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Thread: No weaponsmith? no armourer?

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  1. #1

    Default No weaponsmith? no armourer?

    I'm beginning a new campaign with Roman faction, the game looks great, very similar to the mod Terrae Expugnandae, except that the Senate still holds Rome, there is the same map, based on Mundus Magnus (I preferred that of Terrae Expugnandae, with the regions' names written on the map, like an ancient maps); the units also are similar, but those of SPQR are better.I was so occupied with my war that I didn't noticed that there is no weaponsmith, no armourer and I suppose no foundry, so I can't upgrade my armies, they can only gain experience from battles, but they are forced to use the base equipment.Why the armourer has been removed from the mod?

  2. #2
    GaussSoldier's Avatar Tiro
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    Default Re: no weaponsmith? no armourer?

    The extra advantages the Romans usually get with Vanilla and other mods were removed for Rome to illustrate the difficulty of building and maintaining the Roman empire. However, a hidden plus that most new players seem to miss is that the discipline of the legions is all you'll need to get through most of the first battles in your campaigns. Get some academies and your legions won't need better armor or weapons, they've got the spirit to win!


  3. #3

    Default Re: no weaponsmith? no armourer?

    but the armourer was a basic building since RTW without mods; and the discipline wasn't the only quality of roman legions, but also the quality of the equipment, weapons and armors that were almost in every situation superior to barbarian equipment

  4. #4
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    Default Re: no weaponsmith? no armourer?

    Because these buildings are completely unnecessary. I'm glad they were removed, as I see no need for them.


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  5. #5

    Default Re: no weaponsmith? no armourer?

    Quote Originally Posted by Praetorianvs View Post
    but the armourer was a basic building since RTW without mods; and the discipline wasn't the only quality of roman legions, but also the quality of the equipment, weapons and armors that were almost in every situation superior to barbarian equipment
    I think that the armourer buildings were removed because units stats are different in SPQR.
    In order to have longer battles, in SPQR units have usally a higher defense stat. So, a legionary has usually 40+ defense, while in vanilla he had around 20. In this way, the bonus provided by the armourer (+1 or +2) becomes insignificant (1 over 40).
    Experience is what truly matters here, because beside rising stats it gives a boost to morale too.
    Hope I got it right


  6. #6
    Alexis Synelnik's Avatar Libertus
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    Default Re: no weaponsmith? no armourer?

    Quote Originally Posted by Teodosio View Post
    I think that the armourer buildings were removed because units stats are different in SPQR.
    In order to have longer battles, in SPQR units have usally a higher defense stat. So, a legionary has usually 40+ defense, while in vanilla he had around 20. In this way, the bonus provided by the armourer (+1 or +2) becomes insignificant (1 over 40).
    Experience is what truly matters here, because beside rising stats it gives a boost to morale too.
    Hope I got it right
    What prevents you to give more increase of armour and weapon(attack) to unit provided by blacksmith buildings and foundries(not +1 or +2 but +3 or +5)? As for me, it would be better leave such type of buildings in game like in original RTW.
    While looking though characteristics of each unit, I noticed that defence mainly increased by means of defence skill. Why was armour, shield left unchanged? I can't catch this. I'd modify these defence parameters too. And the total defence would remain the same like it's now in SPQR.

  7. #7

    Default Re: no weaponsmith? no armourer?

    however

    good job!

    this mod is great

    I can't stop playing, I'm giving lessons to all my neighboroughs, Carthago, Germans, Gauls

  8. #8

    Default Re: no weaponsmith? no armourer?

    There are still foundries but they provide negative bonuses on Public order.


    ^ For a second I thought you were saying you were giving your neighbors lessons on how to play SPQR

  9. #9

    Default Re: no weaponsmith? no armourer?

    lessons of strathegy ^^. Gauls and Carthago have disappeared, Germans are in a bad situation, 2 or 3 cities remaining. Macedon too are in great difficult with my armies marching towards their biggest cities
    my little empire
    .another question, why the text of my messages is impossible to format? it's all messy
    Last edited by Praetorianvs; August 27, 2007 at 05:17 AM.

  10. #10

    Default Re: no weaponsmith? no armourer?

    first off, roman clone, imo i have seen you be flippant and rude to other fellows in this posting area (SPQR in general)...please use more tact...secondly, praetorianvs you might want to try reading the house rules in the sticky's column...gameplay might be improved somewhat as this game is supposed to be difficult as provided by the game's creator...but however you play, do have fun...thx, hannibeau

  11. #11

    Default Re: no weaponsmith? no armourer?

    no suggestion about the message text that can't be formatted correctly?
    Last edited by Praetorianvs; August 27, 2007 at 07:18 AM.

  12. #12

    Default Re: no weaponsmith? no armourer?

    Quote Originally Posted by Praetorianvs View Post
    no suggestion about the message text that can't be formatted correctly?
    ???

  13. #13

    Default Re: no weaponsmith? no armourer?

    when I write in the forum, the text is not formatted and appears messy

  14. #14
    68 Powers's Avatar Campidoctor
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    Default Re: no weaponsmith? no armourer?

    yeah blacksmiths and foundry and armorer
    are stupid to me cause i hate having archers that can destroy whole units with gold weapons and armor... takes the fun out of it fast.
    Peace on earth - Death to the Enemy!

  15. #15

    Default Re: no weaponsmith? no armourer?

    lol he doesnt use the houserule army composition. Neither do i i just take away some slingers and have another skirmisher or cavalry. But man ur using a army of triarii and archers? lol.

  16. #16

    Default Re: no weaponsmith? no armourer?

    why it's so strange?

    Triarii are extremely resistent, I win almost every battle with very few losses; triarii are also devastating against enemy cavalry; during a battle while the enemy is occupied by my triarii, I attack them from behind with cavalry, and when they run away my archers massacre almost all survivors, and the cavalry kills the last survivors.


    What is horserule?
    I use the real roman strategy; the power is in the infantry, archers and cavalry are a support for infantry; my army usually is composed by 10 Centuriae of infantry, 6 of Archers, and 4 Alae of Cavalry.

    As you can see in the map this organisation is a winning organisation; since I did that photo I conquered almost all Greece, and I'm going to eliminate the Macedons with my new republican legions

  17. #17
    24Gamer's Avatar Semisalis
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    Default Re: no weaponsmith? no armourer?

    Quote Originally Posted by Praetorianvs View Post
    As you can see in the map this organisation is a winning organisation; since I did that photo I conquered almost all Greece, and I'm going to eliminate the Macedons with my new republican legions
    Yeah, but most of the player here wanna have a realistic and of course difficult way of playing SPQR...^^

    An army that consists out of Triarii?! lol....


  18. #18
    christof139's Avatar Protector Domesticus
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    Default Re: no weaponsmith? no armourer?

    Quote Originally Posted by Praetorianvs View Post
    why it's so strange?

    Triarii are extremely resistent, I win almost every battle with very few losses; triarii are also devastating against enemy cavalry; during a battle while the enemy is occupied by my triarii, I attack them from behind with cavalry, and when they run away my archers massacre almost all survivors, and the cavalry kills the last survivors.


    What is horserule?
    I use the real roman strategy; the power is in the infantry, archers and cavalry are a support for infantry; my army usually is composed by 10 Centuriae of infantry, 6 of Archers, and 4 Alae of Cavalry.

    As you can see in the map this organisation is a winning organisation; since I did that photo I conquered almost all Greece, and I'm going to eliminate the Macedons with my new republican legions
    For your Legion you would mean 10 Maniples of infantry, as a Century was 1/2 of a Maniple. There were 60 Centuries and 30 maniples in a Republican Legion, 10 Maniples each of Hastati. Princepe, and Triarii which would be 60 Centuries of close order infantry. Standard strength was about 60-men per Century and 120-men per maniple for the Hastati and Principe, and 30-men per Century and 60-men per Maniple of Triarii.

    Velite numbers varied, but the standard was about 1,200 Velites per legion, but this number was frequently increased. With 1,200 velites per Legion, 40 Velites would be assigned to each of the 30 maniples of a Legion. Velites frequently engaged in melee with enemy skirmisjers and even main line troops. They could form a reserve with the Triarii after they expended their missiles, be used to extend the legion's frontage, be used for flanking manuevers, and be used to fill gaps in the main battle line. Velites were not pushovers.

    Allied Legions varied in strength, organization, and troop types, but closely paralleled the Roman Republican Legion, but generally had more men and from 1 to 3 times the number of cavalry that a Roman Legion had. Sometimes even more Allied cavalry were included. Allied close order infantry seems to have been orgainized inot cohorts that were of course larger than maniples but these cohorts no doubt varied in strength and each cohort came from the same town or district. It is probable that some Allied close order infantry used the Roman Manipular system, but th exact organization of an Allied Legion is unknown but it is known that they varied in strength and composition.

    Very simple.

    Chris

  19. #19

    Default Re: No weaponsmith? no armourer?

    It isnt historical in the least, but glad your having fun. lol Foundries arent needed in SPQR the units are balanced well and experience makes a BIG difference.

    Their are foundries but only for chariot making factions.

    Standard Premarius legion which is Close to historical would be

    5 Hastatii
    5 Principes
    3 Triarii
    2 Velites
    2 Cavalry units
    1 general
    and slinger archers etc left over.

    You can search the Web and find alot of info on how they fought. But for sure they NEVER had armies of Triarii.

    HouseRules are posted in the stickies above in this forum, I really dont KNOW how you missed them? You must not be to observant.
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  20. #20
    christof139's Avatar Protector Domesticus
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    Default Re: No weaponsmith? no armourer?

    And in early to mid to nearly very late Republican times before the marian Reforms, each Republican Roman Legion was paired with an Allied Legion of usually equal or greater strength.

    LT1956's composition of a Roman Republican legion given in his last post is accurate, but I would used only 2 Triarii since Triari Maniples were 1/2 the strength of the Hastati and Principe Maniples. I might or might or mignt not use 3 Velites instaed of 2, since the number of Velites could and sometimes was increased byt the Romans depending on the circumastances for which the Legion was formed and what was available manpower-wise. The numbers of Hastati and Principe were also frequently increased by simply making their Maniples a bit larger.

    If you play with a Roman organization that more nearly reflects the actual composition of Roman Republican armies you will find that all the mods here are more challenging and IMHO more fun to play.

    Chris

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