    Default Poland vs Portugal multiplayer, game-play-style AAR

    This AAR shows one of the battles of our league. SS 4.1 Poland (me) vs Portugal (Spacehusky) Points: 6000 Poland (attacker) 5000 Portugal (defender). Time limit 15 minutes.



    Round 1

    thrashing_mad POL(attacker) VS Spacehusky POR(defender)



    Portugese deployment



    First bad mistake made by Spacehusky, which probably allowed me to win, was pick catapult as first unit, and thus making it general`s unit. As you can see he deployed it in front of his line, which was another mistake, and his first move once battle started was withdrawal of catapult at the rear.

    His front line consisted of four peasant crossbowmen units, wisely arrayed in spread formation, to minimize losses in case of eventual missile fire. Second line was made from 3 units of spear militia - too thinly arrayed IMHO ( easier for me to brake his formation and thus morale ).

    In the rear Spacehusky kept his general bodyguard (but without general), fourth, reserve regiment of spear militia, and on right flank two units of feudal knights. Those two powerful, disciplined and heavily armored units, were main threat to my forces, and their eventual charge would crush any infantry regiment in seconds.


    Polish deployment



    Bulk of my forces were made of infantry. Line consisted of four units of woodsmen - fragile but with powerful, armour piercing charge -, and two units of polish dismounted nobles on wings - reliable medium infantry. I also deployed three units of peasants before main line. Their aim was simple - cannon fodder to stop eventual missile salvos and charges. General bodyguard followed this main formation at far rear, ready to go wherever he`ll be needed.

    On far right I`ve deployed 2 units of Strzelcy (mounted crossbowmen), incapable in close combat, but fast and able to pierce weaker armour with their crossbow bolts.

    On far left flank were 2 units of Polish Nobles - they are excellent javelin throwers, but also good hand-to-hand soldiers with good morale, and decent armour. Not so good as feudal knights but still capable.



    Battle




    Seeing two units of feudal knights I`ve sent my whole missile cavalry galloping to Spacehusky`s left wing. They were main danger, so I wanted to weaken them best way I could. In the meantime, core formation of infantry and general began slow advance to the enemy.



    When Spacehusky noticed my advancing cavalry, he made good move: he moved his feudal knights away from vulnerable flank to the center, and ordered one unit of his peasant crossbowmen to return fire of my Strzelcy.



    At this point my Strzelcy couldn`t fired at feudal knights, and wasted their time and bolts by shooting at loosely arrayed crossbowmen. Thus I`ve decided to move a bit closer, entering to enemy`s rear. This was risky because, you can`t see it on screen but I moved meters from the edge of battlefield, and my Strzelcy were easy target for charge. I`ve disabled their skirmish formation, otherwise they could stuck in battlefield edge. At the same time I halted my Polish Nobles half way to enemy flank. With their close range, they couldn`t get close to portugese feudal knights, and were endangered by crossbowmen`s fire.


    Feudal knights were under heavy fire of my Strzelcy. Their heavy armour gave them good protection, but few of them died from time to time. Finally Spacehusky decided to charge them. Usually charging at missile cavalry with knights have no sense, but here they were close to battlefield edge.


    In case of AI-controlled skirmish formation they would probably be charged and crushed, but I 'clicked' retreat action of my Strzelcy personally, and succeeded.


    Spacehusky halted charge of his knights after few seconds, seeing that they couldn`t catch my cavalry. More and more of them fell with each moment, so he decided to move them to his left wing, probably to get them out of fire and to eventually deal with my main force, which was getting closer.


    In response I`ve sent my Polish Nobles galloping to Portuguese left flank, moving in wide arch to avoid crossbow fire.


    Maneuver succeeded and my cavalry started to throwing javelins, devastating ranks of feudal knights, despite their heavy armour. Knights tried to charge again, but I`ve retreated them succesfully, though with some luck - due to their armour they aren`t so agile as Strzelcy.

  2. #2

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR


    In the meantime, my core troops almost reached enemy positions. Peasants screen fulfilled it`s role - only few woodsmen and dism. Polish Nobles were dead, but not due to crossbow fire but enemy catapult. To my surprise Spacehusky decided to attack my infantry with his spear militia. He commanded his troops to charge at my peasants. I ordered them to retreat at flanks and rear. In effect his charging infantry, unable to reach fleeing peasants, and loosing their momentum, were charged by my infantry. Each of his thinly arrayed spear militia units were charged by two of my woodsmen or dism. pol. nobles from front, while previously retreated peasants where moving into their flanks and rear.

    Luckily for me, Spacehusky decided to charge with his knights my Polish Nobles instead of my infantry. I didn`t retreat them this time, it was better to bind them with meele combat, rather to allow them do charges at my infantry.


    Outnumbered, and attacked from various direction, Portuguese spear militia rather quickly broken into retreat.


    My infantry began to pursue fleeing enemy, and to fight and quickly rout Portuguese crossbowmen engaged in h-t-h combat. I moved whole army around most important spot of the battle, where Polish Nobles were fighting with enemy feudal knights and general bodyguard.



    Polish Nobles held surprisingly well. They are worse than knights but still have good morale, armour, and combat skills. Their will of fight was straightened by sight of routing enemy infantry, and massive encirclement action executed by fellow Poles.


    At this point I`ve thrown everything against Spacehusky`s knights, trying to attack from all directions.




    After one minute or so all of enemy knights were slain:


    I was kinda surprised when I realized that POR general weren`t with general bodyguard units, but with catapult crew. Somehow he managed to escape, and battle was won.


  3. #3

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    What do you think?

  4. #4

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    very good AAR! a nicely illustrated and highly detailed when it comes to your and your enemies movements. on top of that - well played!

    i especially liked your use of missile cavalry and a peasant decoy screen.

    do you have the replay from this battle?

  5. #5

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    Quote Originally Posted by Werg View Post
    very good AAR! a nicely illustrated and highly detailed when it comes to your and your enemies movements. on top of that - well played!

    i especially liked your use of missile cavalry and a peasant decoy screen.

    do you have the replay from this battle?
    Cheers! As for replay file, here you go - http://dodownload.filefront.com/8330...b4475446f79ba1

  6. #6

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    Quote Originally Posted by thrashing_mad View Post
    Cheers! As for replay file, here you go - http://dodownload.filefront.com/8330...b4475446f79ba1
    ah great thank you! i love battle replays!

  7. #7

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    That was an excellent AAR. Very good tactics, and amusing final picture. A kind of "You may have won this round, but i'll be back!"
    Co-leader and Historian for the Picts, Moravians, and Scots in Viking: Total War.


    Quote Originally Posted by DeZzErX
    So I type in Tartan in google. This is what i get.

  8. #8

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    well done
    i just have one question:
    - how were you able to play with your friend with a mod on, i see the shields and units edited, same as the blood, how were you able to play with those things in multilayer...

    ...something smells bad here...
    "Proud to be a nationalist"
    "Bound to see the elimation of the Illuminati from this world"


  9. #9

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    Quote Originally Posted by nicolaswille View Post
    well done
    i just have one question:
    - how were you able to play with your friend with a mod on, i see the shields and units edited, same as the blood, how were you able to play with those things in multilayer...

    ...something smells bad here...
    It's you mate. Take a bath.


    Good aar.


  10. #10

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    hahah xD
    ill check if that was what i was smelling...
    "Proud to be a nationalist"
    "Bound to see the elimation of the Illuminati from this world"


  11. #11

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    Quote Originally Posted by nicolaswille View Post
    well done
    i just have one question:
    - how were you able to play with your friend with a mod on, i see the shields and units edited, same as the blood, how were you able to play with those things in multilayer...

    ...something smells bad here...
    Stainless Steel mod, using Hamachi Network to play via LAN battles. It`s quite simple - you just lunch mod, but you have to include Hamachi IP in cfg file of the mod.

    We`re runnig whole league - 16 players - lot of fun. SP sucks in comparison.

  12. #12

    Default Re: Poland vs Portugal multiplayer, game-play-style AAR

    If they're both running the same mod it'll work.

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