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Thread: EuroAsia Total Realism for RTRPE 1.9

  1. #161

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Ummm.......
    No offense, but your skins aren't really that great...
    Otherwise, the mod is great. They make a good resistance to the Bactrians.

  2. #162

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Did you update the skins?

  3. #163

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    will this mod work with Imperator II?

  4. #164

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Great mod, easy to add on and the units look good too!

  5. #165

    Icon1 Re: EuroAsia Total Realism for RTRPE 1.9

    Quote Originally Posted by Archimedes (Principle) View Post
    Did you update the skins?
    No..I've slowly dropping modding...just completing my commitments...

    Quote Originally Posted by Paker111 View Post
    will this mod work with Imperator II?
    No its not

    Quote Originally Posted by Hayz1993 View Post
    Great mod, easy to add on and the units look good too!
    Thanks

  6. #166

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Hey i just downloaded it it looks really cool with those elephants and i saw you where making a new faction. Here are some ideas fore factions:

    Aksum (an Ethiopian Kingdom)
    Some Chinese factions (for example Qin, Han, because China wasent united back then and somewhere in 203 BC or so it was united by the Qin)
    Tibet
    Maybe Japan
    Southern Hindoe States in India
    Jawa Dwipa (Java)

  7. #167

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    should we install in rtw directory or rtw/rtrplatinum

  8. #168

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Why does my mauryan elephants rout at the beginning of the battle itself.With even coming in to contat with the enemy army.

  9. #169
    kaesonius's Avatar Libertus
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    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Brilliant submod!
    I just have a small problem though. I played as the Mauryan Empire and I attacked the city above my starting lands. I managed to win but as soon as I gained victory i had a CTD!! Is this going to happen a lot? Are there any scripts that I can add to any files to improve stability?

  10. #170
    kaesonius's Avatar Libertus
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    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Is anyone still monitoring this thread? Am I the only one playing it?

  11. #171
    Quinn Inuit's Avatar Artifex
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    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Sadly, that's possible. If you're interested in India, though, Fortuna Orbis is coming out soon-ish and will have the Mauryans as a faction. CC and BoomS have done some outstanding work with them.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

    My writing-related Twitter feed.

  12. #172

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Plus, Res Gestae is already released and has always had Maurya as a faction(on a larger map that has Pataliputra).

  13. #173
    kaesonius's Avatar Libertus
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    60

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Thanks! just downloaded Res Gestae and will wait for Fortuna Orbis. Hopefully can play that relatively soon. I have been a big RTR fan for a while (first mod I ever played). After that I went on to EB. I loved EB but sadly I have played it to death. RS2 looks like it has bug issues and while they are fixing them it seems that is it more complicated to install than it should be. EuroAsia is a good little submod and now with some fixes it's going great. Love using the Numidians, Thracians, Pontus and Mauryans. Mauryans seem to be a bit strong though, if you ask me. . . Perhaps there are some balancing issues?

  14. #174

    Default Re: EuroAsia Total Realism for RTRPE 1.9

    Links to download mod is dead. Please reupload.

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