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Thread: EuroAsia Total Realism for RTRPE 1.9

  1. #41

    Icon3 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Faction List for next version

    1 All RTR PE 1.9 Faction
    2 Mauryan Empire (same as this version)
    3 Al'sabyan Kingdom (in Arabiyan Region)
    4 Casse (British Region)
    factions 3 and 4 appear to be EB factions, Perhaps they are also Historically accurate Romans named them Casse cos they ware Gaulic derivatives in Islands of Briton.....Sabyan was an Arabic Confedaration of many tribes....

    Plz Post suggestions.......feel free to tell me if i'm wrong on any historical accuracy and suggest a recognicable historically accurate faction......

  2. #42

    Icon3 Re: EurAsia Total Realism for RTRPE 1.9

    Faction List for next version

    1 All RTR PE 1.9 Faction
    2 Mauryan Empire (same as this version)
    3 Al'sabyan Kingdom (in Arabiyan Region)
    4 Casse (British Region)
    factions 3 and 4 appear to be EB factions, Perhaps they are also Historically accurate Romans named them Casse cos they ware Gaulic derivatives in Islands of Briton.....Sabyan was an Arabic Confedaration of many tribes....

    Plz Post suggestions.......feel free to tell me if i'm wrong on any historical accuracy and suggest a recognicable historically accurate faction......

  3. #43
    Companion Cavalry's Avatar Ducenarius
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9



    Here but I've already defeated the mauryans at this stage..


    Well the ai mauryans (I had spied) were only building up forces and exploring the nearby

    vicinity and captured a city to the north until they found kapisa and attacked and eventually captured it and then they went on

    to the city in the south and captured that too, then lost them both to an all phalanx army

    and from then they couldn't expand anymore because they were constantly attacked

    edit: there was no contact between them and the Baktrians except sharing of borders
    Last edited by Companion Cavalry; August 18, 2007 at 12:40 PM.
    Quote Originally Posted by The Devil's Sergeant View Post
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    Says the American?

  4. #44
    Companion Cavalry's Avatar Ducenarius
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    Default Re: EurAsia Total Realism for RTRPE 1.9

    could you make a seperate "fix" mod for this? it's not balanced that they're the

    only guys with elephants as bodyguards.. maybe faction leader and heir having

    elephants for their significance but not normal family members


    edit: chrysaspides (phalanxes) are terrible at killing elephants even when the elephants

    charge at them head on into the spears
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  5. #45

    Icon10 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by Companion Cavalry View Post

    Here but I've already defeated the mauryans at this stage..


    Well the ai mauryans (I had spied) were only building up forces and exploring the nearby

    vicinity and captured a city to the north until they found kapisa and attacked and eventually captured it and then they went on

    to the city in the south and captured that too, then lost them both to an all phalanx army

    and from then they couldn't expand anymore because they were constantly attacked

    edit: there was no contact between them and the Baktrians except sharing of borders
    Really nice !!

  6. #46

    Icon5 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by Companion Cavalry View Post
    could you make a seperate "fix" mod for this? it's not balanced that they're the

    only guys with elephants as bodyguards.. maybe faction leader and heir having

    elephants for their significance but not normal family members


    edit: chrysaspides (phalanxes) are terrible at killing elephants even when the elephants

    charge at them head on into the spears
    Is it possible to make Sepatare gaurds for faction leader and heir ???

  7. #47
    Quinn Inuit's Avatar Artifex
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    Default Re: EurAsia Total Realism for RTRPE 1.9

    Not to my knowledge.

    As for Bactria, bear in mind that the Indo-Greeks did eventually conquer much of the NW portion of the sub-continent, so this is a battle they should be able to win, at least theoretically.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  8. #48
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by svramj View Post
    is it possible use the romans_senate as another faction......i need an answer....
    Yes you can.


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  9. #49

    Icon12 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by Quinn Inuit View Post
    Not to my knowledge.

    As for Bactria, bear in mind that the Indo-Greeks did eventually conquer much of the NW portion of the sub-continent, so this is a battle they should be able to win, at least theoretically.
    Baktria will surely turn its attention to Indian regions...right at the beginning bcos they are allied to Seleucids but hostile to Mauryans .....

  10. #50

    Icon7 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by Companion Cavalry View Post
    could you make a seperate "fix" mod for this? it's not balanced that they're the

    only guys with elephants as bodyguards.. maybe faction leader and heir having

    elephants for their significance but not normal family members


    edit: chrysaspides (phalanxes) are terrible at killing elephants even when the elephants

    charge at them head on into the spears
    And for you Campanion Cavalry, if you need, use the palace guards cavalry (they are 3rd form the bottom, in the list of images above) as a generals bodygaurds....change it the from EDB file.

  11. #51

    Icon5 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by LestaT View Post
    Yes you can.
    Thanx LestaT as i suggested Faction List for next mod version
    1 All RTR PE 1.9 Factions
    2 Mauryan Empire (same as this version)
    3 Al'sabyan Kingdom (in Arabiyan Region)
    4 Casse (British Region)
    factions 3 and 4 appear to be EB factions, Perhaps they are also Historically accurate Romans named them Casse cos they ware Gaulic derivatives in Islands of Briton.....Sabyan was an Arabic Confedaration of many tribes....
    I have some doubts about Casse can you suggest a more recognizable and historically accurate faction ??.

  12. #52
    Companion Cavalry's Avatar Ducenarius
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    Default Re: EurAsia Total Realism for RTRPE 1.9

    It's that easy!?

    Well, thanks man
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

  13. #53

    Icon11 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by Companion Cavalry View Post
    It's that easy!?

    Well, thanks man
    feel free to tell anything.....btw the next version of the mod will include the Arab faction and their body guards will be chariot units....They used chariots in real so i have to go with it to say realism.

  14. #54

    Default Re: EurAsia Total Realism for RTRPE 1.9

    One thing though. Be careful when you plan the new units so you won`t get over the limit in DMB. In vanilla RTRPE there should be about 13 unused entries, but there are a number of them that can be deleted. And a number of others that can be merged. If it comes to that take a look in this thread I started some time ago:
    http://www.twcenter.net/forums/showthread.php?t=62350
    Not all of them are listed in the first post I think.

  15. #55

    Icon7 Re: EurAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by florin80 View Post
    One thing though. Be careful when you plan the new units so you won`t get over the limit in DMB. In vanilla RTRPE there should be about 13 unused entries, but there are a number of them that can be deleted. And a number of others that can be merged. If it comes to that take a look in this thread I started some time ago:
    http://www.twcenter.net/forums/showthread.php?t=62350
    Not all of them are listed in the first post I think.
    Thanks a lot florin80

  16. #56

    Icon5 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Can any one say how to edit a culture ???

  17. #57
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Quote Originally Posted by svramj View Post
    Can any one say how to edit a culture ???
    descr_sm_faction

    Code:
    faction						not_used
    culture						greek
    symbol						../imp2/data/models_strat/symbol_senate.CAS
    rebel_symbol				../imp2/data/models_strat/symbol_slaves.CAS
    primary_colour				red 247, green 73 blue 2
    secondary_colour    			red 247, green 73 blue 2
    loading_logo				loading_screen/symbols/symbol128_senate.tga
    standard_index				3
    logo_index					232
    small_logo_index			244
    triumph_value				5
    intro_movie					fmv/intros/barbarian_intro_640x480_bars.wmv
    victory_movie				fmv/victory/scipii_outro_320x240.wmv+
    defeat_movie				fmv/lose/SPQR_eliminated.wmv
    death_movie					fmv/death/death_SPQR_grass_320x240.wmv
    custom_battle_availability	yes
    can_sap						yes
    prefers_naval_invasions		yes
    # not_used was originally romans_senate , you'll have to change alot of files (as loong as it says romans_senate) to free this slot for other factions. You can still use romans_senate but you'll probably (as romans) get orders from Casse (for example)

    ## greek changed from romans (I used the slot for Syracusan League)


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  18. #58

    Icon7 Re: EuroAsia Total Realism 0.1 for RTR 1.9

    @LestaT

    Thanks a lot.....

  19. #59

    Default Re: EuroAsia Total Realism 0.1 for RTR 1.9

    Closed. Duplicate thread.
    There is already a topic for this here:
    http://www.twcenter.net/forums/showthread.php?t=115914

  20. #60
    Companion Cavalry's Avatar Ducenarius
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    Default Re: EurAsia Total Realism for RTRPE 1.9

    When would version 2.0 come out, unless some freak hard drive accident

    happens?
    Quote Originally Posted by The Devil's Sergeant View Post
    Europeans have for centuries been the world's most accomplished racists
    Quote Originally Posted by Яome kb8 View Post
    Says the American?

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