-Padded armor value now 3 rather than 4
-Firearm accuracies changed and attack delays added to slow rates of fire (affects better quality units less)
-Rate of fire for steel crossbow slightly reduced
-Crossbows (not steel crossbows) and firearms now affected by rain
-All Firearrows slightly reduced in accuracy
-Sherwood Archers given accuracy and range bonus over Retinue Longbowmen
-Hashishim and Battlefield Assassins given +1 attack, +1 defense, disciplined and highly_trained
-Forlorn Hope extra +1 attack and -1 defense (now +2 and -2 total for 'desperation') for additional value as an assault unit. Also
lock_morale, they win or die trying!
-Projectile masses altered to reflect impact force
-Increased attack value by 1 for most non-AP melee weapons to better balance with missile weapons, AP weapons and higher armor
values for platemail and above in 1.2 onwards
-Removed disfunctional spear_bonus from polearm units and replaced with mount_effect
-Poleaxes, 2H axes and 2H swords given very small anti-cavalry bonus for longer reach
-Polearm phalanxes more vulverable to cavalry frontal attack
-Polearm types have more variation in attack, defense, attack delays and effects versus cavalry
-Horizontal spacing of pike units varied by unit quality and reduced slightly to compensate for reduced stat_charge_dist distance
causing increased penetration between pikes
-Barded, mailed, eastern armored and armored horses add some armor to total, see RC Guide for details
-Complete re-work of mass model
-Cavalry units reduced in size by 25% for better balance and more tactical gameplay
-Slight reduction in some terrain penalties (-4 to -3, -6 to -4) to better fit in with RC stats
-Increased upkeep costs for most firearms units
-Reduction in damage from Naffatun firebomb
-Improvement in accuracy of gunpowder siege artillery
-Reduction in accuracy of non-gunpowder siege artillery
-Tower ballista now causes small damage to siege machines
-Arrows can be fired at greater angle to enable better shooting rates from behind battlements