Weve all got ideas which we believe would make the mod take that leap from great, to superb. So, i thought we could put them all in a thread. (alright, so i just wanted to rant about my own ideas, but i may aswell invite others to have a say!)
* Dismounted Bodyguard, purchasable in exactly the same way as Bodyguards are now - Personally i like the idea of being able to rally the troops while the general is right in the thick of it
* Slightly different textures for kings for each faction.
* More units, especially crusader units, with limited amount being able to be bought for each level of guild. Check out these.
http://www.twcenter.net/forums/showp...26&postcount=4
http://www.twcenter.net/forums/showp...30&postcount=6
http://www.twcenter.net/forums/showp...40&postcount=7
http://www.twcenter.net/forums/showp...42&postcount=8
http://www.twcenter.net/forums/showp...1&postcount=30
Hashashim archers would be cool too.
* Limited amount of guild units per level (playing as the HRE for example you have a really unfair advantage of getting a guild hq early, and having a huge army of +2 atk and def teutonic knights). Plus with all the crusader units above, would be nice having all those units and only being able to make 3/4/5 at level 1.
* New faction based UI (not sure if thats possible)
* More historical event images (rather than standard scribe sat at a table writing every time. should be simple)
* Better guild/building images
* Better agent images in the recruitment window, god i hate them.
http://i208.photobucket.com/albums/b...hashincopy.gif
* Building descriptions should include how the title system works, as well as other changes (to my knowledge its only in the readme)
* Different mission pictures (if possible).
* Not sure if its possible, but bribing merchants would be nice.
* Knights order/Hashashim missions.
* Knights order/Hashashim Generals.
* Orthadox factions alternative to knightly orders. Some sort of unit based guild really. Havnt done my history research to see if one existed though, i imagine it would have been included if there were.
* Fog of War enabled.
* In conjunction with the last one this would make towers more useful. Again, not sure if possible, but having a building to increase tower range in a province would be nice.
* Traits based on battling in different weather.
* More "Hates x faction" traits. (battling rebels repeatedly in my own provinces still doesnt trigger a hates rebels trait)
* Not sure if they do, but high level spies should incite unrest in cities.
* Fire by rank removed (is a must in my games now, works a treat).
Well im not sure if theyve been done before, or are even possible! i had a little look and couldnt find them. Id be willing to do as much work towards them myself as i can. I just needed to get ideas out my head![]()





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