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  1. #1
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Suggestions & Comments

    Suggestions & Comments

    If you have any Suggestions,Comments,Notes,Requests,.....write them down

  2. #2
    Mars Magnus's Avatar Ordinarius
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    Default Re: Suggestions & Comments

    Thirst,
    A great map.
    Maybe all of Amerika until to the west of china^^.
    The crusades should be easy like in M2 not like in M1.
    Many units^^, and native-units also!!!Like in RTR 6.2.
    The chargebonus should be similar to RTR 6.2!Not Platinum,
    becauso I like about 20 charge for infantry and for cavs about 60.
    Donīt make the same ****** like M2 and let us decide if we want to build a
    city or a castle ...only one!!!Like in usual RTW.
    And maybe you could add forts where you can RECRUIT units!!!^^like in the Britania-campaign of M2 kingdoms ...
    SILVIO GESELL & GUSTAV RUHLAND: GREATEST ECONOMISTS!
    STOP EXPLOITING=CAPITALISM= INTEREST SLAVERY!
    In every porduct you buy you pay about 40% interest in the price.
    Debt creates money. Money is created by dept.

  3. #3

    Default Re: Suggestions & Comments

    I saw that it said this was a conversion for rome total war 1.0 if you dont mind me asking, why?? Wouldnt it be more logical to create this mod for version 1.5 as this will be the version most people will be playing. Otherwise absalutely amazing looking units, good work!!!

  4. #4

    Default Re: Suggestions & Comments

    its for versions 1.0 and up

  5. #5
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: Suggestions & Comments

    no its for version 1.0/1.1 only,so you need to install a new RTW without patch it,why ???
    its realy a strange question,with strange answer ,its because my RTW doesnt agree the patches,and this gives a new question!!!!why???
    Last edited by Lord Of The Knights; August 17, 2007 at 03:59 AM.

  6. #6
    Mars Magnus's Avatar Ordinarius
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    Default Re: Suggestions & Comments

    Why?
    What?
    SILVIO GESELL & GUSTAV RUHLAND: GREATEST ECONOMISTS!
    STOP EXPLOITING=CAPITALISM= INTEREST SLAVERY!
    In every porduct you buy you pay about 40% interest in the price.
    Debt creates money. Money is created by dept.

  7. #7

    Default Re: Suggestions & Comments

    ...some ideas about the fort probs in RTW (they are nearly useless in game)

    a fort (=castle) in medieval was normally the main place of the landlord which was respondsible to the king of recruiting troops.

    If a land was invaded by enemies the landlords would call their peasants to defend it and raise (few) better troops also.

    These could be emulated maybe by a script if its possible to detect enemies in a province by scripts?
    Lets say a script could detect the number of forts built in a country (should have a maximum number, so nobody will stack a little country full of forts), now if an enemy army lay siege on the city, the forts (script) could begin to create troops.

    This would have some benefits: it makes forts more important and that way it could raise the number of places of the map (:200 provinces/city limit).
    It also might have the good behave like in MediI where it was harder to conquer a land cause in the first years the people are not happy with their goverment change and riots of unhappy troops appear.

  8. #8

    Default Re: Suggestions & Comments

    ...cause I still would like to see a viking-invasion-like mod in RTW, I also think how monastarys could be fully brought to the game:
    The vikings did raid a lot of monastarys on englands coast and took the treasures with them.
    Is it already done in RTW that enemies units who 'sit' on resources places get more damage/income created?

    Nice new sig Lord'of!
    Last edited by max_minimod; August 20, 2007 at 02:31 PM.

  9. #9

    Default Re: Suggestions & Comments

    well i think you should added norway, since they've reasons to stay on map 8-14 century holding alot of lands in north europe (norway,iceland,shetlands,isle of man, faraoe islands,parts of scotland) etc etc , lol many tw players would play and download it in massive way !!
    Common sense removed due being Disruptive.

  10. #10

    Default Re: Suggestions & Comments

    Can't play it.

    Got R:TW Gold which is automatically patched to 1.5, so I'm automatically excluded..

    That is why making this mod for 1.1, 1.0 was a bad idea. You just excluded most of your audience.

    Looked good though, too bad. If anything, I suggest getting a version to run for 1.5, better yet, BI, so you can actually impliment some interesting features from it, like religion which is very important for this mod.

    Hope you end up doing that, because I've always been a fan of Chivalry: Total War, and this is promising.
    Last edited by Kennylz; August 26, 2007 at 07:39 PM.

  11. #11

    Default Re: Suggestions & Comments

    Nice work with the mod! I might try and get back my copy of RTW back so that I'm able to play this mod.

  12. #12

    Default Re: Suggestions & Comments

    hey my master !; p
    i installed that awesome mod and i think i do it good
    but..
    when its AI turns ( i mean when it shows AI moves) i dont have medieval icons but rome icons : /
    and a sugesstion maybe you will make kind of patch which will change the pictures of units on strategy map to some medieval ones?: P
    ps to less unique units..

  13. #13
    Erwin Rommel's Avatar EYE-PATCH FETISH
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    Default Re: Suggestions & Comments

    some of the western factions have the same units!!!!



    some eastern have CAPPADOCIAN CAVALRY!



    rebels STILL HAVE HOPLITES




    KATAPHRAKTOI LOOKS LIKE CATAPHRACT HORSE WITH A KNIGHT ON IT (need new skin)



    btw GREAT MOD!!!!!!!

    (Its clickable by the way....An S2 overhaul mod.)

    Seriously. Click it. Its the only overhaul mod that's overhauling enough to bring out NEW clans
    Masaie. Retainer of Akaie|AntonIII






  14. #14

    Default Re: Suggestions & Comments

    yea some of the western factions have the same units.

    also, is it possible to add more names for officers/family member? i think it is ridiculous that a German captain has an English name. But overall great mod.

  15. #15
    Lord Of The Knights's Avatar Rome Medieval ******
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    Default Re: Suggestions & Comments

    thanks tyreel

  16. #16

    Default Re: Suggestions & Comments

    I think that pleasure increases just to add a unit to each country for 1~2,3 personality.
    (for example, English longbow, a French cheap heavy cavalry)

    The sign of the player is made if I do the place that can raise Crusades order only in some cities.
    (Malta or Rhodes,etc)

    That reminds me does the Egyptian fanction belong nowhere?

    Do you think about addition of new fanction such as the Pope's land ? (Or is it nomad power of time corresponding to BI?)
    Last edited by mikienjoy; September 25, 2007 at 05:44 AM.

  17. #17

    Default Re: Suggestions & Comments

    I've one question, in the actual version, there are new buidings, like The Crusades or Chivalry ?

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  18. #18

    Default Re: Suggestions & Comments

    >Alexandre le Grrrand
    hi,alex.
    It will be necessary for us to set a building to make a crusader particularly.
    Each power has three kinds of religion institutions in RTW.
    1 is usable as a church.
    You should use 2 of the remainder as Knights Hospitalers.

  19. #19

    Default Re: Suggestions & Comments

    @Lord Of The Knights: Hi, a nice job you've done here. I don't want to nitpick, but unless you want to purposely prevent the city of York from building the upper level buildings, then a small change in the descr_strat.txt is needed. As it is now, it starts with a "type core_building proconsuls_palace" but it's not level large_city, it's level city. You need a "type core_building governors_palace" at level city. What happens is at population 12,000 you get the settlement upgrade but you don't get that message in your settlement building browser "Next settlement upgrade at population 24,000". There's probably someone out there right now playing an English campaign wondering, what's up with York? Anyway, I just change it on my install. Some suggestions. Units: Templar Sergeants-foot infantry armed with spears. / Longbows-I believe England (also Whales) were the only countries who used the Longbow, so countries like France should use Bows, Crossbows, or Arbalest. / MenAtArms-foot infantry. / I would love to see some Gothic units, but in terms of Early, High, Late, they would be Late, and this version appears to be Early with the Feudal Knights. / I would redo the Janissary Heavy Infantry one of my favorite units. They just don't look up to par with the rest of the fine units in this mod. / Not sure if it fits the time period , but maybe give the Ayyubid Sultans some Mamluk units. / Byzantines-Tagmata Cavalry, Kataphraktoi Cavalry, Klibanophori Cavalry, Skutatoi Infantry, just to name a few. / Portugal-Knights of Aviz, mounted and foot. / Hungary-Order of the Dragon. / Castile-Knights of Santiago (Mounted). This is what I can think of at the moment. Keep up the good work.

  20. #20

    Default Re: Suggestions & Comments

    I found some problems about game balance.

    The American Continent, a Cuban rate of population growth are very high.
    There is it more than 12.5% from the point in time of the early days. In addition, the number of soldiers is enormous.

    I think that these can be settled by the following method.
    1. lower the farm level of the New World.
    2. lower the level of the city, population generally.
    3. put up the maintenance cost of the soldier.

    The texture of the viking is not in Beta.
    A quick battle does not operate; it seems that is caused by the fact.^^
    Last edited by mikienjoy; November 02, 2007 at 02:01 PM.

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